Computer Vision
Papers
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Thursday 8 October
Radiology report generation can automatically generate clinical descriptions from X-ray images, thereby significantly improving the efficiency of radiologists. This task is challenging because it requires medical knowledge to accurately identify diseases and describe them in a professional manner. However, existing methods often overlook the importance of enhancing medical knowledge in describing pivotal areas, a capability that requires models to effectively extract and aggregate knowledge at multiple levels of granularity. Accordingly, we herein propose a novel and compact Efficient Multi-Granularity Knowledge Transfer (EMGKT) method to address the above issues. First, we encode global knowledge embeddings using a medical vision-language model, which provides contextual medical knowledge. Moreover, we devise a novel Fine-Grained Knowledge Distillation (FGKD) training task which efficiently extract fine-grained knowledge. Specifically, the FGKD training task contains teacher embeddings and student embeddings. Teacher embeddings are encoded using extra priors; while student embeddings are learned from the teacher embeddings through knowledge distillation. During inference, the student embeddings are used to enhance fine-grained knowledge while the teacher embeddings are discarded, resulting in negligible computational costs and no need for extra priors. Finally, we further develop a mixture of disease diagnosis expert classifiers to enhance knowledge extraction. The classifiers are initialized using disease embeddings and are modeled as different experts to address various granularity features. Notably, EMGKT can be efficiently applied to most existing methods. Extensive experiments are conducted on two widely-used public datasets and various baselines, which demonstrates the effectiveness and transferability of EMGKT.
Computer Vision
iCATS: Fast Video Generation via Interaction-Aware Sparse Attention and Timestep-Adaptive Sparsity
Training-free sparse attention offers a practical acceleration solution to Diffusion Transformers (DiTs) via reducing computations without fine-tuning. It typically involves estimating the importance of query-key regions and deriving sparse masks to compute only the important candidates, which inevitably introduces approximation errors that may degrade generation quality. To better balance the efficiency-quality trade-off, we propose iCATS, integrating improved importance estimation and sparse mask construction with an efficient hardware execution strategy. Specifically, for importance estimation, unlike previous works that perform independent clustering over query and key tokens based on feature similarity to estimate attention scores, iCATS demonstrates that clustering based on query-key dot-product interactions is more accurate and further reformulates this objective as a simple quadratic form for low-cost computation. For sparse mask construction, instead of using a fixed top-p rule, we observe that tolerance to sparse approximation errors varies across denoising timesteps and therefore introduce an SNR-guided sparsity schedule to adjust sparsity dynamically, leading to higher accuracy. Finally, for hardware execution, we devise a tail-merging strategy to reduce padding overhead caused by irregular cluster sizes, improving GPU kernel utilization. Extensive experiments show that iCATS achieves $2.03\times$ acceleration with 31.017 dB PSNR on HunyuanVideo-T2V-13B and $1.55\times$ acceleration with 29.301 dB PSNR on Wan2.1-T2V-14B, delivering a state-of-the-art efficiency-quality trade-off.
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Computer Vision
Spatial-Frequency-Aware Implicit Neural Representation of Multidimensional Signals via MLP-KAN Fusion
Implicit Neural Representations (INRs) have emerged as a compelling paradigm for modeling multidimensional signals by mapping continuous coordinates to signal values. However, Multi-Layer Perceptrons (MLP)-based INRs inherently suffer from spectral bias, which favors low-frequency components and suppresses the reconstruction of essential high-frequency details. While existing techniques, such as Fourier feature mappings, mitigate this issue, they often rely on sensitive manual tuning and are prone to spectral artifacts. In this paper, we propose a spatial-frequency-aware INR framework that combines an MLP branch with a Kolmogorov-Arnold network (KAN) branch for complementary frequency-oriented modeling. The MLP branch provides a low-frequency-oriented representation of smooth structures, whereas the KAN branch complements localized variations and fine details. To coordinate the two branches, we integrate the discrete wavelet transform (DWT) and inverse discrete wavelet transform (IDWT) into the output fusion stage. The outputs of the two branches are decomposed into wavelet coefficients, and the corresponding coefficients are additively fused before inverse wavelet reconstruction. A wavelet-domain band-separation regularization further penalizes high-frequency responses in the MLP branch and low-frequency responses in the KAN branch, thereby encouraging complementary frequency-oriented behavior. Experiments on 1D signals, 2D images, 3D volumes and signed distance functions, videos, and 4D light-fields demonstrate the applicability of the proposed representation across the evaluated signal modalities. Results demonstrate improved reconstruction fidelity across the evaluated signal modalities.
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Computer Vision
When Scene Text Hijacks the Scene: Uncovering, Exploiting, and Mitigating Rendered-Text Semantic Leakage in Image Generation Models
The reliability and accountability of image generative models (IGMs) are essential for building responsible and trustworthy AI systems. Recent IGMs, such as Nano Banana and GPT-Image, now support complex instruction following, realistic image synthesis, and controllable scene-text rendering. As these capabilities expand, safety analysis must also account for new control channels introduced by complex prompts. In this work, we study rendered-text semantic leakage, a largely overlooked phenomenon in open-domain text rendering. Although rendered text is intended to serve as a local visual constraint that should be reproduced verbatim in the generated image, it also carries linguistic semantics that may be interpreted by the model as part of the input instruction. This makes rendered text a potential semantic control channel whose safety implications remain insufficiently understood. We systematically characterize this phenomenon by decoupling the main visual prompt from the rendered text and measuring their individual and compositional effects on generated images. We quantify semantic leakage and rendering fidelity, and further analyze how leakage emerges from intermediate model evidence. We then show that harmful semantics embedded in scene text can persist through LLM-based prompt enhancement pipelines and steer non-text image regions, even when the main visual prompt remains benign. Finally, we propose a preliminary mitigation approach that reduces unsafe semantic transfer from rendered text to non-text regions while preserving the intended text-rendering behavior on FLUX-2-dev. Our findings reveal rendered text as a dual-use carrier of visible data and latent semantics, exposing a text-centric cross-modal attack surface in modern IGMs.
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Computer Vision · Cross-listed from cs.RO
Being-M0.7: A Latent World-Action Model for Humanoid Robots
Humanoid loco-manipulation requires coordinated locomotion and manipulation informed by future scene evolution and whole-body motion, yet learning these capabilities is constrained by scarce robot demonstrations. Human video and motion datasets offer scalable supervision, but many contain only video or motion rather than paired video-motion data. Moreover, human motion does not directly specify executable robot actions. We present Being-M0.7, a latent world-action model that transfers visual-motion priors learned from mixed-modality human data to humanoid control through pre-training, robot mid-training, and action post-training. We curate a corpus from more than 10,000 hours of raw human-centric data, integrating video-only, motion-only, and paired video-motion streams to learn complementary visual dynamics and whole-body kinematic structure. Joint prediction of future latent visual states and motion encourages visual representations to encode future kinematics. Robot mid-training adapts this coarse-grained prior to robot viewpoints and body dynamics. During action post-training, an action expert combines visual predictive representations from the frozen, adapted prior with current images and proprioception through gated cross-attention, grounding predictive context in executable whole-body commands. Being-M0.7 achieves the highest aggregate success rate among the compared baselines on SIMPLE and matches the strongest baseline on real-world Unitree G1 loco-manipulation tasks.
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Computer Vision
LR-V2X: Loss-Resilient Collaborative Perception under Low-Bandwidth Communication
Given the inherent unpredictability of packet loss in vehicular wireless communications, V2X collaborative perception can yield practical benefits only if agents can achieve reliable collaboration under lossy and low-bandwidth communication conditions. Existing dense BEV feature fusion methods depend on redundant BEV feature exchange, which is infeasible in low-bandwidth scenarios, while compact-communication methods aggressively compress messages but can hardly recover the missing feature content after packet loss. In this paper, we present LR-V2X, a loss-resilient, latent-space reconstruction framework that converts corrupted received latents (even under severe 90% packet loss) into a spatial prior and then reconstructs the missing BEV information from this informative prior and using ego context as condition. Notably, the model can be trained under complete communication conditions and can be directly applied to lossy conditions at test time, eliminating the need for training under numerous lossy conditions. Experiments on DAIR-V2X and V2XREAL show that LR-V2X delivers the strongest robustness under severe packet loss and preserves reliable collaboration as communication quality degrades. And it reduces communication overhead by $64\times$ compared to dense BEV feature fusion baselines. Code will be released at https://github.com/sidiangongyuan/LR-V2X.
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Computer Vision
V-CoLA: Vision Token Compression with Linear Attention
Vision-language models (VLMs) have demonstrated impressive capabilities but suffer from substantial computational overhead, as vision tokens dominate the input sequence. This motivates vision token compression as a key direction to alleviate the burden. However, with the emergence of hybrid architectures incorporating linear attention (\eg, Qwen3.5), prior methods designed for softmax attention struggle to generalize. Our analysis reveals that both attention- and similarity-based approaches suffer notable performance degradation, underscoring the urgent need for compression methods tailored to this regime. To this end, we propose V-CoLA, an efficient training-free token compression framework specifically designed for linear attention. V-CoLA introduces a novel uniqueness-aware importance criterion for identifying critical vision tokens, coupled with an adaptive token merging strategy that performs compression. All components are optimized at the implementation level to remain compatible with the chunk-wise parallelism of linear attention, ensuring strong practical value. Extensive experiments across multiple benchmarks demonstrate the superiority of V-CoLA: it achieves 99.5% of the original performance with only 50.0% of vision tokens, and over 88.0% with as few as 12.5%, while delivering a 1.86$\times$ to 6.15$\times$ prefill speedup.
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Computer Vision
TAP3D: Thermal-Assisted 3D Human Point Clouds
Human body point clouds are a versatile representation for AI-enabled human sensing. However, existing methods using LiDAR, radar, and depth cameras suffer from inherent drawbacks in high cost, sparse reconstruction, and privacy concerns, etc. In this paper, we exploit low-cost thermal arrays and present TAP3D, the first system to reconstruct 3D human point clouds from body heat signatures, offering significant advantages in cost, density, human sensitivity, and privacy. To overcome major challenges in depth estimation, thermal interference, and multi-person separation, we propose a novel physics-informed design, which integrates a forward thermal physics model with two distinct modules: multi-primitive estimation for self-supervised joint recovery of depth and other thermal properties, and geometric perspective fusion for suppressing interference and disentangling multiple people. We implement TAP3D using a single commodity thermal array sensor and build a large-scale dataset (160K samples, 8 environments, 11 users) for evaluation. TAP3D achieves remarkable accuracy for dense point cloud generation, enabling downstream tasks like fall detection (91.46%), indoor tracking (21.86 cm MAE), and human mesh recovery (4.87 cm error). By transforming body heat into point clouds for the first time, TAP3D pioneers a new paradigm for privacy-first, fully passive human sensing for many applications. TAP3D is open-sourced at https://github.com/aiot-lab/TAP3D.
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Computer Vision
Attributing HOW, Not Just WHICH: Counterfactual Response Trajectories for Diffusion Models
Diffusion models have achieved remarkable success in image generation, yet tracing their outputs to individual training examples remains challenging. Existing attribution methods often compress factor-specific effects into scalar responses, making distinct internal changes indistinguishable. This is particularly limiting for diffusion models, where semantic factors emerge through evolving representation dynamics during denoising. We therefore reformulate diffusion data attribution as attributing factor-induced internal response trajectories. In this paper, we propose a novel Concept Attribution method through Dynamic Trajectories(CADT). We argue that attribution should therefore ask not only which examples matter, but also how their influence unfolds during generation. Specifically, we construct matched counterfactual pairs at identical noisy states to isolate factor-specific representation displacements, and model their directional and magnitude evolution across denoising as dynamic attribution signatures. For each training example and generated query, CADT extracts stage-wise feature vectors and integrates them along the denoising process to form a trajectory descriptor. Applying the same construction across the training set yields a bank of factor-specific trajectory descriptors. The covariance statistics of this bank are then used to construct . CADT uses this covariance-aware positive-semidefinite kernel to calibrate the query and training representations, and compares the calibrated query trajectory with each training trajectory to produce the final training-sample attribution scores. Experiments on multiple public datasets show consistent improvements over existing diffusion attribution baselines across hierarchical, compositional, and style attribution.
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Computer Vision
Breaking the Group Size Barrier: Parameter-Efficient Group Dance Generation with Chain-of-Dancers
Group dance generation aims to synthesize coordinated multi-dancer choreography from music, with broad applications in animation and interactive content creation. This task requires modeling dense inter-person dependencies to ensure spatial coordination, while naturally preserving individual dancer identities. Existing approaches model all dancers jointly with end-to-end transformers, which tie the architecture to a fixed group size and entangle per-dancer identities across frames. We propose ChainDance, a scalable framework that reformulates group dance generation as a Chain-of-Dancers: a sequential decomposition over per-dancer conditional distributions, allowing a single model to scale across variable group sizes without retraining and naturally preserving per-dancer identity. Built on a frozen single-dancer diffusion backbone, ChainDance introduces two lightweight modules: a Role-Aware Text Encoder (RATE) for per-dancer semantic conditioning, and a Group-Aware Motion Encoder (GAME) that aggregates previously generated dancers via a distance-weighted graph convolutional network, and incorporates a training-free noise optimization procedure at inference time to enforce global spatial coherence. Experiments on AIOZ-GDance demonstrate that ChainDance achieves state-of-the-art motion quality and group coordination while structurally preserving per-dancer identity, with $3$-$4\times$ fewer parameters and requiring $3$-$6\times$ less training time compared to prior approaches.
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Computer Vision
MiniVer-V: Identifying Minimal Sufficient Evidence for Short Video Verification
A core challenge in short-video fact-checking is identifying which evidence is sufficient to support a verification conclusion. Existing approaches either give the verifier all available evidence, introducing noise, or select evidence by topical relevance, which conflates relatedness with sufficiency. We identify evidential sufficiency as the selection criterion: whether a subset of evidence is adequate to support a confident verdict without redundancy. We introduce MiniVer-V, a benchmark of 195 short videos with three-way verdict annotations (supported, refuted, insufficient) and 5,510 multimodal evidence units spanning visual keyframes, speech transcripts, and web-retrieved external sources. We propose a two-layer verification framework that separates claim-video consistency, assessed from internal evidence, from factual verdict determination, which additionally requires external corroboration. On top of it, a sufficiency-driven greedy search assembles evidence until a sufficiency threshold is met and outputs insufficient when the candidate pool is exhausted, rather than forcing a verdict. With Claude Sonnet 4, the method reaches a Macro-F1 of 0.510 using 4.5 evidence units on average (16% of the full evidence set), statistically indistinguishable from the full-evidence baseline (0.518 with 27.7 units), while significantly improving recognition of insufficient cases over the same search without abstention. The efficiency result replicates with GPT-5.5 and holds only partially with an open-weight Qwen2.5-72B verifier. Ablations show that external evidence is indispensable for factual determination, while internal video evidence grounds the verdict in claim-video consistency. These findings suggest that evidence-efficient verification is achievable, and that explicit abstention is needed when evidence is genuinely inadequate.
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Computer Vision · Cross-listed from cs.AI
Harness Compilation: Which Decisions Should a Small Vision-Language Model Keep?
Small vision-language models may be able to read external evidence yet struggle to obtain it. We introduce Harness Compilation (HC), an offline procedure that adapts the division of work between a frozen small VLM and its external harness. A large teacher uses student execution traces to revise reusable content and control, while a separate validation set selects the deployed harness. Deployment requires neither weight updates nor teacher calls. Across seven visual question-answering settings with students of at most 9B parameters, HC improves scores over bare students by 9.9-23.9 points, averaged over three independent builds per setting. Interventions on five runtime decision types (invocation, selection, argument generation, evidence integration and abstention) show why this allocation matters: requesting evidence and generating open queries can be costly, whereas bounded choices and reading supplied text can remain useful student work. Fact cards benefit all ten evaluated students, but decision policies transfer unevenly. Recompilation for a new student model helps when the transferred interface no longer fits the student. With 100 practice items, HC exceeds answer-only LoRA on three tasks. Larger training budgets can match or surpass a fixed harness, while combining the two improves SlideVQA beyond either alone. These findings support allocating work from measured student behavior rather than uniformly removing decisions.
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Computer Vision · Cross-listed from cs.RO
How Firm Should a Grasp Be?
An ideal robot grasp is firm enough to securely handle an object, yet gentle enough to avoid damaging it. Achieving this balance requires knowledge of the object's material properties, such as its mass, elasticity, and surface friction. These properties, however, are seldom precisely known a priori. In this work, we propose a visuotactile approach to estimating material properties in real time, during the process of grasping. Our method uses these estimated properties to determine the minimum grasp force required to handle the object. We contribute a new dataset of real-world objects (fruits and vegetables) with measured physical properties (shape, mass, elasticity, and friction), which we use to construct our force estimation model via simulations. We experimentally validate our approach to grasp force control using a robot with a parallel-jaw gripper. We demonstrate our system's ability to gently grasp a wide variety of objects, in each case adapting to their unique physical properties.
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Computer Vision
GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images
Reconstructing complete, scene-aligned 3D objects from casual images requires integrating sparse, uncertain observations and inferring surfaces hidden by occlusions. We present GATOR, a generative and agentic framework that recovers textured object assets and their scene-relative pose from one or more images. Our local modality mixer couples patch-aligned RGB, target-mask, and pointmap features before cross-view reasoning, preserving scene context while distinguishing the target from its surroundings. Text-guided semantic conditioning complements these spatial cues with category names and object captions through stage-specific adapters for structure, geometry, and appearance generation. The generated asset initializes a multimodal agent, providing instance-specific geometry and pose for targeted structural and texture refinement through an observation-guided edit-render-review loop. Across synthetic objects, cluttered tabletops, and indoor scenes, GATOR achieves strong geometric and appearance fidelity while recovering scene-relative pose from sparse observations. Time-budget comparisons and scene-level simulation further demonstrate the reconstruction efficiency and simulation readiness. Project page: https://research.nvidia.com/labs/lpr/gator/
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Computer Vision
Dissecting Representation Structure in Vision Transformers: A Rigorous Architectural Study
Representation structure is crucial for understanding Vision Transformer (ViT) architectures and their generalization behavior. However, prior studies neither isolate nor analyze module-level features nor investigate how their interactions contribute to performance estimation. In this work, we conduct the first rigorous analysis of feature information across diverse architectural scales, empirically uncover the relationship between ViT representation and generalization behavior, and leverage these insights to guide efficient ViT design. Our contributions are fivefold: Across diverse architectural scales, 1) We identify feature collapse at initialization, which leads to redundancy, and propose a reduction scheme to mitigate this issue. 2) We quantify feature information using entropy and the minimum eigenvalue, demonstrating that these metrics serve as reliable indicators for generalization prediction. 3) We show that feature in the token space provides a more faithful representation than those in embedding space. 4) We discover an unexpected finding: features produced by linear submodules within ViT layers are critical for the prediction of generalization performance. 5) Our proposed proxy improves the correlation ranking by 18-48% over prior baselines and can effectively identify ViT architectures that achieve higher accuracy at lower or comparable computational cost.
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Computer Vision
3DTexMOR: 3D Gaussian Multi-Object Removal via Texture-Space Inpainting
3D object removal aims to remove target objects from reconstructed scenes and complete the geometry and appearance of occluded regions. Existing NeRF- and 3DGS-based methods typically inpaint 2D images to guide 3D completion. However, complex multi-object layouts limit the surrounding context visible in each view, making 2D inpainting prone to artifacts. Inconsistent completions across views also introduce conflicting supervision and blurry reconstructions. We propose 3D Gaussian Multi-Object Removal via Texture-Space Inpainting (3DTexMOR). Our key idea is to perform inpainting in a unified texture space shared by all views. By combining complementary observations, this space provides richer context for recovering missing regions and promotes cross-view appearance consistency. We aggregate multi-view observations into texture maps, inpaint the missing regions, and reproject the completed maps into camera views to supervise Gaussian scene completion. To avoid the influence of view-dependent highlights and reflections, we decompose appearance and aggregate view-independent intrinsic attributes instead of RGB colors. We further introduce geometrically regularized Gaussian completion to constrain the geometry of the completed regions. Extensive experiments demonstrate visually plausible completions and state-of-the-art multi-object removal performance, improving PSNR by 5.8 dB and reducing LPIPS by at least 22% compared with existing methods.
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Computer Vision · Cross-listed from cs.RO
OmniDex: Scaling Dexterous Hand Grasping to Diverse Cluttered Scenes
Dexterous grasping is the foundational primitive in embodied AI, demanding massive data to train robust models. As real-world data collection is expensive, simulation has become the mainstream paradigm. Yet, while cluttered scenes best reflect real-world applications, learning to grasp within them is bottlenecked by a critical scarcity of large-scale data. To resolve this, we curate high-quality 3D objects and supporting bases, proposing a scalable seed-and-filter strategy that bypasses sluggish scene-level optimization. This yields an unprecedented benchmark comprising over 2.6 million scenes and 0.4B scene-specific grasp ground truths, featuring diverse realistic layouts paired with rich semantic and geometric observations. Furthermore, we introduce the OmniDex model to overcome the grasp multimodality and last-millimeter precision errors plaguing current generative models. By coupling Soft Winner-Takes-All learning with human-inspired physical constraints during training, and utilizing physics-driven ranking, our approach achieves robust dexterous grasping without the latency of post-optimization. Experimental results show that OmniDex model achieves state-of-the-art performance and strong generalization across diverse scenes, views, and unseen objects.
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Computer Vision
RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation
Single-view 3D reconstructors often produce plausible meshes that disagree with the input view, especially near depth discontinuities and self-occlusions. We present a lightweight, plug-and-play RGBD-to-3D refinement that improves any RGB-to-3D reconstructor without retraining. Given a depth map, we correct the visible surface by bipartite matching to back-projected depth points, mirror these corrections onto the occluded side across a detected symmetry plane, and propagate them with a smoothness solver. Every stage is closed-form, making the method orders of magnitude faster than optimization-heavy test-time refinement. On GSO and OmniObject3D with five backbones, it yields consistent gains, also with monocular pseudo-depth, benefits more from symmetry on symmetric objects, and compares favorably with prior refinement in accuracy and runtime. It further improves an RGB-D-to-mesh reconstructor and transfers to real captures with noisy sensor depth.
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Computer Vision
WorldFact-Bench: Beyond Image-Internal Plausibility to Image-World Consistency
Advances in image generation have made visual authenticity increasingly difficult to assess. Although image forensics now examines both generation artifacts and higher-level visual inconsistencies, a plausible image can still contradict real-world facts or rules. We introduce WorldFact-Bench to evaluate image-world consistency from a single image, without a predefined claim or verification target. The benchmark contains 1,274 source-aligned real-fake pairs across four verification regimes and ten semantic domains. Each pair introduces a specific, evidence-supported factual conflict while seeking to preserve non-target content and visual plausibility. Images are evaluated independently, and pair accuracy requires both members of a pair to be classified correctly. We further propose PERSIST-Agent, which organizes iterative verification around a persistent state linking candidate facts, visual observations, evidence, and verification statuses. This state guides subsequent inspection and retrieval while retaining unresolved candidates. With backbone weights fixed, harness self-optimization refines the agent's prompts and execution rules through validation feedback. Experiments reveal strong label biases in several detectors and uneven gains from retrieval. On the evaluated 8B backbones, PERSIST-Agent improves pair accuracy over both direct judgment and retrieval-augmented baselines, while ablations support the role of persistent verification state. These findings highlight the value of state-guided verification and the remaining gap between visual plausibility and factual correctness.
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Computer Vision
MATE4D: Matrix-Guided Editable 4D Generation from a Single Image
Generative models have rapidly pushed content creation be-yond 2D imagery toward dynamic 3D and 4D scene synthesis. Yet pro-ducing realistic and temporally stable 4D content from a single image is still difficult because one view provides limited structural cues and weak motion evidence. We introduce MATE4D, a framework that converts one input image into editable dynamic 4D content. Our method constructs a spatio-temporal multi-view image matrix with text-guided background manipulation, delivering coherent supervision over viewpoint, appear-ance, and motion. These synthesized observations are used to optimize 3D Gaussian primitives, which are then animated through a lightweight deformation module to form a 4D representation. The resulting scenes preserve geometry more faithfully, maintain smoother temporal behavior, and keep background edits more consistent, reducing context ambiguity and motion artifacts. Experiments on Objaverse-XL and Diffusion4D show that MATE4D outperforms strong baselines in visual quality, effi-ciency, and controllability, supporting practical AR/VR content creation.
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Computer Vision
Multimodal Remote Sensing Image Registration: A Comprehensive Review, Challenges and Prospects
Multimodal remote sensing image registration is a crucial prerequisite for the collaborative processing and downstream application of remote sensing data, such as image fusion, change detection, and target recognition. However, significant variations in radiometry, geometry, scale, viewpoint, and time often exist between multimodal images. These differences, driven by varying sensor geometries, physical radiation mechanisms, imaging platforms, and environmental disturbances, pose severe challenges to achieving high-precision, robust registration. This paper systematically reviews the progress of mainstream multimodal remote sensing image registration methods. Based on their registration pipelines, existing approaches are categorized into three main types: region-based, feature-based, and deep learning-based methods. We detail the core principles, representative algorithms, advantages, and limitations of each category. Additionally, we summarize publicly available multimodal image datasets in the remote sensing domain, analyzing their specific characteristics and applicable scenarios. Finally, we highlight current bottlenecks in high-precision registration research and outline future development trends. This review aims to provide a comprehensive reference and valuable insights for researchers in related fields.
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Computer Vision
IntactWorld: Joint World Modeling with Intact Features
While recent video generation models synthesize highly realistic visuals, they lack a genuine understanding of intrinsic real-world logic. Existing methods attempt to understand the world by internalizing diverse world knowledge, yet constrained by computational overhead or dimensionality alignment, their learning processes inevitably compress features, causing a severe loss of structural information. To address this, we propose IntactWorld, a Joint World Modeling Architecture utilizing uncompressed Intact Features. Since data naturally reside on a low-dimensional manifold within a high-dimensional space, predicting the flow velocity $v$ within this uncompressed high-dimensional space induces a severe manifold gap. To successfully eliminate this optimization bottleneck, our framework instead predicts the clean feature $x_0$ at intermediate layers. Furthermore, to mitigate the computational overhead of incorporating complete world knowledge, we introduce a Full-to-Compact Training Paradigm. By replacing raw full features with highly refined CLS tokens, this paradigm enables efficient single-branch guidance, reducing spatial memory consumption by 11.4% and cutting inference latency by 43.8%. Extensive evaluations demonstrate the effectiveness of IntactWorld, outperforming established baselines by 2.46 points on the VBench 2.0 benchmark.
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Computer Vision
VAMR: Multi-Question Agentic Reasoning for Efficient Long-Form Video Understanding
Long-form video understanding often involves multiple questions about different aspects of the same recording. Yet existing video agents typically process each question through an isolated tool-use trajectory. This repeatedly restarts video exploration and memory construction, missing opportunities to acquire evidence jointly and progressively build a shared understanding that supports the complete question set. We introduce VAMR (Video Agent for Multi-Question Reasoning), which coordinates all questions about a video through one shared tool-use trajectory. At each round, a persistent policy model can invoke tools for one or more unresolved questions and submit answers for questions with sufficient evidence. Question-conditioned visual perception retrieves fine-grained clues for several questions in one call, while layered multi-question memory integrates reusable context into a shared video story and preserves separate evidence for individual questions. After supervised fine-tuning initializes this interaction protocol, we propose question-horizon policy optimization (\qhpo) to optimize shared trajectories in which questions progress and finish at different rounds. Specifically, a question-level critic estimates the value of each active question, while round alignment maps each question advantage to the rounds that directly serve it before the aligned advantages are aggregated to optimize the shared actor. Across LVBench, Video-Holmes, and LongVideoBench, VAMR achieves the highest accuracy overall and the fewest reasoning rounds among iterative methods. On LVBench, it reaches 62.1% accuracy, exceeding VideoARM by 4.3 points while reducing reasoning rounds and processed frames by 85.9% and 61.4%.
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Computer Vision
AutoAdapt: Reliable Few-Shot Adaptation under Clinical Distribution Shifts
Large pretrained clinical models provide a practical way to reuse learned prior knowledge across hospitals by adapting models to them. In practice, a target hospital may only have a small labeled patient cohort, a setting commonly referred to as few-shot adaptation. This requires making multiple decisions, such as which pretrained model to adapt, how much of the model to update, and which patients to use. Nevertheless, this process faces two primary challenges. First, the best adaptation strategy varies across clinical tasks. Second, evaluating and comparing candidate strategies becomes unreliable due to the small patient cohort. In this work, we introduce AutoAdapt with two core designs to deal with these challenges. The Adapter defines an extensible space of adaptation recipes, and the Automator forms a weighted recipe combination from evidence within the adaptation patients. We propose a reliability rule to ensure that only the most effective strategy on most available patients will be selected. These selected strategies then form a combination for effective few-shot adaptation. We conduct extensive experiments across critical care, emergency care, and diagnostic datasets, and the results show that AutoAdapt consistently achieves state-of-the-art performance using only a few patients for adaptation.
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Computer Vision
VGGTWorld-VLA: Intent-Conditioned 3D World Evolution for Autonomous Driving
VGGT provides a strong foundation for geometry-centric world models by recovering unified 3D scene geometry from visual observations. Although recent extensions enable temporal 3D prediction, their future evolution remains weakly conditioned on driving intentions and actions, limiting their ability to model alternative action-dependent futures. We propose VGGTWorld-VLA, an intention-conditioned extension of VGGT-World for controllable 3D world evolution in autonomous driving. First, we introduce an action–semantic conditioning mechanism that injects complementary driving semantics and ego-motion representations into the future-token stream, enabling different future geometry predictions for the same observed scene under alternative ego actions. Second, we develop a geometry–language–action bridge that adapts historical geometry, VLA semantic features, and maneuver and trajectory representations for joint conditioning of future geometry prediction. We evaluate future geometry prediction on NAVSIM, while conditioning ablations further examine the contributions of semantic and action information. Compared with the baseline, our method demonstrates competitive geometry prediction performance. Ablation studies further support the effectiveness of semantic and action conditioning. These results demonstrate the potential of semantic and action conditioning for controllable VGGT-based world prediction in autonomous driving.
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Computer Vision · Cross-listed from cs.CL
LadderEdit: Edit-Level Residual Compression for Memory-Efficient Lifelong Editing of LLMs
Lifelong editing of LLMs requires storing thousands of edits after acquisition. A widely used family of approaches attaches one LoRA adapter per edit, which preserves behavior but grows linearly in storage. To address this challenge, we propose LadderEdit, a method that compresses each LoRA adapter after it is acquired. Each edit is first stored at low rank as a cheap sketch. We then check whether this sketch still satisfies the rewrite, generalization, and locality contract on probe prompts. Edits that pass keep the sketch; those that fail are promoted to a higher rank along a ladder until the contract is met. Because every edit retains some representation, coverage is maintained, and only hard edits consume more rank. Across ZsRE, CounterFact, and WikiBigEdit benchmarks on LLaMA-3-8B, Mistral-7B, and Qwen2.5-7B, LadderEdit tracks exact LoRA storage at 5.2x less memory and remains effective at 50,000 sequential edits.
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Computer Vision
CARE: Constrained Attention Refinement for Fine-Grained Visual Classification via Teacher-Student Distillation
Fine-grained visual classification requires models to recognize subtle local traits while exposing the visual evidence behind their predictions. Class-specific attention pathways provide a natural basis for interpretable recognition, but their constrained prediction structure limits discriminative capacity and underuses intermediate representations from strong pretrained backbones. To address this problem, we propose CARE, a constrained attention refinement framework for interpretable fine-grained recognition via teacher-student distillation. CARE keeps the final prediction and explanation within a class-specific attention student, while introducing a training-only auxiliary query teacher that reads selected intermediate DINOv2 layers with learnable queries. The teacher fuses multi-level representations and transfers logit-standardized class-discriminative knowledge to the student. To further refine the explanation pathway, we design diversity and sparsity terms to regularize student attention heads, reducing redundancy and encouraging compact trait localization. Experiments on CUB, Oxford-IIIT Pet, Stanford Dogs, and Stanford Cars show that CARE achieves strong classification performance under an interpretable frozen-backbone setting, reaching 78.5% Top-1 accuracy on CUB. Faithfulness analysis with insertion and deletion metrics further indicates that the top-ranked attention regions retain class-relevant evidence for explanation.
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Computer Vision
A Unified Score Matching Paradigm for Video Anomaly Detection and Anticipation
Video anomaly detection (VAD) is a fundamental and safety-critical task in computer vision. Recent generative approaches detect anomalies from a distributional perspective, but remain limited by local anomaly modes. Meanwhile, video anomaly anticipation (VAA), as a proactive extension beyond post-hoc detection, introduces additional challenges. In particular, the contrastive inference paradigm in VAD, which relies on ground-truth frames, is not applicable to VAA, hindering its development. To address these challenges, we propose a unified score-driven framework, termed Uni-DSM, based on denoising score matching (DSM), which models anomaly patterns through likelihood estimation and score functions over the learned data distribution. Within this unified framework, we adopt a shared noise-conditioned score transformer backbone with scene-dependent embeddings and motion-aware weighting for distribution-level modeling. Instead of introducing separate architectures, Uni-DSM unifies VAD and VAA through different inference and supervision paradigms built upon the same score-based formulation. For VAD, we instantiate an autoregressive denoising score matching (ADSM) mechanism, which progressively accumulates anomalous evidence via autoregressive denoising, enabling enhanced perception of local modes beyond visual cues. For VAA, we extend the same architecture by incorporating a lightweight auxiliary decoder and a novel self-distilled denoising score matching (SDSM) mechanism. By constructing supervision from output discrepancies instead of relying on unavailable future ground truth, our method achieves efficient training suitable or early anomaly anticipation. Extensive experiments on multiple benchmark datasets demonstrate state-of-the-art performance in both VAD and VAA while maintaining high efficiency, establishing a unified and scalable pipeline from anomaly detection to anticipation.
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Computer Vision
SP-DocReader: Difference-Aware Self-Play for Precise Document OCR
Accurate page transcription remains difficult for vision language models under limited input and training budgets. We present SP-DocReader, a self-play framework for optical character recognition (OCR) that targets residual errors after supervised fine-tuning. Reading Discrepancy Masking aligns reference and generated model tokens through a longest common subsequence, then scores unmatched positions with their full conditioning prefixes. Focused Fidelity Loss adds direct negative log-likelihood supervision at unmatched ground-truth positions. Only the OCR module is trained, while the backbone remains frozen. We derive the combined gradient to distinguish relative score optimization from direct supervision. Compared with SFT-2, SP-DR-3 reduces Vary-600K character error rate on both backbones. On Qwen3-VL-4B, it reduces character error rate by approximately 54 percent and improves DocVQA Average Normalized Levenshtein Similarity (ANLS) by 3.7 points. These results show the value of focusing self-play training on the discrepancies that remain after supervised fine-tuning.
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Computer Vision
Improving Image-Based Nutrition Estimation Through Multimodal Food-Item Verification and Recovery
Single-image nutrition estimation can fail silently when visible foods are missed. Even when a food is correctly identified, its proposed region may not support portion estimation. We propose a framework that uses multimodal large language models (MLLMs) to inventory visible foods and separately verify food identity and whether each proposed 2D region supports portion estimation. One whole-image review uses these verification results to identify unresolved gaps and omitted foods, triggering at most one targeted recovery pass. Recovered regions are re-verified without access to the recovery prompt, then reconciled into a final item set for nutrition estimation. The framework requires no task-specific fine-tuning. Matched evaluation on common valid-output samples shows that item-level grounding improves mass accuracy across all tested settings and energy accuracy relative to an adapted retrieval baseline, with item-identity precision and recall also improving, while post-recovery visual coverage is assessed separately at inference time without ground-truth annotations.