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Sunday 4 October

Computer Vision

CoDG-Net: Structure-Guided Style Diffusion and Collaborative Learning to Mitigate Catastrophic Forgetting in Medical Image Domain Generalization

Domain Generalization (DG) for medical image segmentation is both highly challenging and critically important. However, existing medical DG methods largely overlook the issue of Catastrophic Forgetting (CF): Models often sacrifice their ability to retain source-domain knowledge while pursuing cross-domain robustness. This can directly threaten diagnostic safety in already-deployed clinical scenarios. To address this, we investigate data augmentation strategies and catastrophic forgetting for medical image DG segmentation. First, we propose a structure-guided style diffusion augmentation method. Constrained by anatomical structure consistency in the frequency domain, this method performs cross-domain diffusion on the amplitude spectrum, generating samples with more diverse and broader style coverage to better support domain generalization. Then, we design a collaborative learning network with a dual-branch interactive architecture (CoDG-Net), together with a novel learning bias-guided strategy that adaptively regulates knowledge transfer at both the layer level and the task level, thereby effectively mitigating catastrophic forgetting on the source domain. Experiments and ablation studies on single-source and multi-source medical DG benchmark datasets demonstrate that CoDG-Net not only outperforms existing state-of-the-art methods in target-domain segmentation performance, but also achieves a lower forgetting rate on the source-domain data. The code is available at: https://github.com/wangprocess/CoDG-Net.
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All authors Yucheng Song, Jincan Wang, Haokang Ding, Zhiqiang Tian, Kangxu Fan, Zhifang Liao

Computer Vision

Code2Games: Enabling Coding Agents for Gaming World Generation

Generating a high-quality gaming world from a natural-language game intent requires joint reasoning about scene structure, spatial layout, gameplay objectives, interactive entities, and executable gameplay logic. Existing coding agents can generate individual assets, scenes, or scripts, but often struggle to maintain consistency across these components. We propose Code2Games, an agentic framework that builds a structured gaming world upon a base Blender world generated from the same game intent. Code2Games coordinates scene analysis, gameplay planning, constrained gaming-world generation, and gaming-engine customization through a shared scene-gameplay representation with persistent element correspondence. After world generation, Code2Games adapts the generated world to Unreal Engine 5 and employs an execution-guided reconstruction process that uses compilation diagnostics, runtime feedback, and gameplay test results to resolve inconsistencies arising during engine adaptation. To systematically evaluate gaming-world generation, we introduce the GameCode4D benchmark, which comprises ten fixed game prompts spanning different levels of scene and gameplay complexity. We evaluate the generated results across four dimensions: visual quality, interactive fidelity, multimodal artifact quality, and playable-game quality. Experiments demonstrate that, compared with direct gaming-world generation by coding agents and existing baseline methods, Code2Games consistently improves the visual quality and interactive fidelity of generated gaming worlds, as well as the quality of the resulting games after engine adaptation.
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All authors Wei Wu, Ziyang Xu, Zeyu Zhang, Yang Zhao, Hao Tang

Computer Vision

SPACE-CLIPv2: Decoding Local Geometry from Frozen CLIP for Monocular Depth Estimation

Vision-language foundation models such as CLIP provide strong semantic representations, but their patch tokens are not directly optimized for dense metric geometry. SPACE-CLIP showed that frozen CLIP features can support monocular depth estimation through layer-group feature fusion, yet it leaves open how neighboring CLIP tokens should be combined to recover fine local structure. We present SPACE-CLIPv2, a frozen-backbone depth decoder that aggregates fixed local neighborhoods in CLIP token space. At selected decoder stages, the model samples a fixed token stencil, predicts aggregation weights, and injects the resulting response through a gated residual update. A token-space high-pass branch further preserves shallow local contrast. On NYU Depth V2, SPACE-CLIPv2 improves over a matched SPACE-CLIP baseline, while five-seed experiments consistently favor fixed over learned-offset sampling. Zero-shot iBims-1 evaluation further improves boundary and planar-geometry measures. These results support constrained local token aggregation as a practical mechanism for decoding geometry from frozen CLIP representations.
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All authors Hyun Song, Taewan Cho, Kangmin Kim, Andrew Jaeyong Choi

Computer Vision

GeoBridge-VLA: Geometry-Aware Residual Adaptation for Vision-Language-Action Models

Vision-language-action (VLA) models encode semantic information from vision-language pretraining, but manipulation also requires precise spatial reasoning. We present GeoBridge-VLA, a two-stage method for learning geometric features from a pretrained VLA's frozen visual encoder and using them for action prediction. Stage I trains a feature bridge and geometry decoder with depth supervision. Stage II freezes these modules and trains a gated residual interface together with the action-side projections and action expert. The residual augments the existing visual tokens without adding a second image encoder or increasing the token count. Deployment requires RGB, robot state, and language, but no depth observations. Under matched evaluation conditions, GeoBridge-VLA achieves 70.9% success on LIBERO, compared with 60.0% for SmolVLA. Disabling the residual in the same trained checkpoint reduces success from 70.90% to 69.85%, with mixed effects across suites. On a physical ROBOTIS OMY robot, GeoBridge-VLA succeeds in 148 of 200 trials (74.0%) across four tasks, compared with 108 of 200 (54.0%) for SmolVLA.
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All authors Hyun Song, Kangmin Kim, Loren Jinsoo Um, Minhui Han, Jaehyeok Park, Taewan Cho, Andrew Jaeyong Choi

Computer Vision

Triggering Generalist Reasoning via Predictive Uncertainty for Dual-System VLA

Dual-system Vision-Language-Action (VLA) models improve real-time robotic control by pairing a slow, reasoning-capable generalist with a fast specialist action expert. However, existing methods invoke the generalist at a fixed frequency, ignoring the fact that decision-making complexity varies throughout a rollout. This static strategy wastes computation in easy phases and can delay renewed reasoning when the scene changes unexpectedly. We propose TUD (Triggering generalist reasoning via predictive Uncertainty for Dual-system VLA), an adaptive inference framework that selectively skips unnecessary generalist calls. TUD measures the cross-step dispersion of action re-predictions at the upcoming chunk slot under the cached generalist context, as a predictive uncertainty signal. This signal captures how much the future action plan shifts as new observations arrive and is computed from forwards the architecture already runs, requiring neither manual phase labels nor an auxiliary uncertainty model. On VLA-Arena, it achieves a higher success rate at matched call budgets than alternative uncertainty baselines while maintaining low wall-clock overhead, and more consistently separates successful from failed rollouts. Also, TUD finds a more favorable cost-success trade-off than non-adaptive baselines, tracing an entire operating curve as a single threshold is varied, and substantially reduces VLM calls at matched success rate. The same trade-off appears in our real-robot experiments, where TUD cuts generalist calls by 75% relative to the strongest fixed-interval baseline while achieving an even higher success rate. Our results suggest that predictive uncertainty provides a practical criterion for adaptive reasoning in efficient VLA control.
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All authors Hyemin Yang, Wooseong Jeong, Giwon Lee, Kuk-Jin Yoon

Computer Vision

LightVLN: Efficient Aerial Vision-and-Language Navigation with Compact Memory and History-Guided Local Aggregation

Aerial vision-and-language navigation (VLN) enables unmanned aerial vehicles to execute long-horizon natural-language instructions from visual observations in complex three-dimensional environments. However, recent aerial VLN models often rely on large-scale vision-language backbones and dense visual histories, imposing substantial computation and memory costs that hinder onboard deployment. We propose LightVLN, a lightweight history-aware aerial VLN framework that combines a compact 0.5B language backbone with compact representations of both historical and current observations. LightVLN compresses each historical frame into a single token using visual features already computed by the policy. It further introduces history- and instruction-conditioned local aggregation to reduce the current observation from 256 to 32 visual tokens while preserving navigation-relevant spatial information. With up to 16 historical frames, the policy uses at most 48 observation-derived tokens. On the public OpenFly dataset, LightVLN achieves 50.93% Test-Seen and 36.14% Test-Unseen success rates (SR), outperforming the evaluated 7B language-backbone baselines on most reported metrics. It also achieves 25.83% SR on AerialVLN-S Val-Seen. In a reconstructed unseen campus, we deploy LightVLN on a DJI M350 RTK with an external Jetson Orin NX 16 GB for closed-loop onboard-compute real-to-sim hardware-in-the-loop (HIL) evaluation, achieving 14.61 Hz model inference and 11.13 Hz end-to-end decision updates. These results demonstrate the effectiveness and efficiency of LightVLN for aerial navigation.
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All authors Yiming Zhao, Tianshun Li, Jingle He, Ruonan Chai, Xinhu Zheng

Computer Vision

Look Where You Say You're Looking: Self-Grounded Attention for Visual Reasoning

We introduce Self-Saliency, a method for training Vision-Language Models (VLMs) to increase the alignment between their visual attention and the image regions mentioned in their reasoning. Self-Saliency uses a grounding model to localize the objects mentioned in each reasoning step and treats the resulting areas as supervision for the model's visual attention. Previous work on steering visual attention determines target image regions based solely on the image and question. In contrast, we show that conditioning the target regions on the model's generated reasoning improves downstream performance. For proper evaluation, we build a unified, broad suite of 25 visual reasoning benchmarks, where we reproduce the results of previous methods. We find that Self-Saliency significantly outperforms both prior attention-steering methods and baselines that ground image-level text, achieving both a better average rank and a better mean score. Post-training analysis shows that the model primarily adapts its reasoning text to existing attention patterns, producing shorter steps that refer to larger regions. Nevertheless, when controlling for generated text, attention to grounded regions increases significantly across the relevant layer. Finally, we identify a consistent geometric bias in VLM visual attention toward the image border. However, our ablations show that Self-Saliency's gains cannot be explained by simply aligning attention with the center of the image, highlighting the importance of aligning visual attention with the regions mentioned in the model's reasoning.
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Computer Vision

EMBER-Bench: Benchmarking Cross-Event Causal Memory in Long-Horizon Embodied Tasks

Lifelong physical agents must reason over extended interactions where past events continue to shape the world long after they disappear from view. Beyond recalling what happened, agents must infer how history changes the current state and constrains future actions. Yet existing embodied and video-memory benchmarks largely focus on historical retrieval and summary, leaving such history-dependent causal reasoning underexplored. We introduce EMBER-Bench, an egocentric benchmark for cross-event causal reasoning in long-horizon embodied tasks, for which we newly created the task design, video recording, and data annotation. It contains 189 household tasks and 699 QA pairs, spanning task progress, failure recovery, external interventions, and compound long-horizon tasks with distant dependencies and prerequisites, with fine-grained event and causal-chain annotations. EMBER-Bench evaluates reasoning in both directions: next-action prediction selects the next action from history, and causal traceback, given that action, identifies the historical event that makes it necessary. Input ablations that add action logs or privileged cause-and-consequence annotations to the video indicate which kind of historical information models fail to use. Among the 16 evaluated models, the highest overall accuracy is 61.2%, compared with a mean of 98.3% across two human evaluators. At paired decision points, correct traceback is not associated with correct next-action prediction. Adding action logs yields a gain of 1.6 points, whereas cause-and-consequence annotations yield an additional gain of 13.0 points on top of that. These results suggest that extracting causal information from past events and converting it into constraints on current actions remains a key difficulty for long-horizon embodied agents. Project Page: https://zhaoalexgoat.github.io/EMBER-Bench/
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All authors Aoyang Cai, Boning Zhao, Shaoxuan Xie, Dahui Gao, Huan Yang, Zhongyuan Wang, Zhiwei Yu, Guocai Yao

Computer Vision · Cross-listed from cs.RO

FreeLoc: Online Floorplan Localization via Diffusion-Aided Pose Refinement

Floorplans provide compact and widely available geometric maps for indoor localization, but existing high-performing floorplan-based methods still convert them into dense scene-specific offline databases, tying accuracy, storage, and runtime to the sampling resolution of the discretized pose space. We present FreeLoc, an online RGB-based floorplan localization framework that treats the floorplan as a directly queryable geometric map. FreeLoc introduces an efficient online geometric querying and diffusion-aided refinement scheme, which retrieves plausible pose anchors through on-the-fly floorplan ray querying and refines them into accurate continuous pose estimates. For sequential localization, FreeLoc develops an online likelihood construction strategy that bridges single-frame localization and probabilistic temporal fusion by constructing likelihoods from coarse-sampled candidates and refined pose hypotheses, enabling histogram-filter-based temporal fusion without offline databases. Experiments demonstrate real-time online inference and state-of-the-art performance in both single-frame and sequential localization, while real-world results validate practical deployability in indoor robotic localization scenarios.
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All authors Haocheng Peng, Boyang Zhou, Jiarui Hu, Xiyue Guo, Ziyang Zhang, Boming Zhao, Yifan Gao, Xiao Li, Hujun Bao, Zhaopeng Cui

Computer Vision

PortraitAes: Intent-Conditioned Structured Portrait Aesthetic Assessment

Portrait aesthetic assessment assigns comparable scores according to how effectively human-centered images fulfill their photographic intent. These scores support data filtering, candidate selection, and preference modeling in image-generation pipelines. Existing methods typically predict a single aesthetic score or use general-purpose MLLMs without conditioning on photographic intent. This omission matters because the same blur, pose, lighting, or framing choice may serve one photographic intent but undermine another. These models thus learn context-agnostic aesthetic priors and yield inconsistent, inaccurate, misleading judgments for portraits with distinct photographic objectives. We introduce PortraitAes-Bench, an 11K-scale benchmark that decomposes this task into intent-conditioned subjudgments. Expert-authored rubrics define nine photographic intents, six first-level dimensions, and 22 secondary criteria. They support a structured pipeline for intent routing, specialist assessment, verification, and score fusion. Following this structure, we train PortraitAes with multi-task supervision. We then improve score comparability through Gaussian score calibration and within-dimension cross-image ranking. On the standard benchmark, PortraitAes achieves a Pearson correlation of 0.924 and a Spearman rank correlation of 0.934. On the hard-case set, its Pearson correlation is 0.829 and its Spearman rank correlation is 0.795. Across both sets, PortraitAes outperforms the evaluated general-purpose MLLMs and specialized aesthetic baselines.
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All authors Junzhou Xie, Haozhong Xiong, Xunyun Tian, Kaile Du, Tianchen Yu, Qiang Li, Wei Liu, Jiaming Liu, Ruihua Huang, Yang Shi, Guangcan Liu

Computer Vision

VisualErase: Dual-Branch Visual Trajectory Redirection for Robust Concept Erasure in Text-to-Image Diffusion Models

Concept erasure is essential for the safe deployment of text-to-image diffusion models, as they may reproduce harmful, copyrighted, or privacy-sensitive content learned from unconstrained large-scale data. Existing methods typically erase unwanted concepts while preserving general generation capability by redirecting target-related text-to-image mappings. However, recent studies show that erased models may still retain visual generative trajectories of target concepts, leaving them vulnerable to adversarial recovery attacks and revealing a fundamental gap between redirecting text-to-image mappings and truly removing visual knowledge. To bridge this gap, we propose VisualErase, a new paradigm that redirects concept-bearing visual generative trajectories toward explicitly defined concept-removed outcomes. To enable this redirection, we use structure-preserving image editing to construct content-aligned, concept-removed counterparts for source images, providing explicit visual endpoints that retain non-target content. We then derive a denoising target from each source-to-counterpart pair and use a dual-branch redirection loss to align both text-conditioned and unconditional predictions with this target, since conditional supervision alone does not explicitly constrain generation without textual guidance. To mitigate the adverse effects of concept erasure on non-target generation, we jointly optimize the redirection loss with a counterpart retention loss that matches denoising predictions from the frozen pretrained model. Across style, celebrity, and nudity erasure, VisualErase limits the maximum attack success rate over seven attacks to 0%, 8%, and 0.1%, respectively, while retaining general generation quality. These results highlight the importance of visual trajectory redirection for robust concept erasure beyond text-to-image mappings alone.
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All authors Qianlong Xiang, Miao Zhang, Kun Wang, Yupeng Hu, Junhui Hou, Liqiang Nie

Computer Vision

Geometry-Aware Preference Optimization for Text-to-Image Diffusion Models

Preference alignment has become a standard practice for text-to-image diffusion models. Direct Preference Optimization (DPO) simplifies this process by eliminating explicit reward modeling. Its diffusion variant, Diffusion-DPO, has become a widely adopted baseline. Diffusion-DPO essentially encourages the likelihood of preferred samples while suppressing dispreferred ones. In this paper, we revisit DPO-style alignment methods for diffusion models from the perspective of the manifold hypothesis. Under this view, natural images concentrate near a low-dimensional manifold embedded in the high-dimensional ambient space, whereas DPO directly optimizes preference distributions in the full space without accounting for this geometric structure. This creates a mismatch in the optimization dynamics: it suppresses geometry-preserving tangential updates, while insufficiently restricting hazardous normal-direction updates. This mismatch gradually degrades image quality and diversity. To address this issue, we propose Anisotropic Geometry-Aware Preference Optimization (APO), which replaces the uniform Euclidean treatment of prediction errors with a geometry-aware anisotropic metric derived from the reference model. Concretely, APO adaptively strengthens regularization in directions where the reference denoising function is highly sensitive, while relaxing constraints in directions that permit safe semantic adjustment. This recalibrates preference optimization according to the local manifold geometry, and maintains the original manifold structure. Experiments show that APO achieves strong performance and an average win rate exceeding 60% against various existing alignment methods across diverse benchmarks. It requires significantly fewer training steps than prior methods, and preserves generation diversity throughout training.
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All authors Lei Wang, Zhen Wang, Yuexiang Xie, Yaliang Li

Computer Vision

Robust Tensor Completion via Reflective Convolution Nuclear Norm Minimization

Robust tensor completion recovers multidimensional data from partial observations corrupted by sparse gross errors. Existing convolutional low-rank models typically construct translated copies using circular continuation, which introduces artificial wrap-around neighborhoods for finite nonperiodic data. We propose reflective convolution nuclear norm minimization (RCNNM), which replaces circular shifts with endpoint-nonrepeating reflection. The resulting lifting has nonuniform entry multiplicities and satisfies a weighted Gram identity that supports both the recovery analysis and the optimization method. Under random sampling and sparse corruption, we establish high-probability exact recovery of the underlying tensor and sparse errors, together with stability under bounded dense perturbations. We further develop a two-block ADMM with a closed-form entrywise tensor update, while singular-value thresholding is implemented through the smaller right Gram matrix. Experiments on synthetic tensors, BSDS color images, and CAVE multispectral images show that RCNNM consistently improves over its circular-lifting counterpart, with the clearest gains near image boundaries. In particular, average boundary-PSNR improvements reach 3.26 dB while global reconstruction quality remains competitive.
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All authors Weiguo Zhou, Feng Zhang, Wenjin Qin, Jianwen Huang

Computer Vision

TRACE: Time-Adaptive Residual Attention Control with Content-Style Decomposition for Training-Free Diffusion Style Transfer

Reference-guided style transfer aims to preserve the semantic structure of a content image while transferring the visual appearance of a style reference. Recent diffusion-based methods achieve impressive stylization quality by exploiting strong pretrained generative priors. However, training-free approaches still face a difficult trade-off among style fidelity, content preservation, and content leakage. Direct style injection may unintentionally transfer semantic content from the style image, while fixed guidance schedules often ignore the time- and state-dependent nature of diffusion sampling. To address these limitations, we propose TRACE, a training-free diffusion style transfer framework with Time-adaptive Residual Attention Control and Content-Style Decomposition. TRACE first performs offline CLIP-based subspace analysis to separate content and style directions from paired data. During inference, it removes content-related components from the style reference and style-related components from the content reference to reduce leakage. It then injects style information through residual cross-attention and applies uncertainty-aware guidance to adapt the guidance signal at each denoising step. Experiments show that TRACE achieves a favorable trade-off between stylization and preservation. Compared with optimal-control-based baselines, TRACE substantially improves style fidelity (+17.28 CSD and +34.10 SRA). While, compared with stylization methods, it better preserves content structure (+12.80 DINO, +5.52 CLIP-I, and -8.19 LPIPS) and reduces directional semantic leakage by 29.5% in DCL. Our code is publicly available at https://github.com/pixelchemy-research/TRACE.
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All authors Duc Khoan Le, Kim Ngoc Tran, Minh Nhat Le, Thanh An Tran, Viet Toan Nguyen, Khanh An Lay, Tran Thai Son, Hoang Pham Minh

Computer Vision

PWM: Personalized World Models with Online Reinforcement Learning

Pretrained world models can generate diverse environments, yet users often want to explore a particular scene specified by their own video. This requires learning the scene's visual identity while retaining the quality of action-conditioned generation. We introduce Personalized World Models (PWM), a framework for customizing interactive world models from short scene videos through online reinforcement learning. In PWM, the support trajectory and its associated controls provide reward feedback on continuations sampled from the current policy. In the GRPO instantiation, group-relative optimization updates a compact LoRA adapter using a unified reward for scene appearance, visual continuity, and motion, while base-policy anchoring regularizes changes to the pretrained generation prior of a frozen Yume-5B backbone. The same adaptation procedure is applied across real and rendered environments. We also instantiate PWM with DiffusionNFT as an alternative reward-guided optimization method for learning the scene-specific adapter. We also introduce PWM-Bench, comprising 150 customization tasks across Indoor, Outdoor, and Gaming, with paired evaluation on held-out continuations. The GRPO and DiffusionNFT instantiations of PWM improve customization over native Yume in 71.3% and 65.3% of the evaluated scenes, respectively, with positive mean gains across all three domains. For the GRPO instantiation, matched SFT comparisons further demonstrate higher mean customization gains and better mean image-quality scores in every domain, while retaining frame-level visual quality close to the pretrained model.
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All authors Zhexin Lou, Guancheng Lu, Zeyu Zhang, Yi Zhang, Yang Zhao, Hao Tang

Computer Vision · Cross-listed from cs.AI

VideoResearchAgent: Grounded Task Synthesis and Sim-to-Real RL for Open-Web Video Research

Existing deep research agents are designed primarily for text- and image-based web sources, while video reasoning systems typically assume that relevant videos are provided in advance. We study open-web video research, where an agent must autonomously discover relevant videos, navigate their temporal content, and ground answers in visual evidence. Training such agents at scale is challenging as live video interaction is slow and unreliable, whereas fixed local simulation can induce retrieval-specific shortcuts that fail to transfer to the open web. We introduce VideoResearchAgent, a scalable training framework to address these challenges. First, we introduce controllable task synthesis pipeline to synthesize multi-hop research tasks from timestamped visual evidence while filtering text-only shortcuts. Second, we build a field-aligned local video simulator that preserves deployment-facing search and watch interactions while accelerating video search by a factor of 34.5-64.6. Third, we introduce Retrieval-Domain-Randomized GRPO (RDR-GRPO), which diversifies candidate rankings, distractors, metadata, and result structure during training to reduce overfitting to simulated retrieval. On Video-BrowseComp, the VideoResearchAgent trained using Qwen3.5-4B achieves 40.48% accuracy, comparable to Gemini-3-Flash-Preview, while reducing cumulative API-token consumption by 74.9% relative to the untrained model. Together, these results establish an accurate and efficient training recipe for open-web video research.
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All authors Yuhang Zhou, Fei Li, Yuxi Wu, Bin Zhu, Jingjing Chen

Computer Vision

Reflection-Robust 6DoF Object Tracking with Light Fields

Tracking the 6DoF pose of a moving rigid object is fundamental to robotics and autonomous driving, but existing trackers assume that object appearance is stable across a sequence, an assumption that breaks down on reflective surfaces whose appearance changes as they mirror the environment. We introduce a light field based reflection-robust 6DoF tracker that turns this apparent nuisance into a pose cue. Per frame, our method recovers depth robustly against reflections, back-projects it into a point cloud, and estimates surface normals. It then decomposes the object's view-dependent appearance into a diffuse albedo and the environment map it reflects, resulting in a relightable surface light field. Starting from a coarse initialization, we relight it by the recovered environment map and optimize the pose on the photometric loss. Because a moving object mirrors new parts of the scene, the environment map fills in as the sequence proceeds, sharpening this signal over time. To evaluate this approach, we introduce a light field tracking dataset re-rendered from a robotic manipulation benchmark at four controlled reflectivity levels, each paired with simulated depth that reproduces how consumer RGB-D sensors fail on shiny surfaces. Additionally, we evaluate on two captured light field sequences. Our method trails the strongest baselines on diffuse objects and is the only one that holds its accuracy on fully reflective objects, where every baseline degrades.
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Computer Vision

Enhancing Long-Video VLM Embeddings with Query-Aware Streaming Latent Reasoning

Long-video embedding requires capturing sparse query-relevant evidence under a limited visual-token budget. Uniform sampling can miss brief events in videos spanning minutes or hours, whereas encoding more frames in a single context increases memory and computation. We introduce Query-Aware Streaming Latent Reasoning (QASLR), a post-training framework that accumulates evidence across clips while keeping the embedding size fixed. QASLR selects a bounded set of frames, restores their temporal order, and processes them clip by clip with a vision-language backbone. A compact set of persistent think tokens cross-attends to each clip's features, while an embed token reads out a normalized representation after every update. This design integrates evidence across multiple backbone calls without requiring all selected frames to share a single context. Training combines final contrastive learning, step-wise contrastive supervision, and final-embedding self-distillation. Intermediate supervision trains partial-video readouts for retrieval, while self-distillation regularizes them toward the final representation. Query-aware selection produces query-conditioned representations for candidate-set scoring and reranking, whereas query-independent selection enables reusable corpus indexing. Under the full training recipe, HourVideo retrieval Hit@1 increases from 54.2 to 70.7 and from 57.4 to 72.8 for 2B and 8B Qwen3-VL-Embedding backbones, respectively. Gains extend to the evaluated moment-retrieval and video-QA tasks, and the streaming head transfers to a second Qwen-family embedding backbone. These results support streaming latent aggregation as an effective approach to integrating long-video evidence into fixed-dimensional representations.
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All authors Haozhe Chi, Song Jin, Yang Jin, Yadong Mu

Computer Vision

One Tile, Multiple Instances: Rethinking MIL for Sparse Diagnostic Evidence

In weakly supervised Whole Slide Image (WSI) classification, feature extractors typically compress each image tile into a single global embedding. Consequently, slide-level aggregators are restricted to this coarse tile scale, concealing fine-grained sub-tile evidence from the attention mechanism. We introduce DI-MIL, a framework that decouples encoding context from instance granularity through decomposed instances. By clustering dense spatial tokens from a frozen foundation model within each tile, DI-MIL converts a single tile into multiple independently weighted instance embeddings. As a training-free post-encoding module, DI-MIL integrates seamlessly into existing pipelines without requiring re-encoding or downstream architectural modifications. We evaluate DI-MIL on cytopathology, a challenging testbed where sparse diagnostic signals are easily diluted within standard tiles. Across four datasets, three frozen foundation models, and two attention-based aggregators, DI-MIL demonstrates consistent efficacy, improving 67 of 72 metric-level comparisons, with the largest mean gains reaching 3.64 points under cytopathology-specific backbones. In a broader comparison against seven representative MIL baselines, DI-MIL paired with ACMIL achieves highest mean performance in 33 of 36 backbone-dataset-metric comparisons. Ablations show that direct smaller tiling inflates the extracted tile count by up to 43.3$\times$ with non-monotonic performance, whereas DI-MIL incurs zero additional image-extraction overhead while achieving the strongest overall results. These results establish instance construction as an orthogonal design dimension in MIL, supporting DI-MIL as a cost-efficient solution under sparse diagnostic evidence.
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All authors Runsheng Liu, Cheng Jin, Hao Jiang, Hao Chen

Computer Vision

RSure-Agent: Reliable Use of Tool Observations for Remote Sensing Agents

Remote sensing agents rely on perception, measurement, and raster analysis tools to solve Earth observation tasks. We refer to their judgments and quantitative results about ground objects as tool observations. However, these observations are subject to substantial uncertainty and may be incorrect even when the tools execute successfully. When agents accept incorrect observations, the errors can propagate through subsequent reasoning and cause task failure. We analyze 1,229 execution trajectories across three remote sensing agent benchmarks. On each benchmark, at least 88.1% of tasks depend on tool observations. Among these tasks, at least 22.7% contain incorrect observations despite successful tool execution. These errors propagate to the final answer in at least 82.0% of affected tasks on each benchmark. To address this problem, we propose RSure-Agent, a framework for verifying tool observations and limiting error propagation. We introduce a verifiable observation protocol that requires tools to return process evidence for the agent to verify their observations. We also construct a task-tool reliability prior from offline task feedback. The prior summarizes each tool configuration's past performance across task types and provides a task-specific reference for verification. Using process evidence and this prior, RSure-Agent decides whether to accept an observation, request additional evidence, or reject it. We evaluate RSure-Agent on EarthBench, ThinkGeo, TerraLogic, and CHOICE-420. Across the three agent benchmarks, RSure-Agent reduces the error propagation rate by 21.3 to 25.9 percentage points relative to the base configuration with verification and the prior disabled. On CHOICE-420, it improves overall accuracy over direct answering by 5.71 percentage points on average across 11 backbone models. On EarthBench, it reduces the tool-call ratio by 25.9% relative to Earth-Agent.
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All authors Fuyuan Liu, Nayu Liu, Wenhao Yu, Peijin Wang, Yingchao Feng, Fanglong Yao, Liang Wan, Wei Feng

Saturday 3 October

Computer Vision

Event Cameras for Melt-Pool Monitoring in Additive Manufacturing: A Benchmark and a Cross-Machine Transfer Analysis

Melt-pool monitoring is central to qualifying metal additive manufacturing (AM), yet no public event-camera benchmark exists for this domain. Event cameras report per-pixel brightness changes with microsecond timing instead of reading full frames, giving the temporal resolution AM transients demand at a fraction of the data rate. We present SynAM-E (Synthetic AM Events), the first public multi-source simulated event-camera benchmark for metal-AM melt-pool monitoring: 85 physics-calibrated event shards from 15 sources across 8 institutions, with public baselines and fixed cross-machine evaluation splits. On a single-machine case study, event-spatial monitoring matches dense-frame accuracy (0.874 versus 0.863 macro-F1), and the absolute intensity that events discard adds only +0.006 under fusion. On the NIST Additive Manufacturing Metrology Testbed (AMMT) build, a near-sensor event-rate counter recovers a raw-frame-confirmed 528.7 Hz intensity oscillation at ~380 times less sensor readout than the frame stream requires. A compact 93 k-parameter spiking model runs at 15 times lower modeled inference energy for a 0.073 macro-F1 cost. Every cross-source task includes a built-in trust test against camera identity shortcuts: process-type classification passes while material classification remains confounded by camera band, a corpus-structural limitation the release documents and the trust test exposes.
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All authors Mohamad Yazan Sadoun, Sarah Sharif, Yingtao Liu, Zahed Siddique, Yaser Mike Banad

Computer Vision

BoT-Feedback: Grounding Multimodal Reasoning in Biomechanical Evidence for Explainable Human Action Feedback

Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in visual understanding and multimodal reasoning, yet they remain fundamentally limited in Human Action Feedback Generation. Existing methods infer coaching feedback directly from visual observations, producing generic advice, limited interpretability, and physically implausible hallucinations. In contrast, expert human coaches diagnose performance through explicit biomechanical reasoning over joint kinematics, posture, and body dynamics. We introduce BoT-Feedback, a framework that grounds MLLM reasoning in structured biomechanical evidence. Our key contribution is Biomechanics of Thought (BoT), a four-stage reasoning framework that progressively identifies the action, localises the critical body regions, analyses quantitative biomechanical differences between expert and student performances, and synthesises interpretable coaching feedback. To support this reasoning process, we develop a plug-and-play Biomechanical Data Parser (BDP) that converts videos into structured biomechanical descriptors and an alignment strategy that temporally matches expert and student motions. We further introduce BiomAF, a benchmark containing paired teacher-student videos, 3D skeletons, biomechanical attributes, and expert-coaching annotations. Experiments across twelve open- and closed-source MLLMs demonstrate that grounding reasoning in biomechanical evidence consistently improves feedback quality, interpretability, and robustness while substantially reducing biomechanical hallucinations. BoT-Feedback improves the average expert evaluation score from 2.07 to 2.95 (+40%), enabling compact open-source MLLMs to approach the performance of substantially larger proprietary systems for explainable action feedback generation.
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All authors Xu Dong, Wanqing Li, Anthony Adeyemi-Ejeye, Andrew Gilbert

Computer Vision

DistScene: Object-to-Scene Distillation for 3D Scene Generation

We present DistScene, a framework for single-image compositional 3D scene generation by jointly modeling the environment and individual objects. Unlike existing methods that represent scenes primarily as collections of objects, we model the environment as an explicit scene component to provide geometric context for object placement. Specifically, we introduce Scene-Frame Generation, which jointly generates separate environment and object components in a shared coordinate frame, allowing their geometry and relative placement to be learned together. Then we introduce Object-Centric Refinement to refine each object in a local frame with scene context. Finally, we develop Object-to-Scene Distillation to transfer pretrained object-generation priors to scene generation through automatically composed and rendered synthetic scenes. Evaluations on indoor and outdoor benchmarks demonstrate improved scene-level spatial coherence over the evaluated baselines. Project page: https://coolbeam.github.io/DistScene/
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All authors Kunming Luo, Hongyu Yan, Ken Deng, Chengcheng Zhou, Tianyu Liu, Haipeng Li, Haibin Huang, Xuelong Li, Ping Tan

Computer Vision · Cross-listed from cs.RO

ROMA: LLM System for Real-World Object-Centric Multi-Sensory Active Perception

Humans inherently understand the physical world through an active process. When sensory evidence is insufficient to infer physical properties, we naturally interact with the environment by deciding what information is missing, how to acquire it, and when sufficient evidence has been obtained. In stark contrast, existing multi-sensory robot systems mainly integrate sensory inputs rather than actively acquiring missing evidence through interactions. In this work, we introduce ROMA, an LLM-based system for Real-World Object-Centric Multi-Sensory Active Perception. ROMA integrates vision, audio, tactile, and force sensing into a reasoning-interaction-feedback loop. The model identifies missing evidence and determines the target objects, interactions, and modalities, while a physical interface executes the selected interactions and collects the multi-sensory feedback. To support this capability, we construct ROMI-2K, a large-scale real-world multi-sensory object interaction dataset covering nearly 2,000 objects and 6 atomic interactions with synchronized sensory feedback. Building on these data, we develop a two-stage training framework that aligns sensory modalities and equips the LLM to assess evidence sufficiency, select informative interactions, and reason over the multi-sensory feedback. We further characterize active perception as perception chains, where acquired evidence guides subsequent interactions and reasoning, and establish ROMA Bench to evaluate single-attribute, long-horizon multi-attribute, and intent-driven active perception. Experiments show that ROMA can actively acquire missing evidence and solve complex, long-chain multi-sensory perception tasks that existing methods struggle to handle, laying a strong perceptual foundation for active multi-sensory embodied agents.
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All authors Ruoxuan Feng, Yutong Chen, Ruihua Song, Huan Yang, Zhongyuan Wang, Guocai Yao, Di Hu

Computer Vision

Beyond the Linear Representation Hypothesis: Non-Linear Activation Steering in Text-to-Image Models

Mechanistic interpretability often relies on the Linear Representation Hypothesis (LRH), which assumes that high-level concepts are encoded as linear directions in activation space. Yet a natural visual concept does not necessarily require a linear visual transition: between sunny and stormy lies an intermediate weather state such as a sky with a few white clouds, not simply a weaker storm; between a caterpillar and a butterfly, the progression is not a caterpillar with continuously growing wings. This raises the question of whether such true intermediate states are also represented nonlinearly by the model. Indeed, when we prompt text-to-image models directly for intermediate attributes, their activations rarely fall along the straight direction connecting the endpoints. Therefore, we propose KANSteer, which models concept traversal as a curve passing through its intermediate states. Seeking a representation that is both simple and interpretable, we propose to use Kolmogorov-Arnold Networks (KANs), which provide a one-dimensional coordinate whose learned functions define the trajectory. This allows the steering direction to vary along the concept while preserving an interpretable representation. Across several concepts and text-to-image diffusion transformers, we find that their activation trajectories substantially deviate from straight lines, and that KANSteer provide a closer fit and smoother traversal of intermediate attributes than linear steering.
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All authors Muhammad Atif Butt, Paweł Skierś, Joost Van De Weijer, Kamil Deja

Computer Vision

UniPro: Unified Multi-Mode Medical Image Segmentation from 2D Images to 3D Volumes via Propagation

Medical image segmentation remains fragmented along two axes: segmentation paradigms and data dimensionality. Existing methods are typically developed separately for semantic, in-context, and interactive segmentation, and are further specialized to either native 2D images or 3D volumetric data. In clinical practice, however, segmentation workflows take many forms: a case may be initialized by semantic prediction, reference-guided segmentation, or user interaction. Regardless of how it begins, fine-grained refinement is naturally performed on 2D views; for volumetric scans, such 2D edits must propagate coherently to the rest of the volume. We present UniPro, a unified model that bridges segmentation paradigms and data dimensionality, using propagation to extend 2D segmentation to 3D volumes. Our key insight is that volumetric propagation and in-context segmentation share the same reference-conditioned prediction mechanism, differing only in whether the reference image-mask pairs come from other cases or from previously segmented neighboring slices. Building on this view, UniPro supports semantic, in-context, interactive, and propagation-based segmentation within a single slice-based framework, using class priors, reference exemplars, user clicks, and neighboring-slice predictions as mode-specific conditioning inputs. To improve propagation reliability, UniPro further incorporates bidirectional and 3D supervision to regularize slice-wise propagation beyond per-slice losses. Extensive experiments across diverse modalities and anatomies show that UniPro achieves strong performance across all segmentation settings, enabling annotation-efficient 3D segmentation from sparse 2D initialization and reducing slice-by-slice correction effort.
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All authors Bangwei Guo, Yunhe Gao, Meng Ye, Yang Zhou, Difei Gu, Guoning Zhang, Leon Axel, Dimitris Metaxas

Computer Vision

RADC: Risk-Aware Dual Caching for Vision-Language Test-Time Adaptation

Cache-based test-time adaptation (TTA) for vision-language models is often hindered by background bias in global representations and unreliable entropy-based cache admission under representation variations. To address these limitations, we propose RADC, which enhances prototype learning through reliable dual caching. RADC introduces a Semantic Foreground Cache that aggregates category-consistent spatial evidence from CLIP representations, yielding foreground prototypes that complement the global cache while mitigating background interference. To reliably manage both caches, Gaussian Risk Admission models multi-view representations as diagonal Gaussian distributions and jointly considers class separation and feature uncertainty to prioritize reliable cache candidates. RADC integrates zero-shot logits with complementary global- and foreground-cache predictions for robust inference. Extensive experiments on cross-domain and out-of-distribution benchmarks demonstrate consistent state-of-the-art performance.
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All authors Siyu Huang, Yueyong Chen, Xuejiao Li, Jun Zhou

Computer Vision

DriftSR: One-Step Real-World Image Super-Resolution via Distribution Drifting

One-step real-world image super-resolution (Real-ISR) offers efficient inference, but recovering realistic and perceptually rich details often relies on score distillation or adversarial learning, introducing additional trainable components and making optimization more cumbersome. To this end, we propose DriftSR, a one-step Real-ISR framework that leverages pretrained diffusion priors through distribution drifting. Specifically, we perform drifting in the frozen intermediate representation space of a pretrained diffusion model, without introducing an additional task-specific feature encoder. Building on this space, we introduce Spatial Feature Drifting, which treats spatial features rather than entire images as distributional samples, enabling denser supervision for distribution alignment. To mitigate structural deviations, we further introduce Structure-Modulated Guidance, which adaptively refines drifting guidance according to local structural consistency with the LQ input. Consequently, DriftSR optimizes only the one-step generator, without auxiliary distillation branches or adversarial discriminators. Extensive experiments on three real-world benchmarks demonstrate that DriftSR delivers high-quality super-resolution reconstruction with efficient one-step inference.
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All authors Wei Zhu, Kai Zhang, Yu Zheng, Zhaopeng Yang, Lei Luo, Yong Guo, Jian Yang

Computer Vision

MOXIE: Discovering Alternative Explanations for Biomedical Image Classifiers

Segment-based explanation methods such as LIME return a single explanation for each prediction, computed from one fixed image segmentation. This hides two important facts: a prediction can be supported by many different sets of image segments, and the segmentation itself shapes which explanations can be found. We introduce MOXIE (Multi-Objective eXplanation Imaging Engine), an evolutionary framework that searches for segment subsets that preserve the classifier's confidence while keeping as little of the image as possible. Instead of one explanation, MOXIE returns a Pareto front of alternative explanations that range from compact to highly faithful. We evaluate MOXIE with NSGA-II and four segmentation methods (SLIC, Felzenszwalb, Watershed and Voronoi) on BloodMNIST and HAM10000 datasets, using the same evaluation budget as LIME. Results show that MOXIE achieves a higher hypervolume than LIME on every image. LIME's explanations often appear convincing, yet the classifier's confidence collapses when only the highlighted segments are shown. MOXIE's fronts reveal how much of the image is needed to preserve the model's confidence and which contextual regions influence it. We also find that segmentation strongly affects evaluation: methods with unequal segment sizes appear most compact when segments are counted. These results show that alternative explanations provide a more complete view of a model's decision than a single explanation.
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Computer Vision · Cross-listed from cs.RO

ExStereo: Lifting 2D Vision-Language-Action Models to 3D with Explicit Stereo Representations

Three-dimensional perception is critical for robotic manipulation, particularly for high-precision tasks, as recovering metric depth and precise 3D object positions from monocular RGB observations is inherently ill-posed. However, many Vision-Language-Action (VLA) models rely solely on RGB observations for perception. Leveraging recent advances in foundation models for stereo matching, we introduce ExStereo, a stereo module that augments pre-trained 2D VLAs with 3D perception. ExStereo reconstructs scene geometry from stereo image pairs and renders multi-view observations as an explicit stereo representation for stereo feature extraction. The action tokens from the action expert selectively attend to the resulting stereo tokens through our proposed action-stereo cross-attention mechanism, enabling the policy to generate robot actions conditioned on 3D scene information. To learn robust 3D representations, we introduce a mid-training stage before task-specific post-training, using a self-supervised learning objective on large-scale stereo data. We validate our approach by fine-tuning two publicly available VLAs, $\pi_{0.5}$ and SmolVLA, and evaluate them in simulation and on a real-world bimanual PiPER platform. Across both settings, VLAs fine-tuned with ExStereo consistently outperform baselines, demonstrating the effectiveness of stereo perception for robotic manipulation. Our project website is at: https://exstereo-vla.github.io/ExStereo/.
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All authors I-Chun Arthur Liu, Jason Chen, Gaurav S. Sukhatme, Daniel Seita