Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Wednesday 30 September
The rapid advancement of generative video models has enabled the synthesis of increasingly realistic and temporally coherent videos, while also raising concerns about the generation of harmful content. The reliance on large-scale web datasets during training inevitably exposes these models to undesirable material, making concept unlearning an essential mitigation. Existing methods mainly target static visual concepts, such as objects, identities, or unsafe appearance, largely overlooking motion unlearning. Furthermore, these approaches often pay little attention to preserving the surrounding scene. As a result, successful concept removal may unintentionally alter the background, composition, or overall video dynamics. We argue that effective unlearning should ideally change only what is targeted, while minimizing unnecessary changes to the remaining scene. In this work, we introduce FOMO, to the best of our knowledge the first training-based selective video unlearning method that directly treats preservation of the original scene as a priority. We formulate unlearning around two complementary objectives: what to change and what to preserve. Our method localizes concept-related representations and modifies them, while the preservation mechanism maintains non-target scene information without requiring auxiliary data. Beyond simply erasing unwanted concepts, FOMO explicitly redirects the generation toward a specified safe alternative. We further extend this formulation to motion unlearning, where the concept is defined by temporal behavior rather than a fixed spatial region. Our solution achieves effective unlearning across unsafe content, object, and motion concepts, while achieving the best trade-off between concept removal and scene preservation. Code: https://github.com/gmum/FOMO Project Page https://gmum.github.io/FOMO
Computer Vision
GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives
Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.
Read the full abstract
Computer Vision
GroundAnything: Reconciling Parallel Decoding with Precise Visual Grounding at Flash Speed
Autoregressive (AR) grounding models serialize spatial predictions, introducing sequential latency and imposing a causal order on output tokens. We view grounding as visual evidence extraction: objects, locations, and spatial relations are jointly constrained by the image and query, yet their dependencies do not imply an intrinsic left-to-right generation order. This distinction makes bidirectional diffusion a natural fit, allowing spatial hypotheses to emerge in parallel and be jointly refined through iterative denoising. We introduce GroundAnything, a 4B-parameter grounding foundation model that reconciles fast parallel decoding with precise localization through blockwise denoising. Training combines grounding pretraining from public datasets and dedicated data engines, direct AR-to-diffusion conversion with joint AR and diffusion objectives, supervised fine-tuning, and GRPO-based reinforcement post-training. Across 30 grounding benchmarks, our autoregressive variant, GroundAnything-VLM, establishes a new overall state of the art among similarly sized models at 72.42%, remaining competitive with GPT-6 Astra (71.35%). With entropy-guided decoding, GroundAnything also surpasses the prior state of the art at this scale, averaging 61.75% versus 53.32% for the fast MTP-based LocateAnything model. We further explore decoding strategies, showing that an optional self-speculative mode achieves a $4.51\times$ speedup over the AR counterpart with a 0.74 percentage-point drop in COCO F1mIoU. Infrastructure experiments show that progressive inference optimizations translate parallel decoding into practical speedups. These support efficient visual grounding in latency-sensitive real-world systems.
Read the full abstract
Computer Vision
Structural Limits of the Information-Theoretic Uncertainty Decomposition
Uncertainty estimation in machine learning typically decomposes uncertainty into aleatoric uncertainty (AU) and epistemic uncertainty (EU) using the standard information-theoretic framework. However, in practice, two critical issues arise: entanglement (AU and EU are highly correlated) and epistemic collapse (EU magnitude shrinks with increasing model capacity). We analyze this framework on a functional level and discover that significant portions of the assumed AU, EU range are infeasible in finite settings, and cannot be attained with any class probabilities. We characterize how this infeasible region scales with the number of classes and Monte Carlo samples $N$ (e.g., from ensembles with $N$ members), revealing it is bounded by $\text{AU} \leq \log(2)/N$. Crucially, the infeasible region's boundary helps explain epistemic collapse: when model confidence is high, $\text{AU} > \text{EU}$ is guaranteed by this fundamental structural limitation. Our findings show that increasing ensemble size mitigates epistemic collapse by reducing the infeasible area. Lastly, we caution against interpreting AU and EU as independent quantities in low AU regimes, since we show they are coupled when $\text{AU} \leq \log(2)/N$.
Read the full abstract
Computer Vision
SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Images
Compositional 3D scene generation aims to recover complete 3D object shapes and their spatial arrangement from visual observations. Recent image-conditioned 3D generators provide strong priors for producing high-quality object geometry, making the generation of complex scenes increasingly practical. A central challenge is therefore to spatially organize these generated assets into a globally coherent scene while remaining consistent with multi-view observations. Existing approaches either entangle scene layout with object generation or separately estimate spatial placement from view-specific observations, where pose hypotheses may remain ambiguous and inconsistent across views, often resulting in an incoherent object-camera soup. We introduce SPOON, a framework that reformulates multi-view compositional 3D generation as scene-level, geometry-grounded pose reasoning. Rather than treating view-specific object pose hypotheses independently, SPOON coordinates them using reconstruction-derived multi-view geometry through a Guide-Route-Reconcile paradigm. This progressively organizes object poses and camera configurations into a coherent scene-level spatial arrangement. Extensive experiments on ARSG-110K and MIDI-3D-Front demonstrate consistent improvements in object placement and scene composition across varying numbers of input views. On ARSG-110K, SPOON reduces scene-level and object-level Chamfer distances by 12.7% and 17.7%, respectively, compared with a strong baseline.
Read the full abstract
Computer Vision
KilometerVision: A New Frontier for Large-Scale Spatial Intelligence in VLMs
We push the frontier of large-scale spatial intelligence in Vision-Language Models (VLMs) and introduce the first benchmark that probes geographical layout understanding from real-world videos, spanning up to 1km distances. Inspired by the cognitive science literature, we evaluate models against the hierarchical stages of human spatial awareness: anchoring via landmarks, connecting them through routes, and integrating these into global mental maps. Extensive experiments reveal a fundamental divergence in how current AI models process spatial information. Instead of utilising true path integration or forming geometric survey knowledge, we find that VLMs rely almost entirely on 2D visual recognition and text-matching to bypass complex spatial reasoning. The benchmark is publicly available at https://perception-test-challenge.github.io/kilometervision.html.
Read the full abstract
Computer Vision
A Generalizable and Explainable Framework for Synthetic Video Detection Using First-Digit Gradient Statistics
AI video generators have not only become harder to detect but are used to generate a diverse set of scenarios from landscapes to street views to animal videos. This creates a problem where CNN-based detectors are effective but offer no insight into their inner workings, while forensics-based detectors are often pretrained for a set scenario or become too complex to derive meaningful insights. We present a novel approach to AI video detection using Sobel gradient values analysed with the first-digit law. Using linear discriminant analysis, we visualise the discriminatory signal, while a multi-layer perceptron is used for classification. The detection method has no generator- or scenespecific features, and the model has no knowledge of container formats, codec, bitrate, or compression artefacts. The model is trained and tested on GenBuster-200K, GenBusterBench, GenVA, FaceForensics++ C23, and CelebDF. We also show how zero-shot detection fails even though the feature set carries a discriminatory signal.
Read the full abstract
Computer Vision
Steering Fields: Adaptive Vector Fields for Safe Image Generation and Beyond
As state-of-the-art text-to-image flow models achieve near-photorealistic quality, controlling their outputs, e.g., suppressing harmful content while promoting benign alternatives, has become a central challenge. The current steering paradigm consists of adding a global steering vector to selected activations. While functional, a fixed and example-agnostic vector applied uniformly along the entire trajectory cannot adapt to the changing state of the generation and often causes unintended global changes. We introduce Steering Fields, a generalization of steering vectors that adaptively re-estimates the steering direction at each step of the generative process. Steering Fields operate on the noisy states of flow models, expose a continuous trade-off between steering strength and content preservation, and are compositional, enabling the simultaneous induction and inhibition of concepts, setting a new state of the art on safety steering benchmarks. Despite using no explicit spatial masks or object priors, the trajectory-adaptive estimation naturally preserves local structure, in a manner reminiscent of image editing. In fact, Steering Fields can serve as a structure-preserving image-editing technique that achieves state-of-the-art semantic fidelity (CLIP, VQAScore), while remaining model-agnostic and inversion-free.
Read the full abstract
Computer Vision
Invariant Shape Analysis of Surfaces with Spherical Topology
Spherical harmonic descriptors of closed 3D shapes depend on the parameterization, the pose and the scale of the surface, and the standard rotation-invariant reductions, the power spectrum and the bispectrum, discard the relative orientation of the harmonic bands and cannot distinguish a shape from its mirror image. We construct a descriptor that removes all three dependencies exactly and loses nothing else: a conformal parameterization normalized by its conformal barycenter, followed by polynomial invariants of the rotation group. Identifying each harmonic band with a binary form turns the rotation quotient into classical invariant theory and makes reflections visible as the sign of an invariant, so chirality is recorded. The descriptor is complete for the truncated expansion, stable in the orbit distance, and comes with numerical diagnostics. Benchmarks confirm the guarantees, and on bilateral anatomical structures the descriptor separates mirror-image pairs from asymmetric pairs, which parity-blind descriptors cannot.
Read the full abstract
Computer Vision
From Given to Gathered Evidence: Agentic Learning for Longitudinal Medical Reasoning
Foundation models can serve as clinical agents through tool-use harnesses. However, conventional medical benchmarks assess reasoning over preselected evidence rather than the ability to seek it across clinical records and longitudinal imaging. We propose CASE: a series of role-specific Clinical Agents for Seeking Evidence, together with a tool-use harness and an agentic post-training framework for compact vision-language policy models. We further introduce a longitudinal multimodal benchmark built on UK Biobank, comprising 50,401 clinical questions derived from real-world ICD-10-coded diagnoses of 4,739 participants. Each question links to a patient-specific environment containing clinical context and multi-sequence MRI from baseline and follow-up visits, where agents autonomously select which visits, organs, modalities, slices, and specialist tools to inspect and compare. Supervised fine-tuning transfers evidence-seeking workflows from 147,434 frontier-model interaction trajectories, followed by agentic reinforcement learning on the learner's own environment interactions. Privileged on-policy self-distillation and rubric-based LLM feedback refine evidence-to-conclusion reasoning without prescribing tool sequences. Experiments show that CASE moves beyond question-answer imitation toward transferable investigation policies, strengthening evidence-grounded longitudinal reasoning. Under matched evaluation conditions, our Qwen3-VL-8B-Instruct based agent achieves over 16% and 10% relative improvements in answer accuracy over GPT-5.4 and Claude Opus 4.8. Project page available at: https://vinyehshaw.github.io/case-project/.
Read the full abstract
Computer Vision · Cross-listed from cs.AI
A2Z GameSpec-Bench: How Faithfully Can Coding Agents Generate Games from Game Design Specifications?
Delegating complete application development to coding agents requires preserving the intended design rather than simply producing plausible outputs through naive prompting. Game development provides a demanding testbed, as long-form Game Design Documents (GDDs) describe requirements that must work together across game logic, visual rendering, and player interactions. However, existing game-development benchmarks typically use compact specifications and provide limited support for evaluating interdependent requirements across these aspects in long-form GDDs. We introduce A2Z GameSpec-Bench, a benchmark of 100 long-form GDDs for evaluating end-to-end game development by agents. We measure faithfulness by checking whether the game satisfies the GDD requirements and preserves the relationships among them. Each GDD is turned into a dependency-aware contract that contains rules, constraints, and prerequisite relations. Following game-development practices, we combine source-code inspection with agent-generated test policies for scenario-based replay and adaptive playtesting. The contract remains fixed across agents and revision rounds, while judgments and evidence linked to the same requirements support consistent comparison and failure detection. Our evaluations show that current agents struggle to jointly satisfy interdependent requirements across code implementation and actual play. Requirement-specific feedback improves GDD Fidelity by 10.9% relative to self-revision after two rounds. A2Z GameSpec-Bench assesses end-to-end specification-following ability beyond implementation judgments and provides targeted feedback to support more faithful game development. Code and datasets are available at https://a2z-gamespec-bench.github.io.
Read the full abstract
Computer Vision
RESUME: Recurrent State Updates from Motion and Residual Signals for Efficient Video Language Modeling
Existing video language models encode sampled RGB frames independently, so a long video must either exhaust the token budget or drop the changes between sampled frames. Codec-aware front-ends read the motion vectors and residuals that encoding produced, but in their deployed form each predictive frame is still tokenized on its own: the tokens are a function of the current primitives, not of a carried reference. We argue that a more natural function is of both—the current primitives and a carried reference. A clip and its time reversal share the same frames and differ only in the order of changes—an axis that symmetric pooling discards by construction, and that is non-empty in the frozen vision features VideoLMs use—and the codec recurrence already composes those changes in order against a reference state. We introduce RESUME, a stateful codec representation: an anchor I-frame initializes a compact latent state, each subsequent predictive frame is consumed as an update to that state, and a shared readout exposes VideoLM-compatible tokens from the accumulated state. Codec prediction is thereby kept at the representation level and handed to the language model as a trajectory, not as a set of independent token groups. At the same per-predictive-frame token budget as prior codec-aware methods, a predictive frame enters the language model as a readout of what the front-end already knows, not as an encoding of the current primitives alone. Across ten benchmarks, the gains concentrate on temporal reasoning: on all three temporal benchmarks RESUME improves over both the RGB-frame baseline LLaVA-Video-7B (by 2.8, 5.1, and 3.9 points on TempCompass, TOMATO, and MVBench) and the codec-based baseline CoPE-7B, while staying competitive on general and long-form QA. Frozen-transition tests further show anchor dependence, order sensitivity, and useful rollout behavior beyond the training horizon.
Read the full abstract
Computer Vision
EffGS: Efficient and High-Fidelity Gaussian Splatting
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-scale scenes. To address this issue, we propose EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes. EffGS combines frequency-aware guidance, localized density control, and adaptive primitive scale modulation. First, an importance scoring mechanism combines pixel-wise reconstruction errors with a difference-of-Gaussians mask scheduled over training to provide stage-dependent spatial guidance. Second, localized densification and pruning restricts density modifications to Gaussians with valid projected footprints in the sampled views. Third, learnable per-Gaussian scale modulation adjusts effective primitive extent during optimization while retaining the Compact Box rasterization rule. Extensive experiments on bounded and large-scale scene datasets demonstrate a favorable balance between reconstruction quality, training time, and primitive count. Component ablations and matched-primitive-budget comparisons further support the effectiveness of the framework.
Read the full abstract
Computer Vision
Learning Normal Diffusion Dynamics for Backdoor Defense in Text-to-Image Models
Backdoor attacks pose a serious threat to the secure deployment of text-to-image (T2I) diffusion models. Existing defenses typically detect backdoors from specific abnormal patterns in internal representations, which may limit their generalizability with the emergence of increasingly diverse attack mechanisms. In this paper, we study backdoor defense of T2I diffusion models from a transition-dynamics perspective. We observe that benign diffusion trajectories exhibit structured and timestep-dependent transition patterns from cross-attention, latent and noise spaces, whereas backdoor attacks tend to induce deviations from such normal evolution. Motivated by these observations, we propose Normal Diffusion Dynamics Learning (NDDL), a novel backdoor defense framework that learns the normal transition dynamics of diffusion trajectories utilizing only benign samples. NDDL constructs compact multi-space trajectory representations and trains a timestep-conditioned dynamics model to predict the diffusion evolution. In the inference phase, deviations between the observed and predicted transitions are exploited to quantify dynamics inconsistency for backdoor detection. NDDL further enables trigger localization without any prior knowledge of the embedded backdoor by performing substitution with low-semantic words. Extensive experiments for diverse backdoor attacks demonstrate the effectiveness and generalizability of our proposed NDDL.
Read the full abstract
Computer Vision
Comparative study of adapting pre-trained models for driving behavior video captioning
This report examines and compares some of the many fine tuning and prompting methods existing, applying them within the domain of autonomous driving. The idea is to compare these methods by adapting a Large Language Model (LLM) on a video dataset. LLM's have become extremely good at achieving a good understanding of different forms of data and this study aims to induce a low dimensional understanding of driving situations into our primary test model SpaceTimeGPT. Experiments on BDD-X (Berkeley DeepDrive eXplanation) dataset demonstrate good performance of the full fine tuning framework on some automatic metrics, and in some metrics, it even surpasses the baseline. We also try Low-Rank Adaptation (LoRA) and prompt engineering on VideoLLaVA model and discuss its limitations.
Read the full abstract
Computer Vision
Lens Flare Removal and Reconstruction
The presence of lens flares in images can significantly reduce the quality of downstream application results for tasks such as 3D scene reconstruction. This is because lens flares are a property of the camera imaging system, and not a part of the underlying scene being modeled. There are previous methods that tackle the removal of small flares focused around a light source. However, existing methods struggle with large flares, such as those that fill the entire image. In this work, we compile a novel dataset for large-flare removal, combining publicly available real-world data with a procedural generation pipeline. We fine-tune a diffusion-based model on our dataset to remove complex, large lens flares. On the other hand, lens flares remain effective artistic tools, widely used in the media. While there are ways to simulate 2D flares, representing and reconstructing lens flares consistently across multiple views has not yet been explored. To achieve this, we introduce a flare representation model that leverages the symmetry of lens flares about the camera's principal point. We propose a computational pipeline to jointly optimize this flare model and a Gaussian splatting model (3DGS). This enables the decomposition of a 3D scene into lens flares and the scene itself, using our flare-removal model. Because the reconstructed flare is explicit and re-renderable, it can be edited and transferred to novel images and new 3D scenes. We evaluate removal on an established benchmark and a new one for large reflective flares, quantify the flare/scene decomposition directly, and show that the pipeline is robust to errors in automatic light-source localization.
Read the full abstract
Computer Vision
PartiCam: Camera Controlled Video Generation with Reward Guidance
We present PartiCam, a training-free Particle filtering rooted method for improved Camera controlled video generation. Generating videos that follow a precisely specified camera trajectory remains challenging for large video diffusion models. Training-free approaches are backbone-agnostic and avoid the need to construct large camera-annotated datasets by steering pretrained models toward the desired camera motion at test time. This enables the generation of camera-controlled video data that can subsequently be used to train camera-conditioned video diffusion models. Existing sampling-based guidance approaches often suffer from unstable trajectories: they either explore too broadly and fail to respect the target camera motion or collapse early and lose visual diversity over time. We introduce a global-local refinement framework for diffusion reward guidance, enabling accurate and consistent camera control during video generation. Our method builds on Sequential Monte-Carlo (SMC) guidance, but introduces a local refinement stage based on particle filtered resampling. Experiments show large improvements in camera trajectory adherence, reduced drift, and better visual quality, without requiring model retraining.
Read the full abstract
Computer Vision
Front-to-Back: Benchmarking Vision-Language Models for Asymmetric Cross-View Vehicle Re-Identification
Matching the same vehicle across front and rear cameras is difficult because the cameras do not share a view and the vehicle's appearance changes substantially. We introduce Front2Back-ReID, a benchmark of 500 manually verified vehicle handovers from 20 recording sequences in South Africa. Each example asks a model to match a vehicle highlighted in a front-camera image to the same vehicle among at least three candidates in a later rear-camera image. We evaluate seven zero-shot vision-language models, four image-retrieval baselines, and 25 human participants. Models are tested using full front RGB images, cropped target vehicles, and binary silhouettes. The strongest VLM achieved 76.6 percent Rank-1 accuracy on target crops, compared with 74.0 percent for the frozen SigLIP2 baseline; this difference was not statistically clear. Human participants achieved 94.0 percent accuracy with full images and 92.2 percent with target crops. Under our evaluation setup, enabling reasoning improved accuracy across all three input conditions for every model evaluated in both modes. We also found that VLMs generally performed worse on full scenes than on target crops. These results show that general-purpose VLMs do not yet consistently outperform strong visual retrieval for front-to-rear vehicle matching, while humans remain substantially more reliable.
Read the full abstract
Computer Vision
OmniReasoning: Pushing the Limits of Audio-Visual Joint Reasoning
Recent advances have enabled unified omni-modal models in understanding audio, vision, and language. However, existing benchmarks, training data, and learning methods largely treat the modalities independently, leaving the capability of audio-visual joint reasoning poorly evaluated and insufficiently elicited. We address this gap with a benchmark, data engine, and learning method. First, we introduce OmniReasoningBench, a benchmark where both audio and visual evidence are indispensable. It comprises 1,150 multiple-choice and open-ended questions across two tasks, reasoning over video and reasoning beyond video. Second, we develop a data engine OmniQA. It automatically constructs evidence-grounded QA pairs that explicitly necessitate audio-visual joint reasoning, together with time-stamped clue chains that guide the annotation of thinking process. Besides our benchmark, this engine produces training data OmniReasoning-SFT-112K and OmniReasoning-RL-19K. Finally, we propose an on-policy self-distillation method Modality-Factored Self-Distillation (MFSD). It evaluates each sampled response under modality-specific clue contexts, disentangling the contributions of individual clues and their cross-modal interactions for token-level credit assignment. With our training data and learning method, our model OmniReasoning-30B-A3B achieves 50.0% on OmniVideoBench and 42.5% on OmniReasoningBench, improving the base model Qwen3-Omni-30B-A3B-Thinking by 12.8 and 9.3 percentage points, respectively. Moreover, it delivers substantial gains on general and long-video benchmarks, including Video-MME-v2. We hope our work offers a solid step for facilitating future research in omni-modal joint reasoning.
Read the full abstract
Computer Vision
From Wrecks to Wisdom: Recovering Crash Mechanics from Real-World Multi-View Photos
Estimating accident mechanics from real-world crashes is important for vehicle-safety analysis, injury modeling, crash-severity prediction, and operational workflows such as insurance claim triage. In standard crash records, key metadata such as impact configuration, principal direction of force, and change in velocity ($\Delta V$) may be missing, delayed, or corrupted, while post-crash photographs are widely available and contain rich visual evidence of deformation. We study how much crash-mechanics information can be recovered directly from vehicle photos when structured signals are absent. We formulate crash understanding as supervised prediction from per-case multi-view photo sets. Targets include six Collision Deformation Classification (CDC) descriptors and the longitudinal and lateral components of reconstructed $\Delta V$. Each photo is encoded by a shared visual backbone, and the resulting view-level features are fused into a case-level representation from which target-specific heads predict crash descriptors. Using 15.2k training cases from the Crash Investigation Sampling System, drawn from about 1.5M photos before filtering, together with 1.15k validation and 1.15k test cases, we define an evaluation protocol for vision-based crash descriptor estimation from incomplete multi-view evidence. Post-crash imagery alone provides usable signal for several non-trivial crash-mechanics descriptors, while weakly observable and long-tailed targets remain challenging. Within the compared training regimes, the selected joint-training recipe reduces mean absolute angular error for principal direction of force from 20.1 to 14.05 degrees and longitudinal $\Delta V$ MAE from 8.04 to 7.45 km/h. Our work provides a reference point for future multimodal fusion with structured crash metadata.
Read the full abstract
Computer Vision
DensePed-Lite: Quality-Aware Adaptive Detection for Dense Pedestrians under Occlusion
Pedestrian detection plays a crucial role in computer vision with applications in autonomous driving, surveillance, and public safety. However, real-world dense scenes bring severe challenges, including heavy occlusion, drastic scale variations, and strict real-time requirements. Existing lightweight detectors struggle to balance accuracy and efficiency while often neglecting quality-aware feature modeling and consistency between classification and localization, leading to unstable performance under crowded conditions. To address these issues, we propose DensePed-Lite, a unified framework built on a single principle: under occlusion the network should adapt its behavior to the quality of what it observes rather than assume complete information. This principle is realized at three points where occlusion does the most damage: unreliable confidence scoring (UQE), fragmented spatial coverage (MPSC), and incoherent multi-scale fusion (CTDM). The three mechanisms reinforce one another instead of acting in isolation, all without significantly increasing complexity. Experiments on CityPersons and CrowdHuman validate that DensePed-Lite achieves a superior accuracy-efficiency trade-off compared with recent state-of-the-art lightweight methods, making it suitable for real-time deployment in dense pedestrian scenarios.
Read the full abstract
Computer Vision · Cross-listed from cs.LG
Mutual Equilibrium: Multimodal Representation Learning through Reciprocal Feedback
This work proposes a mutual feedback architecture, MEQ, that refines the two inputs, of possibly different modalities, into a pair of coupled embeddings such that each embedding reflects the information of the other. The core idea is to incorporate continuous interchange of information between the two inputs. This idea leads to a mutual feedback architecture consisting of two components whose outputs are fed back into the other. The final output of this model is defined as the fixed point of this interaction. We provide theoretical analysis that offers interpretation of this model as well as design choices to prevent failure cases. We show the benefits of MEQ through classification and visual grounding tasks spanning various datasets. Quantitatively, our model outperforms or shows competitive performance on concatenation-based multimodal classification problems. Qualitatively, the proposed interactive mechanism allows the model to progressively refine the visual grounding when paired with complementary modality, thus demonstrating the power of mutual feedback under such settings.
Read the full abstract
Computer Vision
ResARC: Residual-Aware AutoRegressive Coding for Ultra-Low Bitrate Image Compression
Progressive autoregressive image codecs provide an appealing paradigm for generative compression by quantizing continuous latents into discrete tokens, transmitting coarse-to-fine prefix tokens and generating the remaining suffix tokens at the decoder. However, their reconstruction quality is fundamentally limited by two residuals introduced along this pipeline: the quantization residual, arising from information loss during discrete tokenization, and the generation residual, resulting from imperfect autoregressive generation of the suffix tokens. To address these limitations, we introduce ResARC, a residual-aware autoregressive codec that explicitly compensates for both residuals at the decoder. Specifically, we generate the quantization residual with a diffusion transformer conditioned on the autoregressive decoding context, while requiring no additional side information. In parallel, we compute the generation residual at the encoder and employ a learned Generation Residual Codec to efficiently compress and transmit it for decoder-side correction. The recovered residuals are then integrated with the reconstructed latent representation and decoded through an adapted VAE decoder. Extensive experiments demonstrate that ResARC achieves competitive perceptual similarity while substantially improving distributional fidelity over leading generative codecs across the ultra-low bitrate regime. Code and models will be released soon.
Read the full abstract
Computer Vision
CAST: Causal Advantage-Structured Training with Spatially Grounded Compositional Rewards for Diffusion Models
Online reinforcement learning has been extended to flow matching for diffusion model (DM) image generation. However, this paradigm faces three limitations: (1) Window selection. Existing methods manually set the stochastic differential equation (SDE) sampling window, i.e., the denoising steps where exploration noise is injected. We instead determine it from each model's denoising trajectory. (2) Reward saturation. Current methods rely on scoring models trained on human annotations; we find that such scores are extremely high and nearly indistinguishable on the latest SOTA open-source DMs, making advantage estimation largely ineffective. (3) Sample inefficiency. A single scalar reward collapses different failure modes into almost identical scores, leaving minimal gradient guidance for targeted improvement. To address these issues, we propose CAST (Causal Advantage-Structured Training), an RL fine-tuning method for pretrained DMs, which (1) identifies the denoising step at which each model fixes the objects and their spatial arrangement in the image and uses that timing to set the SDE window, (2) decomposes each prompt via Causal Scene Graphs (CSG) into verifiable-atoms, i.e., minimal semantic units such as an object, count, attribute, or spatial relation that can each be checked independently, and rewards each atom separately, and (3) projects the signed atom-level advantages into pixel space through teacher-forced attention and uses them to spatially weight the SDE policy objective. We fine-tune two of the strongest open-source DMs, FLUX.2-dev and Qwen-Image-2512, with CAST, and evaluate them on GenEval 2, a compositional benchmark, and on Qwen-Image-Bench for overall quality. Within almost the same training budget, CAST's improvement over the base model on the most challenging GenEval 2 prompts is up to 3.07x that of Flow-GRPO, while overall generation quality also improves.
Read the full abstract
Computer Vision
Towards Trustworthy AI for Glioma Diagnosis: A Task-Aware Evaluation of Uncertainty Quantification
Uncertainty Quantification (UQ) is a key requirement for trustworthy AI in high-stakes medical image analysis. In this work, we evaluate UQ in a multi-task Deep Learning framework for MRI-based glioma diagnosis that performs tumor segmentation and predicts IDH mutation status, 1p/19q co-deletion status, and tumor grade. Monte Carlo Dropout (MCD) is used for a detailed task-aware analysis of predictive, aleatoric, and epistemic uncertainty. We assess MC sample convergence, calibration, error detection, selective prediction, associations with segmentation performance, and the effect of voxel-wise uncertainty aggregation on case-level reliability. We also compare MCD with Deep Ensembles (DE) and Monte Carlo Deep Ensembles (MCDE), examine interactions between segmentation quality and classification, and evaluate a composite trust score integrating segmentation and classification uncertainty. Across tasks, uncertainty estimates supported meaningful error detection, while calibration depended on the dropout rate, with moderate rates yielding the most reliable probabilities. Uncertainty decomposition provided task-dependent interpretability but did not consistently improve error detection over predictive uncertainty alone. DE and MCDE showed comparable operational utility, with no method consistently dominating across tasks and metrics. The composite trust score did not consistently outperform classification uncertainty for selective prediction. Overall, our results provide a task-aware evaluation strategy and practical guidance for the development of trustworthy AI for glioma diagnosis.
Read the full abstract
Computer Vision
PCB-MC: Missing Component Analysis in Printed Circuit Boards
Detecting missing components on printed circuit boards (PCBs) differs fundamentally from conventional object detection, as the model must localize components that are not present. We introduce PCB-MC, a curated dataset for missing component detection with footprint level annotations built on top of the RF100 dataset. The dataset contains 197 distinct board types, each corresponding to a unique PCB design, with multiple augmented samples per type. We also provide benchmark results on PCB-MC by evaluating a diverse set of supervised and unsupervised methods. To ensure fair evaluation, we propose board type aware cross validation splits that prevent layout leakage between training and test sets. Supervised models showcase high false negative rates on unseen board designs, and unsupervised anomaly detection methods fail entirely due to the lack of spatial alignment with a board specific reference. These results confirm that missing component detection on diverse PCB layouts remains an open challenge. We release PCB-MC and all training protocols to support reproducible research on structural absence detection in industrial inspection.
Read the full abstract
Computer Vision · Cross-listed from cs.RO
UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision
Mobile manipulation requires precise navigation to a manipulation-ready pose followed by reliable object interaction. These two stages differ in action spaces and visual requirements, which complicates unified policy learning. In addition, collecting diverse real-world navigation data with explicit manipulation-ready pose supervision remains costly and difficult to scale. We introduce UniWAM, a unified mixed-stream world-action model with separate action encoders and output heads for navigation and manipulation, sharing a common backbone. This design supports joint representation learning on independently sampled navigation and manipulation data. UniWAM supports independent inference for either stream and batch-parallel inference for both. We further introduce Manipulation Anchor Pose (MAP) supervision for where to stop and how to orient for manipulation. An automated pipeline constructs MAP-Data from large-scale 3D scenes, yielding over 1.5 million episodes and 7,500 hours. MAP-Data provides per-frame target-object bounding boxes and image-plane MAP coordinates as auxiliary navigation supervision. Together with projected end-effector trajectories for manipulation, these prediction targets provide stream-specific image-plane supervision for action learning from egocentric observations. With large-scale MAP-Data, UniWAM outperforms the strongest external baselines on our MAP-Bench by 30.1% in position error and 44.0% in heading error. Across 24 real-robot tasks, UniWAM achieves leading results in MAP navigation and mobile manipulation, with competitive manipulation performance. We have released code, data, and benchmark.
Read the full abstract
Computer Vision
InfoAgent: Traceable Generation and Repair of Evidence-Grounded Infographics
Reliable infographic generation requires facts, symbols, and visual relations to remain consistent through rendering and revision. Correcting one element also requires tracking its supporting evidence and the dependencies affected by the change. We present InfoAgent, a training-free framework for evidence-bound visual-symbolic program synthesis. Its Infographic Visual Description (IVD) records factual payloads, evidence provenance, execution routes, and verification obligations in a typed dependency graph. Retrieved design priors guide compilation, and layered execution combines raster synthesis with editable symbolic and binding objects while retaining their traces. Dependency-aware repair localizes corrections, rechecks affected dependencies, and requires protected obligations to remain satisfied under the declared checkers. Unresolved obligations remain explicit. On IGenBench, InfoAgent achieves 93.0 Q-ACC and 59.0 I-ACC. We also introduce InfoGraphicBench-Evidence, where complete-checklist pass rates on 200 test requests increase from 21.5% for Same-IVD Prompt to 23.5% for the initial layered output and 28.5% after repair, using the same evidence and initial IVD. On 120 audited repair cases, localized repair edits 12.4% of the canvas on average, compared with 67.3% for global regeneration.
Read the full abstract
Computer Vision
EgoTools: Towards Tool-Centric Reasoning in Real-World Egocentric Videos
Real-world embodied tasks, from everyday activities to professional procedures, require agents to act under physical constraints while tracking evolving object and task states. Tool use sits at the heart of such tasks, as many everyday and professional activities are tool-mediated. Understanding them requires reasoning about affordances, hand-tool-object geometry, procedural progress, and causal effects on target objects. Yet despite strong performance on perception-oriented video tasks such as captioning and general video QA, current multimodal video models remain limited in this form of tool-centric embodied reasoning. Progress in this direction has been limited by the lack of real-world egocentric data and diagnostic benchmarks. To address this gap, we introduce EgoTools, the first comprehensive suite for egocentric tool-use understanding. It consists of two complementary components: EgoTools-Data, a large-scale corpus of 100 hours of tool-centric egocentric recordings with synchronized audio, dense captions, reasoning-heavy narrations, and supplementary 3D information; and EgoTools-Bench, a diagnostic benchmark of 1,000 QA pairs across four tracks that cover tool-use understanding from perception and geometry to procedure and causal reasoning. Experimental results show that current models still struggle to ground tool use in visual evidence: Gemini-3.1-Pro achieves 66.9% overall accuracy but only 51.7% on Perception & Grounding. Beyond evaluation, we validate EgoTools-Data as a training resource. On the full 1,000-question benchmark, full supervised fine-tuning improves Qwen3-VL-8B-Instruct from 50.0% to 60.9%, under strict source-video separation. Together, these results establish EgoTools as a unified resource for both training and diagnostic evaluation of real-world egocentric tool-use understanding.
Read the full abstract
Computer Vision · Cross-listed from cs.RO
Beyond the Current Scene: Event-Referential Grasping with Active View Selection
A robot that observes people interacting with objects should be able to carry out later requests that refer back to those interactions. Such requests may specify a grasp target by the role it played in a past event rather than by its name or appearance. Moreover, the target may no longer be visible when the robot is asked to act. We present BeyondSCe, a zero-shot robotic grasping system for this event-referential setting. Given the event history and the current scene, the system identifies the requested object or part and localizes it for grasping. If the target is occluded, it combines an event prior recovered from the history with current scene geometry to select camera viewpoints likely to reveal the target. The system uses pretrained models without additional task-specific training. In real-robot experiments with a single wrist-mounted RGB-D camera, it achieves grasp success rates of 76% and 77% for initially visible and occluded targets, respectively, compared with 40% and 55% for the strongest baseline in each condition. On four additional scenes with heavy occlusion, it increases grasp success rates from 75% to 95% while reducing the mean number of views from 3.35 to 2.20, compared with an active-perception baseline given the target's ground-truth 3D bounding box.