Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 29 September
We present Waypoint 1.5, a real-time diffusion world model for interactive video generation on consumer-grade hardware. Unlike general video diffusion models, interactive world models (iWMs) must respond to dense user controls under strict latency and throughput constraints. Waypoint 1.5 is pre-trained on 100,000 hours of diverse, control-aligned video game data across hundreds of games, and generates playable video conditioned on full keyboard and mouse input. The model includes two resolution variants that run across a wide spectrum of consumer hardware. To characterize this unique setting, we distinguish rendered FPS, latent FPS, and control rate. We describe the data pipeline, architecture, training methodology, and runtime system behind Waypoint 1.5. We evaluate interactivity through latency and throughput. Finally, we discuss the safety and ethics considerations unique to iWMs.
Computer Vision · Cross-listed from cs.RO
V2X-WAM: A Cooperative World Action Model for End-to-End Autonomous Driving
Vehicle-infrastructure cooperation can complement onboard sensing with broader and more informative observations of the traffic environment, providing valuable support for end-to-end autonomous driving. However, existing cooperative driving methods mainly exploit roadside information to enhance the representation of the current scene, while the future consequences of prospective driving actions are rarely modeled explicitly. This limits the ability of the planner to anticipate how its decisions may interact with the evolving traffic environment. To address this issue, we propose V2X-WAM, a cooperative world action model that tightly couples cooperative scene understanding, action generation, and future-world reasoning. V2X-WAM constructs a reliability-aware spatiotemporal representation from vehicle- and infrastructure-side observations, while compressing infrastructure information into a compact quantized message for efficient communication. Based on the resulting cooperative representation, a multimodal planner generates prospective trajectories, which explicitly condition future occupancy and dynamic-flow prediction. The predicted world consequences are then fed back to refine the planned trajectory, forming a closed interaction between action and future-world evolution. Experiments on a large-scale real-world cooperative driving dataset demonstrate that V2X-WAM consistently improves planning accuracy and safety over representative end-to-end cooperative driving methods, while achieving stronger future-world prediction and substantially lower communication overhead. Ablation studies further validate the effectiveness of the proposed design.
Read the full abstract
Computer Vision
Why MLLMs Struggle to Count: Overcoming Individuation and Aggregation Bottlenecks with ConvStack
Multimodal Large Language Models (MLLMs) consistently struggle with fine-grained visual counting, yet the underlying causes remain poorly understood. In this work, we present a mechanistic analysis of this failure mode, identifying two critical bottlenecks inherent to the global attention pipeline of MLLMs. First, we reveal an individuation bottleneck stemming from image patchification: because Vision Transformers process patches independently, they struggle to group fragmented geometric features across boundaries into distinct object representations. Second, we identify a collapse in the subsequent counting aggregation process, where representation separation rapidly diminishes as numerosity increases due to attention compression. Identifying and formalizing these twin bottlenecks constitutes our first major contribution. To overcome them, we propose ConvStack, a lightweight architecture that operates directly in the visual token space to explicitly aggregate and inject local spatial structures via zero-initialized residual connections. By explicitly addressing the individuation bottleneck, ConvStack provides unambiguous geometric evidence for downstream aggregation. Remarkably, by fine-tuning exclusively on counting tasks, the model achieves substantial improvements in dense object counting and broader spatial understanding benchmarks, without compromising on general visual capabilities.
Read the full abstract
Computer Vision
Task-Oriented Visual Feature Compression via Residual Vector Quantization for Device-Edge Multimodal Inference
Large multimodal models (LMMs) support diverse visual understanding and reasoning tasks but are often impractical to run entirely on resource-constrained devices. Device-edge co-inference reduces device computation, yet transmitting visual data over bandwidth-limited uplinks can introduce substantial delay. Task-oriented feature compression (TOFC) reduces the payload through feature aggregation and entropy coding. However, continuous-feature coding remains costly, and query-agnostic aggregation may discard task-relevant local evidence. We propose query-guided task-oriented feature compression (Q-TOFC) for device-edge multimodal inference. Q-TOFC employs residual vector quantization (RVQ) to encode each merged feature as a compact sequence of codebook indices, reducing its representation cost and allowing more features to be transmitted. It further incorporates query relevance into feature aggregation and uses a quantization error compensation adapter to mitigate the distortion introduced by discrete quantization. Experiments on seven multimodal benchmarks show that Q-TOFC reduces the visual payload by 53.6% relative to TOFC while maintaining comparable average normalized task performance. End-to-end latency evaluations further demonstrate lower latency under bandwidth-constrained uplinks.
Read the full abstract
Computer Vision
Real2Gym: Building Gyms from Videos, Bringing Skills to Robots
Real-world videos provide rich demonstrations of manipulation, but turning them into reusable robot skills requires visually aligned environments, executable physical interactions, and mechanisms for learning from experience. We introduce Real2Gym, an agentic Real2Sim2Real framework that turns human and robot demonstrations into interactive simulation gyms and brings skills acquired in simulation to physical robots. The Real2Sim module reconstructs editable scenes, aligns objects and cameras with the input, validates demonstrated or retargeted actions through native physics execution, and generates task-conditioned variations with action-feasibility checks. Within these environments, the agent generates executable code for manipulation stages, observes their outcomes, and distills successful attempts and failures into reusable task procedures, object-relative motions, and recovery strategies. Through a shared perception-and-control interface, these skills guide subsequent execution in simulation and on real robots, with motions adapted to current observations and no updates to the underlying model weights. Extensive evaluations demonstrate that Real2Gym enables high-fidelity simulation environment reconstruction, outperforming GPT-6 Astra Direct Mode by 16.7% in success rate with approximately 74.9% fewer policy-execution tokens across these environments, while exceeding it by 33.3% in physical robot execution success rate across four tasks on a real Franka robot.
Read the full abstract
Computer Vision
LDM-is-AE: Latent Diffusion Model is an Auto-Encoder for End-to-End Image Generation
Latent Diffusion Models (LDMs) typically adopt a two-stage pipeline: an auto-encoder (AE) is first pre-trained to define a latent space, then a diffusion model is trained to perform denoising within it. Such a two-stage design introduces a representation mismatch, as the latent space is optimized for reconstruction rather than adapting the denoising dynamics. We reveal that the LDM itself is an AE, and consequently present LDM-is-AE, an end-to-end one-stage LDM training framework that eliminates the need for a separately trained tokenizer. Our key observation is that the LDM backbone actually performs a latent-to-feature-to-latent transformation at each denoising step, which can be interpreted as an internal decoding–encoding process. Leveraging this structure, we split the DiT backbone into two reciprocal components, DiT-E (i.e., DiT Encoding) and DiT-D (i.e., DiT Decoding), and impose image-space supervision on the intermediate features across all timesteps. Our model encourages the internal representation to align with the image domain throughout denoising, thereby establishing an explicit latent-to-image-to-latent path. At the zero-noise timestep, our model further performs an image-to-latent-to-image mapping, corresponding to an auto-encoding process. As a result, LDM-is-AE jointly learns latent representations and denoising dynamics in an end-to-end manner, yielding a diffusion-native latent space tailored to the generation process. Experiments demonstrate that LDM-is-AE exhibits highly competitive generation performance, achieving an FID of 1.80 and 1.90 on 256x256 and 512x512 class-conditional image generation, respectively.
Read the full abstract
Computer Vision
Context without Commitment: Robust Dense Correspondence under Non-Rigid Deformation
Non-rigid point-cloud registration aims to find the corresponding target point for each point on a deforming source surface. Point-level matching keeps the full target cloud available, but correspondence becomes ambiguous when different regions have similar local geometry. Regional or coarse-to-fine methods provide broader spatial context, but an incorrect regional match can exclude the correct correspondence before dense matching. We propose CoCo-Reg, which uses regional patches to enrich dense point features without allowing patch predictions to restrict the final point-level search. CoCo-Reg constructs farthest-point-sampled patches, exchanges geometric information within and between source and target, supervises patch similarity using identity-corrected point overlap, and projects the resulting regional information back to dense point features. The final registration stage still scores the full target cloud before global point-level candidate selection. On 726 held-out ModelNet10 objects across nine deformation levels, two established learning-based baselines obtain mean correspondence errors of 0.1993 and 0.1921, whereas CoCo-Reg obtains 0.0547. Relative to its point-level baseline, this is a 72.6% reduction. CoCo-Reg achieves lower correspondence error on 92.3% of paired test objects and reduces the mean fraction of points with error above 0.1 from 47.3% to 17.3%. Chamfer distance and HD95 decrease in the same direction, and CoCo-Reg remains lower across all tested deformation levels. These results support using regional context for dense non-rigid correspondence without imposing a hard patch-level restriction on the final search. Because evaluation uses one checkpoint per method, the reported gains characterize the complete systems rather than the isolated causal contribution of an individual component. Code will be made publicly available.
Read the full abstract
Computer Vision
Spatial-OPSD: Self-Improving Spatial Reasoning via Label-Free Self-Distillation
Vision-language models (VLMs) increasingly operate in embodied and spatially grounded settings, where accurate understanding of depth, viewpoint, and three-dimensional relations is essential. However, improving spatial reasoning typically relies on ground-truth answers, answer-derived rewards, or other forms of task-specific supervision. We introduce Spatial-OPSD, a label-free self-improvement framework that instead exploits spatial structure naturally available from perception and reconstruction tools. During training, a privileged teacher receives automatically obtainable spatial priors, such as depth, reconstructed 3D relations, and camera geometry, while the student observes only the original visual-language input. On trajectories sampled by the student itself, the teacher provides dense token-level supervision, allowing the student to internalize spatial knowledge without ground-truth answer labels or privileged information at inference time. To extend this supervision beyond a single round, we adopt a round-wise recursive training scheme: the teacher remains frozen within each round to provide a stable learning target, and the improved student initializes both teacher and student in the next round, where privileged spatial priors re-establish an informative teacher–student asymmetry. This enables repeated self-improvement while avoiding a rapidly moving teacher during optimization. Across four VLM families, a single round of Spatial-OPSD consistently improves the five-benchmark average, while three rounds further push a strong spatially specialized model to the open-source frontier, achieving the highest average among the open models and the best results on three of five spatial reasoning benchmarks. Our code is available at https://github.com/vermouth599/Spatial-OPSD.
Read the full abstract
Computer Vision
OmniRoute: Mapping Temporal Semantic Evidence to Audio-Visual Token Budgets for Efficient Omnimodal Large Language Models
Omnimodal large language models (Omni-LLMs) encode audio and visual streams into temporally interleaved token sequences for multimodal reasoning. However, processing long audio-visual token sequences incurs substantial prefill costs. Existing compression methods have made progress, but often overlook temporal changes in audio-visual semantic relevance. Motivated by temporal variation and local continuity, we propose OmniRoute, a training-free, two-stage compression framework. First, Temporal Evidence-Guided Budgeting (TEGB) derives chunk-wise modality preferences and initial leading-modality budgets from semantic relevance and local content variation. Second, Budget-Constrained Semantic Compression (BCSC) compresses the leading modality and then calibrates the follower's retention target using the actual retained fraction. For video, it combines spatiotemporal grouping with query-guided selection; for audio, it selects tokens based on encoder attention and query relevance, then merges residual tokens into context anchors under visual guidance. Experiments on four representative benchmarks demonstrate a better trade-off between inference efficiency and performance than competitive baselines. The code and interface will be released to facilitate further research.
Read the full abstract
Computer Vision
NHO: A Neural Hamiltonian Operator for Anchor-based Region Localization and Dense Correspondence
Non-rigid partial-to-full shape correspondence from sparse anchors requires identifying the corresponding region on the full surface and recovering dense correspondences between the partial shape and that region. We present NHO, which combines sparse anchors with the intrinsic geometry of the partial shape to learn a neural Hamiltonian operator whose localized eigenspace encodes both the region support and intrinsic coordinates for dense correspondence. NHO parameterizes the Hamiltonian potential as an intrinsic neural field and optimizes it using anchor evidence together with spectral and geometric constraints. To resolve the spatial ambiguity left by sparse anchors, we introduce reciprocal refinement between operator estimation and correspondence recovery. At each round, the current eigenspace provides spectral coordinates and restricts matching to its induced support, while geometrically reliable correspondences provide additional evidence for updating the potential. After refinement, aggregated eigenfunction energy yields the final localization, and the recovered map initializes dense correspondence refinement. Experiments demonstrate competitive accuracy on both tasks and robustness to uniform scaling and rotation.
Read the full abstract
Computer Vision · Cross-listed from cs.NE
Multi-Depth Temporal Fusion for Feedforward, Locally Trained Spiking Neural Networks
We propose a new spiking neural network (SNN) design to process static images and event streams using time-to-first-spike (TTFS) latencies. Our key research question is which architectural choices best accommodate local and online learning in multi-layer convolutional SNNs. This question is addressed via an original framework combining residual-like connections with multi-depth feature aggregation and consensus. The full SNN pipeline features an early-vision front end, to convert raw visual data into sparse spike latencies, a four-layer convolutional backbone trained layerwise with unsupervised spike-timing-dependent plasticity (STDP), a deterministic Multi-Depth Temporal Fusion (MDTF) and a final classifier trained with reward-modulated spike-timing-dependent plasticity (R-STDP). Rather than replacing early features in deeper layers, the proposed MDTF preserves early temporal evidence, adding sparse residual events from intermediate layers, and incorporating deeper features only when they agree in time with earlier representations. The resulting architecture is experimentally validated across MNIST, Fashion-MNIST, CIFAR-10, and N-MNIST, delivering strong classification performance under a fully local learning regime. Selective multi-depth fusion significantly outperforms traditional STDP/R-STDP baselines on higher-variability visual tasks (achieving +18.2 pp on Fashion-MNIST and +29.2 pp on CIFAR-10). Furthermore, activity-budget analyses show that the network retains high accuracy even when removing a large fraction of late or weak spike events, confirming its high data efficiency and reduced event-processing requirements. The codebase is publicly available at github.com/aidinattar/multi-depth-temporal-fusion-snn.
Read the full abstract
Computer Vision
Speed in the Blind Spot: An Interpretability Analysis of Dynamic Perception in VLMs for Autonomous Driving
Vision-Language Models are increasingly used in autonomous-driving systems, yet their ability to recover dynamic physical state from visual input remains insufficiently characterized. We study velocity understanding as a controlled diagnostic across three tasks: surrounding-agent speed, current ego speed, and short-horizon future ego-speed proposal. On nuScenes, we evaluate open-weight general-purpose and PhysicalAI VLMs, together with the driving-oriented Alpamayo-1.5 Vision-Language-Action model, using multiple input and output formulations. We combine verbal evaluation with temporal perturbations, counterfactual ego-speed hints and linear probes of hidden representations. The tasks exhibit distinct failure modes. Surrounding-agent speed is weakly encoded in an agent-specific form, whereas current ego speed is often internally accessible but poorly verbalized: continuous probes achieve 4.7-5.8 km/h MAE compared with 10.2-16.8 km/h MAE for verbal outputs. Multiple frames provide inconsistent verbal gains to single frame inputs, and frame order is rarely exploited. Under non-optimized QLoRA, task-specific adaptation improves both task-relevant latent speed representations and verbal readout, but continuous surrounding-agent speed estimation remains weak, while most future-speed gains survive frame shuffling, indicating limited temporal grounding. Driving specialized Alpamayo-1.5 shows stronger latent representations for surrounding-agent and future ego speed, while current ego-speed decodability is comparable and substantial probe-verbal gaps remain. Thus, driving specialization can strengthen motion representations but does not guarantee stronger encoding across both scene and ego states or reliable readout. The results show that plausible planning outputs do not necessarily imply reliable recovery or temporal grounding of the underlying dynamic state.
Read the full abstract
Computer Vision
GleanVID: Complementary Token Selection for Efficient Video Large Language Models
Video Large Language Models (VideoLLMs) have achieved strong video understanding capabilities but incur substantial inference overhead due to the large number of visual tokens. Existing VideoLLM token compression methods largely rely on selection-independent scoring, overlooking cross-frame complementarity and consequently retaining redundant evidence across frames. Instead, we view video token selection as a progressive evidence accumulation process. It aims to retain visual evidence that is individually informative and collectively complementary under a limited token budget. Building on this insight, we introduce GleanVID, a training-free inference acceleration framework for VideoLLMs. Specifically, GleanVID first allocates the global token budget across frames according to temporal novelty and then selects tokens by jointly considering local representativeness and subspace complementarity, thereby preserving richer and less redundant visual evidence. Extensive experiments across diverse VideoLLMs and benchmarks demonstrate that GleanVID consistently achieves state-of-the-art performance. Notably, with only 25% of visual tokens, GleanVID preserves 98.6% of Qwen3-VL's original performance while reducing its prefill latency by 44.7%. On LLaVA-OV-7B, GleanVID at a 25% retention ratio even slightly surpasses the original model.
Read the full abstract
Computer Vision · Cross-listed from cs.LG
NowcastDiT: Diffusion Transformers are Effective Precipitation Nowcasters
Precipitation nowcasting demands accurate short-term forecasts under strong spatiotemporal variability. Diffusion models are well suited to modeling complex precipitation distributions, yet existing approaches often introduce increasingly specialized designs, leaving the capability of a standard diffusion architecture underexplored. We show that a standard Diffusion Transformer already provides a simple and scalable foundation for precipitation nowcasting, with domain-specific requirements accommodated naturally within its design space. Based on this principle, we develop NowcastDiT and instantiate this flexibility through two complementary adaptations: a dynamics-aware noise prior for temporally coherent forecasts, and end-to-end reinforcement learning with timestep-aware rewards for meteorological skill. Experiments on SEVIR and MRMS benchmarks show that NowcastDiT achieves state-of-the-art performance in both perceptual quality and meteorological skill. These results suggest that standard DiT can serve as an effective foundation for precipitation nowcasting.
Read the full abstract
Computer Vision
UniBuild: Unified Building Mapping From Multi-Source Optical Remote Sensing Imagery With Detail Decoding and Geometry Regularization
Building extraction from optical remote sensing (RS) imagery is fundamental to urban mapping, yet existing methods are often dataset-specific and generalize poorly to unseen domains. Their practical use is also limited by insufficient detail recovery and weak geometric regularization, leading to blurred boundaries, irregular shapes, and merged adjacent buildings. To address these issues, we propose UniBuild, a unified building extraction framework for multi-source RGB optical RS imagery. First, a unified multi-dataset training scheme is constructed over heterogeneous RGB optical datasets to learn transferable building representations across sensors and resolutions. Second, a novel detail-preserving HR-DPT decoder is designed to integrate high-level semantic features with high-resolution spatial features, enhancing building detail recovery. Third, geometry-aware regularization is introduced through a structure-tensor-based direction-aware loss for boundary direction consistency and a saddle-aware loss for suppressing false activations in narrow inter-building gaps under low-resolution conditions. We train and evaluate UniBuild on multi-source RGB optical datasets, including 10 public high-resolution datasets and two self-collected low-resolution datasets. Experiments show that UniBuild consistently improves building-region accuracy, boundary sharpness, and adjacent-building separation across diverse datasets. It also generalizes well to unseen domains and supports practical building extraction from RGB optical RS imagery up to 10\,m resolution. The predicted masks can be further converted into GIS-compatible building footprints through simple polygonization. The trained model and inference code are released at https://github.com/zhu-xlab/UniBuild.
Read the full abstract
Computer Vision
MotionInsight: Diagnosing Object Motion Deficiencies in Generated Videos
Despite rapid progress in video generation models, they still exhibit obvious motion deficiencies, often manifested as incorrect object motion. However, most existing video quality evaluations focus on aesthetic quality or text-video alignment. To address this gap, we study object-centric motion fidelity assessment, evaluating target objects along object consistency, motion continuity, and physical plausibility. To achieve this, we first introduce VidMotion, a diagnostic dataset of 6,879 videos with designated moving objects and fine-grained annotations including dimension-wise scores and failure causes. We further propose MotionInsight, a diagnostic evaluator that shifts assessment from implicit RGB-frame observation to explicit motion-space diagnosis. By constructing motion-aware representations, MotionInsight makes subtle motion deficiencies more observable. We also introduce motion-specific rewards during GRPO to transform observed motion into a diagnostic assessment. Experiments demonstrate that MotionInsight provides an effective basis for diagnosing object motion deficiencies, producing human-aligned scores along three dimensions and grounded explanations.
Read the full abstract
Computer Vision
Back2Struct: Making Structured Images Editable Again
Structured images, such as diagrams, charts, and flowcharts, are inherently symbolic and can be compactly represented in an editable format, yet in practice, they are often rendered as images, and therefore not graphically editable. This mismatch presents a significant challenge for researchers, engineers, and designers who wish to incorporate modified versions of existing graphic content into new materials without manually reconstructing it. In this study, we presentBack2Struct, which "makes structured images editable again" by directly recovering vector graphics code (SVG / XML) from image representations. Given an image of a structured graphic, Back2Struct predicts semantically object-level SVG / XML code that explicitly encodes text, shapes, topology, and layout, rather than performing low-level pixel vectorization. The generated code can be seamlessly imported into tools such as PowerPoint, allowing users to edit, refine, restyle, and reuse graphic content while preserving structural fidelity. Beyond supervised fine-tuning on ground-truth SVG token sequences, we further optimize Back2Struct with reward-based learning to better match deployment-time requirements: the output should be syntactically valid, properly concise, and visually faithful to the input diagram. Specifically, we design a composite reward that jointly encourages SVG / XML compilability, length consistency with the reference code, and structural or semantic similarity between the generated and ground-truth graphics. These complementary signals guide the model to produce SVGs that are not only closer to the training distribution, but also more complete, editable, and renderable in practice. Experiments show that Back2Struct improves accuracy, editability, validity, and user alignment over baselines. Dataset and code are available at: pengyu965.github.io/Back2Struct.github.io
Read the full abstract
Computer Vision
RBF-GNN: Rational Basis Functions for Pseudo-Coordinate based Graph Convolutions
We propose RBF-GNN, a new pseudo-coordinate based graph neural network architecture that takes into account Euclidean, spherical or angular coordinates and uses them to induce a powerful spatial inductive bias. Similar in architecture to SplineCNN, we improve upon the latter by replacing the less efficient sparse-activation based B-splines whose number grows exponentially with dimension by rational Padé basis functions. For effective training we propose a spline-subspace initialization and a variance-preserving weight rescaling. Experimentally, we evaluate on a number of popular neural network architectures that use SplineCNNs. We replace only the SplineCNNs with RBF-GNN. We achieve improved results, including on semantic keypoint matching, shape matching, event based camera computer vision tasks. Code is available at https://github.com/pawelswoboda/RationalBasisCNN.
Read the full abstract
Computer Vision
Embedded Bi-Temporal Building Damage Assessment for On-Board Data Reduction
Rapid assessment of building damage after natural disasters is essential to support emergency response. Earth Observation satellites can acquire relevant imagery shortly after an event, but exploitation is limited by uplink and downlink capacity and by ground-processing latency. We address this with a bi-temporal building damage assessment pipeline built on a siamese detector derived from YOLOX, designed to compress information at both ends of the ground/space link. On the ground, pre-disaster reference images are encoded into a compact latent space – compressed by up to a factor of 64 – and uplinked to the satellite. On board, this reference is compared with a fresh post-disaster acquisition so that the downlink carries only actionable object-level products, bounding boxes and damage classes, instead of full scenes. This cuts the data exchanged in both directions, while on xBD the strongly compressed reference still preserves most of the detection performance. Because on-board acquisitions suffer from residual pre/post co-registration errors, we introduce a latent-space shift estimation and correction module that regresses the global offset from the coarse feature level and realigns the post-disaster features before fusion. It substantially improves robustness to de-registration – especially under large shifts, where fusion-only variants collapse – while also raising nominal accuracy and remaining compatible with the strongest compression. We finally port the pipeline to two embedded targets, a Xilinx Versal VCK190 and an NVIDIA Jetson AGX Orin, and report hardware performance (latency, throughput, power efficiency). The core detector and its compression port cleanly to both, but the operators needed for long-range robustness survive only on the Jetson GPU, whereas the Versal DPU does not.
Read the full abstract
Computer Vision
World2Motion: Turning Video World Models into 3D Human Motion Generators
We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators learn from motion datasets, their generalization is constrained by limited coverage of environments. In contrast, video world models such as Cosmos 3 offer broader environmental priors but are not designed for full-body motion generation; recovering motion from their generated videos requires costly two-stage inference. To address these, we turn Cosmos 3 into a single-stage 3D motion generator. This adaptation has two challenges: the scarcity of paired video–motion data and temporal instability in the generated motion. First, we construct a training dataset combining synthetic video–motion pairs with real videos paired with estimated 3D motion. Second, we propose a shift-decoupled noise schedule that assigns different noise levels to video and motion through shared denoising progress. This design accommodates the different denoising requirements of the two modalities, reducing motion jitter. Experiments on a multi-source interaction benchmark show that World2Motion has better motion–text alignment and scene interaction compared with the evaluated 3D motion generators. It also matches the interaction success rate of the two-stage baseline while achieving approximately 3.3$\times$ faster inference. Our project page is available at https://fyantu.github.io/World2Motion/.
Read the full abstract
Computer Vision
VesselBench-800K: A Large-scale Perception Benchmark for Multimodal Vessel Detection, Counting, and Density Estimation
Vessel perception from space is crucial for a wide range of maritime applications, from traffic monitoring to environmental protection. However, most existing datasets predominantly focus on general object detection tasks in optical remote sensing (RS) images. Relying solely on single-modality optical RS images proves inadequate for effectively perceiving vessel objects in complex maritime scenarios, where ever-changing weather conditions (e.g., clouds and rain), the need for day-and-night coverage, and the inherent limitations of a single imaging modality pose significant challenges. To fill this gap, we introduce VesselBench-800K, the largest-to-date benchmark dataset on a global scale for vessel perception in multimodal RS images. As its name suggests, VesselBench-800K comprises 800,000 images, each at a resolution of 512x512 pixels, specifically curated for vessel perception tasks such as detection, counting, and density estimation. These multimodal image pairs (i.e., optical, SAR) are collected from diverse platforms, sensors, scenes, shooting heights, and synthetic sources, spanning spatial resolutions from 4.5m to 0.1m. Furthermore, we evaluate numerous state-of-the-art detection, counting, and density estimation models on VesselBench-800K through both qualitative and quantitative comparisons. By revealing previously unrecognized cues, this dataset holds immense potential to significantly advance our understanding of marine traffic. Our VesselBench dataset will be publicly available at https://github.com/danfenghong/IEEE_TGRS_VesselBench to support and contribute to community development.
Read the full abstract
Computer Vision
Visual Parallel Search: Learning to Search High-Resolution Images with Parallel Tile Inspection and Adaptive Zoom
High-resolution visual question answering often fails because a multimodal model does not acquire the small, spatially localized evidence needed to answer a question. Sequential zooming can recover detail, but it asks the main model to choose a region before obtaining a reliable overview. We introduce VPS, a visual parallel-search framework in which a main agent first invokes grid_search to inspect image tiles in parallel with question-conditioned sub-agents, and then adaptively invokes zoom_in on a precise or merged region. The same interface supports both training-free inference and post-training of the main and sub-agents. Across five benchmark splits and three model sizes, VPS improves mean accuracy over dedicated zoom-only search in 14 of 15 same-model comparisons, with gains up to 8.0 points and especially strong improvements for smaller main models. ZoomBench retains an approximately 3.2-point gain at every tested size. We further develop a supervision pipeline with hint-free verification and a paired role-specific GRPO surrogate for learning the controller and tile-reader roles. SFT improves observed accuracy on all five benchmark splits, including a 4.17-point gain on HR-Bench 4K. Role-specific RL further reshapes search behavior: main-only RL reduces mean tool use from 2.65 to 2.11 with similar pass@1 in an internal four-response evaluation, while external accuracy changes are mixed. Joint training reveals an asymmetry between local evidence reading and global search control. Together, these results support VPS as an effective inference-time scaffold and a trainable decomposition for visual evidence acquisition.
Read the full abstract
Computer Vision
Parameterized Stripe Attention for Efficient Video Generation
Diffusion Transformers (DiTs) enable high-quality video generation but suffer from substantial inference latency, primarily attributable to the computationally expensive full spatio-temporal attention. While sparse attention methods offer potential solutions, existing approaches face an inherent flexibility–efficiency dilemma: predefined masks lack the flexibility to capture diverse attention patterns, while runtime-determined masks introduce overheads and sacrifice hardware efficiency. We identify the lack of a unified structural characterization of DiT attention as a key limitation of existing methods, and establish that video DiT attention exhibits periodic diagonal stripe structures along both temporal and spatial dimensions. To formally encode these structured patterns within a single efficient kernel, we present PSA, a parameterized stripe attention that formalizes the observed stripe regularity, unifying diverse attention patterns for efficient mask generation. This unified representation enables a single hardware-efficient CUDA kernel to process all sparse patterns, achieving FlashAttention-3-level Model FLOPs Utilization. To determine optimal sparsity configurations, we propose a training-free offline search algorithm that automatically maximizes sparsity under a specified error tolerance for each attention head. Experiments on HunyuanVideo and Wan~2.1 demonstrate that PSA achieves 1.57$\times$ and 1.37$\times$ end-to-end speedups over FlashAttention-3 baselines, with acceptable visual quality degradation.
Read the full abstract
Computer Vision
Salt++: Context-Aligned Post-Training for Few-Step Streaming Multimodal Generation
Few-step streaming audio–video generation requires both causal modeling and step distillation, yet standard training recipes face two context-related challenges. Teacher forcing pairs clean history with a noisy target, but supervises predictive contextual representations only indirectly through velocity prediction. Meanwhile, directly reusing bidirectional score models in causal Distribution Matching Distillation (DMD) creates a mismatch between generation and scoring contexts. We address these challenges with Salt++, a two-stage post-training framework comprising Causal Self-Flow (CSF) and context-aligned autoregressive DMD. CSF exploits contextual information asymmetry by varying the history while keeping the noisy target fixed: a noise-mixed-history student aligns its intermediate representations with those of a clean-history exponential-moving-average teacher. This self-supervised signal encourages the student to extract semantic information and improves cross-modal alignment. Context-aligned AR DMD shares the causal mask and prefix across generator sampling, fake-score training, and real-score evaluation to match generated and reference distributions under a block-conditional KL objective. With calibrated teacher guidance, it performs clean-prefix few-step distillation and then adapts to generated histories without switching objectives or requiring separate consistency distillation. At 480p, Salt++ improves visual and motion quality by 57% and 45% over OmniForcing on JavisBench under the same 4-step causal setting. A separate scale-wise post-training stage extends Salt++ to 4-step $1664\times960$ generation, outperforming bidirectional LTX-2 on six of seven reported metrics. Project page: https://xingtongge.github.io/Saltpp
Read the full abstract
Computer Vision
UltraMatch: Transport Path Routing for Ultra-Fast and Memory-Efficient Image Matching
Despite recent advances in accuracy and efficiency, coarse matching remains an indispensable yet costly stage in existing semi-dense matchers due to dense token-level matching. We present UltraMatch, an ultra-efficient and scalable semi-dense matching framework that bypasses the quadratic computation and memory cost of dense token-level matching by routing only a small fraction of candidate matching paths. At its core, a lightweight Transport Path Router operates on coarse block representations to rank candidate target blocks for each source block and retain only a small set, restricting subsequent token-level matching to the selected paths and avoiding the construction of the full token-to-token matching matrix. We further design a sparse global Dual-Softmax that performs matching only over the routed block candidates while retaining global competition across the sparse matching space. Beyond matching acceleration, UltraMatch employs deployment-oriented structural reparameterization for feature extraction and a tiny fine matching head with shared parameters, further reducing inference cost and memory consumption. UltraMatch achieves competitive accuracy among semi-dense matchers, while running 1.67$\times$ faster than SuperPoint+LightGlue with only 0.44 GiB peak inference memory. Its scalability enables inference at up to 6K resolution on a single RTX 3090, whereas existing semi-dense matchers run out of memory before reaching 2K. Our routing strategy is also transferable, delivering about 2$\times$ end-to-end speedup in EDM and ELoFTR without accuracy loss. The project repository is available at https://github.com/JiajunLe/UltraMatch.
Read the full abstract
Computer Vision
A Dual-Track Curation-and-Classification Framework for Resolving Ground-Truth Label Noise in Operational Sentinel-2 Wheat Area Estimation
Operational estimation of wheat-cultivated area is persistently constrained by discordance between administrative record-keeping and remotely sensed classification products. We address this administrative reference discordance for the 2022 Rabi season in Patiala district, Punjab, India, using a thirteen-timestep Sentinel-2 NDVI time series. A curated 849-sample reference dataset, developed through an iterative rule-based bootstrapping procedure, underpins both a feature sensitivity analysis and an operational classifier. Feature sensitivity independently assessed via Cohen's d and gradient-boosted information gain converges on the February-to-March grain-fill window as most discriminative. Four classifiers (1D-CNN, LSTM, hybrid CNN-LSTM, and XGBoost) were benchmarked on an identical 679/170 sample split. XGBoost achieved the highest overall accuracy (78.82%) against deep-learning baselines (64-66%), consistent with tree-based ensembles' favourable parameter-to-sample ratio in low-sample regimes. At full-population deployment across 36.25 million valid district pixels, the operational classifier attained 86.31% precision and 71.05% recall. The predicted wheat extent deviated by only +2.99% from the official tabular target, whereas the government's spatial reference mask exhibited a +25.11% positive area bias against the identical target. This asymmetry indicates that a classifier trained on an auditor-curated reference set reconciles more closely with the official tabular area than the spatial product conventionally used to validate it. We present this dual-track curation-and-classification framework as a methodological reference for crop-area reconciliation in label-noisy administrative settings.
Read the full abstract
Computer Vision
Structured Visual Target Learning For Cross-Subject eeg-to-image retrieval
Cross-subject EEG-to-image retrieval requires a neural represen- tation trained on source subjects to remain aligned with a visual embedding space for an unseen subject. Whereas existing methods primarily focus on the EEG side, we address this problem from the perspective of the visual target. Our approach preserves the spatial information of the Perception Encoder, converts its patch grid into a compact set of learned visual views, and aggregates them for each image with a block-structured, content-dependent router. The target is learned jointly with the EEG encoder through contrastive learning with MMD regularization across source subjects. For deployment, we propose a training-free representation refinement that aligns frozen embeddings without updating either encoder. Under leave- one-subject-out evaluation on THINGS-EEG2, the structured target achieves 35.3%/65.6% Top-1/Top-5 accuracy, the best among com- pared methods. Refinement raises this to 48.1%/77.1%, an 18.5% Top-1 gain over the strongest compared method, improving all ten held-out subjects.
Read the full abstract
Computer Vision
Prior-Driven Enhancements in 3D Gaussian Splatting: Normals and Depths Regularization
3D Gaussian Splatting (3DGS) is a state-of-the-art technique for 3D scene rendering, offering high efficiency and excellent visual quality. However, because 3DGS relies on an initial sparse point set from Structure-from-Motion (SfM) and view-dependent properties, it can suffer from geometric inaccuracies and visual artifacts, particularly in complex scenes. To address these challenges, we propose an improved 3DGS approach that regularizes the optimization process by integrating geometric priors, including surface normals and dense depth information. Surface normal regularization improves geometric consistency by aligning Gaussian covariance with local surface structures, while dense depth priors combined with an initial points from SfM enhance per-pixel depth estimation, increasing accuracy and reducing ambiguities. These enhancements enable robust handling of diverse and complex real-world scenarios, minimizing visual distortions and improving reconstruction quality across various environments. To validate our method, we evaluate it on challenging datasets, including street-view scenes and highly reflective environments, while testing it across multiple SfM pipelines. Our results demonstrate compatibility across diverse environments and highlight the robustness of our approach. Experimental findings further show that our method enhances geometric accuracy and visual quality, establishing a reliable solution for real-time 3D scene rendering in complex environments.
Read the full abstract
Computer Vision · Cross-listed from cs.CL
Chinese-Jev: Bringing System One Model to Chinese-Language Tasks
System One models such as Jev offer an efficient alternative to generative language models for tasks that require decisions rather than open-ended responses. However, existing Jev models exhibit limited Chinese-language decision accuracy, restricting their utility in both general and specialized settings. In this paper, we introduce Chinese-Jev, a System One model that addresses this gap through a unified data processing and training pipeline. Our data processing protocol converts heterogeneous Chinese-language annotations into probability targets over candidate options, enabling a shared training formulation across domains and question formats. To enable efficient inference, Chinese-Jev adopts a lightweight encoder-only backbone for text encoding and learns to score candidate answers through decision-oriented training. To address the misalignment between the pre-training distribution and downstream Chinese-language scenarios, we first train the model on a general-purpose corpus of 10 million examples, then fine-tune it separately for the medical, legal, and financial domains. To evaluate decision accuracy and calibration in both general and domain-specific Chinese-language settings, we introduce Chinese-Jev Bench (CJ-Bench). After first-stage pre-training, Chinese-Jev exceeds the accuracy of the closed-source Jev model by 1.24% on general-domain tasks while achieving a 20.3x speedup. Subsequent domain-specific fine-tuning yields a 4.0% accuracy improvement over Jev in medicine and achieves 92% of Jev's average accuracy across specialized domains, with a 17x speedup and an average latency of only 15 ms per example. We further demonstrate on-device deployment of an INT8-quantized model on mobile devices, achieving an inference latency of approximately 1.0 second per decision. The project is available at https://gulucaptain.github.io/Chinese-Jev/.
Read the full abstract
Computer Vision
Beyond Readability: Evaluating Task Information Recoverability
Direct visual readability and task-information recoverability are different quantities. Failure to decode a target from a fixed observation need not eliminate access to that target through another recovery route. We develop an evaluation perspective that makes the observation, query, target, and available knowledge explicit and measures the overlap between routes' success sets. For information available on the original visible surface under suitable imaging conditions, direct optical recovery reads the target from the image, optionally after restoration; entity-linked recovery uses residual visual evidence to identify the depicted entity and accesses its target through an entity–attribute relation in a specified knowledge resource. Such access can draw on stored knowledge or an external source. A controlled book-cover study instantiates external access with a fixed title–author catalog, comparing optical author recovery with visual title resolution and deterministic lookup under resolution degradation. Entity-linked successes persist across the tested vision–language models, revealing information access beyond the tested direct visual frontier despite substantial differences in absolute performance. A substantial optical-only region remains. These complementary outcomes show why visual degradation should be evaluated through the task information accessible along specified routes and knowledge resources, alongside direct readability.