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Thursday 3 September

Computer Vision

Object Concepts Emerge from Motion

Object-centric visual representations are important for physical-world perception, but existing visual pretraining methods often capture semantic categories without preserving the identity and coherence of individual instances. We present a biologically inspired framework that learns object-centric representations for single images from raw videos. Our approach uses motion boundaries as a source of object-level grouping: off-the-shelf optical flow and clustering produce pseudo-instance masks, which supervise a single-image encoder with pixel-level pairwise metric learning. The framework requires neither human annotations nor camera calibration. We first obtain 195 million pseudo-labeled frames from 7,163 hours of driving and web videos, then expand the supervision to 421 million frames with Motion-Verified Self-Training, which combines model proposals with motion evidence. We train encoders up to Swin-H and distill the learned representations into a family of Swin backbones. Across monocular depth estimation, 3D object detection, 3D occupancy prediction, and end-to-end planning, the resulting models achieve competitive or superior performance relative to supervised and self-supervised pretraining baselines, with particularly strong transfer on geometry- and instance-sensitive tasks. These results show that motion-derived supervision can teach static image encoders to represent visual instances, providing a complementary direction for scalable visual pretraining.
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All authors Boshi Li, Xiaohui Wang, Xiaoyang Wu, Zhichao Li, Ya Yang, Naiyan Wang

Computer Vision

The microscope is the mask: privileged views and labels from a cryo-ET forward model

We explore the use of simulated data for training a model for protein annotation in crowded cryo-electron tomography volumes reconstructed from images collected at limited tilt angles and severely corrupted by the measurement operator. Firstly, we leverage the corruptions imposed by the forward model to generate domain-specific augmented paired views of the exact same scene for an invariance objective integrated into the LeJEPA self-supervised training framework. Secondly, we use additional information from the simulation pipeline such as the positions and identity of proteins in the simulated volumes to inform the architecture of the model and the loss function, so that semantic information is localised at protein positions in the resulting dense feature volume. The resulting model, CARNIVAL, is evaluated without finetuning on classification and detection tasks in real tomograms, using a benchmark dataset containing multiple protein types and two tomogram processing types. We show that CARNIVAL outperforms a state-of-the-art model trained using a contrastive objective on simulated data but without forward model-based paired views or privileged information.
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All authors Bogdan Toader, Kiarash Jamali, Tanmay A. M. Bharat, Sjors H. W. Scheres

Computer Vision

Joint Alignment and Distillation for Video Generation via Sample-Guided Distribution Matching

Aligning video generative models to human preferences heavily relies on Reinforcement Learning (RL), which suffers from extensive computational overhead. Existing workflows typically treat RL and distillation as disconnected stages: applying RL before distillation incurs prohibitive computational costs, whereas applying RL after distillation frequently leads to model collapse. To overcome these limitations, we propose a unified, single-stage optimization framework grounded in Distribution Matching (DM). In the standard DM framework, distillation updates the model via a gradient direction that minimizes the gap between the real and fake models, guiding generations toward clarity and high fidelity. Building upon this, we introduce DM-Align, which derives a complementary gradient direction to guide the model toward human-preferred samples. Inspired by DPO and GRPO, our method leverages the distributional gap – formulated from either preference pairs or intra-group exploration – to directly construct this preference-guided gradient. By synergizing these two gradient directions, our approach eliminates the need for multi-step reward evaluation and complex ODE-SDE conversions inherent in traditional RL. Comprehensive experiments across multiple foundational video models demonstrate that this sample-guided framework robustly enhances both distillation quality and preference alignment, consistently outperforming both standalone variants and sequential two-stage pipelines.
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All authors Jiuzhou Lin, Junlong Wu, Fei Zuo, Huan Ouyang, Dewen Fan, Boheng Zhang, Huaiqing Wang, Jia Sun, Fan Yang, Houde Liu, Kehai Chen, Min Zhang, Tingting Gao, Han Li

Computer Vision

Step Back to Move Forward: Reflection-Aware Preference Optimization for Visual Generation

Diffusion models have become the mainstream paradigm for modern visual generation and have substantially advanced multimedia content synthesis, especially in text-to-image and text-to-video tasks. To further align such generative models with human preferences, reinforcement learning (RL) has recently shown strong potential as a post-training strategy. Nevertheless, existing policy gradient-based methods often explore inefficiently, making them vulnerable to local optima that may degrade semantic faithfulness and visual realism. To address these challenges, we present Reflection-Aware GRPO (RA-GRPO), a new RL-based preference alignment framework for diffusion generative models. The core idea is to improve "forward" generation by incorporating "backward" reflection during optimization. We first introduce Diffusion Reflection, which rectifies intermediate sampling trajectories by inverting the diffusion process with a weak estimator, guiding latent states toward higher-probability regions of the true data manifold. Furthermore, we introduce Counterfactual Path Synthesis to implicitly distill these rectified trajectories into the policy, enabling the model to internalize the benefits of search-based exploration without incurring inference-time overhead. Extensive experiments on T2I and T2V models demonstrate that RA-GRPO significantly outperforms existing methods, particularly in mitigating reward hacking and improving generalization. The method remains architecture-agnostic and integrates seamlessly with standard pipelines, suggesting a promising direction for stable preference alignment.
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All authors Junlong Wu, Jiuzhou Lin, Jia Sun, Boheng Zhang, Huaiqing Wang, Dewen Fan, Houde Liu, Qianqian Gan, Fan Yang, Tingting Gao

Computer Vision

When Seeing Overrides Knowing: Visual Dominance and Deferral-Based Method for Personalized Safety in VLMs

Vision-language models (VLMs) are increasingly deployed in high-stakes settings, where a response that is reasonable in general may still be unsafe for a particular user whose medical, emotional, or situational context is unknown to the model. We study this problem of personalized safety in multimodal systems and introduce MPS-Bench, a benchmark of 5,181 scenarios from 584 real-world images across 12 high-risk domains, each paired with a hidden user profile. Evaluating eight frontier VLMs, we find that they almost always respond directly (86-99%) rather than seek missing context, and none exceeds 2.6/5 on personalized safety. To understand why these failures arise, we analyze multimodal interactions and identify visual dominance: visual information enters text representations early and suppresses textual risk signals during multimodal fusion. Causal interventions reveal a two-stage mechanism in which visual affect is first transferred into the text stream in early layers and then shapes the final decision through this altered text representation, making late-stage internal remediation unreliable. Motivated by this mechanism, we propose PRISM, a lightweight input monitor that uses bidirectional cross-modal modulation to predict when a query is likely to require deferral. PRISM achieves 0.978 AUC and strictly dominates the safety-utility Pareto frontier across all tested models.
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All authors Edward Sun, Yuchen Wu, Zixian Ma, Eric Hanchen Jiang, Yijia Xiao, Xiaoyuan Yi, Ranjay Krishna, Wei Wang, Jindong Wang, Aylin Caliskan

Computer Vision · Cross-listed from cs.RO

FailureSpot: Label-Efficient Timestamp-Level Failure Detection for Vision-Language-Action Models

Vision-language-action (VLA) policies have shown strong potential for general-purpose robotic manipulation, but they can still fail unpredictably during long-horizon execution, making reliable failure detection essential for safe deployment. Existing methods either rely on visual models that typically detect failures only after erroneous actions have occurred, or use lightweight proactive detectors trained on VLA internal representations. However, these proactive methods are often supervised with trajectory-level labels, causing normal pre-failure behavior in unsuccessful trajectories to be incorrectly labeled as failure. This supervision mismatch introduces label noise and limits both trajectory-level detection accuracy and precise timestamp-level failure localization. In this work, we study fine-grained timestamp-level VLA failure detection while addressing the cost of dense annotation. We propose a data-efficient framework that first leverages unlabeled VLA action chunks to construct action-derived weak supervision signals, capturing abnormal patterns such as inconsistent consecutive chunks, frozen or idle actions, and aggressive random motions. We then use active learning to select only the most uncertain trajectories for timestamp-level annotation and fine-tune the detector with these informative labels. Experiments across multiple VLA policies show that our method improves both timestamp-level and trajectory-level failure detection performance.
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Computer Vision

Temporal Self-Distillation: Learning Visual State Tracking in Videos Without Supervision

We introduce S$^3$T (Self-Supervised Self-Distillation over Time), which, to the best of our knowledge, is the first fully self-contained framework for continuous video state tracking. Our method treats temporal sampling density as privileged information, based on the hypothesis that a denser view of the same clip recovers the running state more accurately. This view serves as the teacher, while a sparse-view student with the same weights learns to match its next-token distribution. The model generates its own target, so training requires no labels, separate teacher, or reward signal, and adds no inference cost. On LLaVA-OneVision-2-8B, S$^3$T improves VSTAT accuracy by $+1.74$ as a single model, $+2.38$ with souping, and $+2.70$ with additional vision-encoder adaptation, while prior self-evolving methods leave state tracking largely unchanged. The capability learned from unlabeled synthetic clips transfers to real videos, improving performance by $+7.95$ on VSTAT-YouTube state-tracking questions and $+4.50$ on MVBench Action Count.
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All authors Shravan Venkatraman, Wenshuai Zhao, Mohammad Hassan Vali, Arno Solin

Computer Vision

TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided Tokenisation

While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
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All authors Adeela Islam, Zorah Lähner, Vittorio Murino, Vladislav Golyanik

Computer Vision

Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction

Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/
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All authors Chin-Yang Lin, Yang-Che Sun, Cheng Sun, Fu-En Yang, Min-Hung Chen, Yen-Yu Lin, Wei-Chen Chiu, Yu-Lun Liu

Computer Vision

Principia: Relational Physics Tests for Video Models

Evaluating physical reasoning in video models is difficult because absolute motion measurements depend on frame rate, object scale, and camera calibration, all of which are often ambiguous or unavailable in generated video. We propose a different approach. When two objects in the same scene obey the same physical law, their motions must satisfy predictable relationships, and these relationships hold independent of calibration. We introduce Principia, a benchmark that evaluates Newtonian physics through relational consistency between paired objects. Principia spans eight phenomena - gravity, restitution, friction, rotational inertia, projectile motion, momentum, pendulum, and mass-spring oscillation - across translational, rotational, collisional, and oscillatory dynamics, using real-world scenes recorded under controlled protocols. We also introduce a calibration-independent consistency score that quantifies physical violation directly in image space. Across thousands of generations from six state-of-the-art video generators, no model exceeds 0.42 on Principia despite all scoring around 0.8 on VBench. Vision-language models are evaluated on their ability to detect relational physics violations, with the best model achieving only 67% accuracy and most performing near chance level.
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All authors Varun Varma Thozhiyoor, Shivam Tripathi, Venkatesh Babu Radhakrishnan, Anand Bhattad

Computer Vision

Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States

We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.
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All authors Kang Liao, Yihang Luo, Xiao-Ming Wu, Linyi Jin, Size Wu, Chunyu Lin, Yao Zhao, Fei Wang, Wei Li, Chen Change Loy

Computer Vision

One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing

Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8% overall preference for EditVid over 7 competing methods.
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All authors Adheesh Sunil Juvekar, Onkar Kishor Susladkar, Kiet A. Nguyen, Muntasir Wahed, Nabeel Bashir, Xiaona Zhou, Tianjiao Yu, Vedant Shah, Ismini Lourentzou

Computer Vision

Seeing Before Synthesizing: VLM-Guided Transition Event Discovery for Weakly-Supervised Dense Video Captioning

Weakly-Supervised Dense Video Captioning aims to localize and describe multiple events in untrimmed videos given only an ordered set of event-level captions per video. Recent work synthesizes auxiliary transition captions via LLM to provide additional vision-language alignment, but these captions lack visual grounding and are rigidly assigned to every inter-event gap at a fixed location and duration. To address these, we propose Seeing Before Synthesizing (SBS), a framework that adaptively provides visually grounded linguistic guidance only where warranted. Leveraging a VLM, we generate frame-level narratives for the inter-event gaps and detect transitions from the semantic variation across them. For identified transitions, we then refine inter-event temporal masks by blending the temporal midpoint with the semantic change point and selecting the width that maximizes vision-language alignment. Experiments on ActivityNet Captions and YouCook2 demonstrate state-of-the-art performance in both captioning and localization.
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All authors Ye-Chan Kim, Seunghee Choi, SeungJu Cha, Si-Woo Kim, Hwiseon Kim, Hyungee Kim, Dong-Jin Kim

Computer Vision

Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representations

3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets.
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Computer Vision

Persistent Identity Preservation in Generative Image Models: A Benchmark and Evaluation System

Generative image models can now produce high-quality images, follow complex instructions, and support precise edits, but they still struggle to preserve who or what is being depicted. When generating or editing images of a specific subject, identity may drift as the pose, expression, appearance, viewpoint, or surrounding scene changes. Existing subject-driven methods make fundamentally different choices about where identity is represented: through the input context (GPT-Image-2, NB2), as trainable subject-specific model parameters (LoRA), or as a persistent identity layer (PHOTA IDENTITY) reusable across generations and edits. We systematically benchmark these paradigms across subject-driven generation, editing, restoration, and multi-subject settings, with tasks designed to increasingly stress identity preservation. Our results show that identity preservation remains a distinct limitation of current generative foundation models: strong image quality and instruction following do not necessarily imply strong identity fidelity, and identity degradation becomes more pronounced under iterative edits, small subject scales, severe image degradation, and multi-subject composition. Persistent identity substantially reduces this degradation across generation, editing, and restoration, consistently improving identity preservation when applied to different foundation models while maintaining comparable instruction adherence and perceptual image quality. These results suggest that identity does not simply emerge from increasingly capable generative models, but can instead be represented as persistent subject knowledge that is composed independently with the underlying generative model.
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Computer Vision

Beyond Retrieval: Progressive Latent Memory Evolution for Streaming Video Understanding

Streaming video understanding requires multimodal large language models (MLLMs) to process continuous visual inputs and respond to user queries under strict causality and bounded memory. Existing approaches typically compress historical observations into an external memory bank and retrieve query-relevant evidence as additional visual context. Though effective, this store-and-retrieve paradigm keeps historical evidence as external visual context, preventing it from being internalized into a compact, evolving latent memory that can continuously guide streaming reasoning. To bridge this gap, we introduce LatentStream, a progressive latent working memory framework that shifts streaming memory from store-and-retrieve to retrieve-and-internalize. Specifically, LatentStream comprises three coordinated components. First, Query-agnostic Hierarchical Streaming Memory organizes visual history into short-, mid-, and long-term levels under a fixed memory budget through Jenks-guided adaptive consolidation. Once a query arrives, Hierarchical Latent Memory Evolution equips groups of latent memory tokens with progressively expanding memory receptive fields, enabling them to iteratively retrieve historical evidence from their corresponding scopes and internalize it into a compact, fixed-length latent memory. Finally, Progressive Confidence-guided Latent Memory Optimization constructs a hierarchical progression reward from group-wise predictive entropy and jointly refines the latent memory tokens and retrieved evidence, encouraging increasingly confident streaming reasoning. Extensive experiments demonstrate that LatentStream achieves new state-of-the-art results on existing online and offline video benchmarks.
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All authors Hongyu Qu, Guangming Yao, Ling Xing, Xiaobin Hu, Rongxing Ding, Guibin Zhang, Fan Zhang, Yi Yuan, Xiangbo Shu, Shuicheng Yan

Computer Vision

BooM-VVT: Boosting Mask-Free Video Virtual Try-On with Image-Level Pseudo Data

Video virtual try-on (VVT) aims to generate realistic videos of a person wearing a target garment. Recent methods leverage a keyframe-driven video generation paradigm to improve in-the-wild performance, yet they still rely on masks to localize try-on regions, making them vulnerable to large motions and severe occlusions. Although mask-free image-based try-on methods have shown promising results by leveraging large-scale pseudo data, extending this paradigm to videos remains difficult, as constructing video-level pseudo data is prohibitively expensive. Furthermore, coarse keyframe sampling and the scarcity of multi-view try-on data limit existing keyframe-driven methods in maintaining garment consistency and handling diverse try-on tasks. To address these challenges, we propose BooM-VVT, a mask-free VVT framework built upon the keyframe-driven paradigm. To achieve mask-free VVT, we introduce a multi-stage training strategy that leverages image-level pseudo data for mask-free localization learning, substantially reducing the need for costly video-level pseudo data. To improve garment consistency, we propose Garment-Sensitive Keyframe Sampling, which selects keyframes based on garment-relevant body regions to better capture garment appearance. We further introduce Frame-Shared 3D-RoPE to establish spatiotemporal correspondences between keyframes and target video frames for accurate garment-detail transfer. Finally, we construct OmniView, a large-scale multi-view try-on dataset to support reliable try-on video generation under complex camera viewpoints and diverse try-on tasks. Extensive experiments demonstrate that BooM-VVT achieves superior temporal consistency and garment fidelity over existing methods. Project page: https://boomvvt.github.io/boomvvt.
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All authors Wei Zhang, Xin Li, Peishu Shi, Jialin Gao, Xuekang Peng, Zhichao Lian, Yeying Jin

Computer Vision

The Shape of Time: Video-Token Contrast for Temporal Understanding in VideoLMs

Seeing frames in order does not mean representing time. Modern VideoLMs receive ordered video streams, yet their main supervision acts on generated text rather than video-token representations where event dynamics should first emerge. This mismatch allows models to learn temporal answers from shortcuts such as objects, scenes, and language priors, without requiring internal video representations to capture event progression. To address this, we propose VT-Contrast, a representation-level temporal counterfactual objective for VideoLMs. Its design asks where temporal supervision should act and what temporal differences it should expose. VT-Contrast supervises selected late-layer last-frame video tokens, where temporal information is expected to be integrated before language generation, and contrasts order-preserving views with same-video reordered counterfactuals graded by Kendall tau distance. It requires no architectural changes, is compatible with diverse VideoLM training tasks, and improves overall performance across temporal understanding benchmarks. Our code is available at https://github.com/ANDgate99/VT-Contrast.
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All authors Yumeng Shi, Quanyu Long, Yin Wu, Wenya Wang

Computer Vision · Cross-listed from cs.RO

Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis

This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at https://adarobovlg.github.io/
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All authors Sixu Yan, Shikang Wang, Binhua Huang, Xuanlai Tang, Guohua Fan, Fan Huang, Haoxuan Li, Yongkang Li, Yuhan Li, Bencheng Liao, Zeyu Zhang, Wenyu Liu, Hangxin Liu, Xinggang Wang

Computer Vision

Efficient Semantic Understanding from Digital Foveation

Dense semantic segmentation allocates computational resources uniformly across the entire image, regardless of scene complexity or task relevance. Inspired by biological vision, we investigate whether semantic understanding can be achieved more efficiently through digital foveated perception. We introduce a lightweight active-vision pipeline that combines saliency-driven fixation selection, high-resolution foveal observations, low-resolution contextual information, semantic accumulation, and adaptive computation. Beyond conventional dense prediction metrics, we use object-level evaluation to measure semantic understanding under sparse observations. On ADE20K-Object, a single foveated observation achieves 95.9% of the baseline Top-1 accuracy and 96.9% of the baseline Top-3 accuracy while requiring only 4.7% of the computational cost. At the scene level, semantic accumulation recovers 90.6% of the baseline object recall while using 58.6% of the computation. These results suggest that substantial semantic understanding can emerge from sparse observations when computation is allocated selectively, highlighting active vision as an efficient alternative to uniform dense processing and motivating evaluation protocols beyond conventional pixel-wise segmentation metrics.
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All authors Caterina Caccavella, Vittorio Fra, Andreas Ziegler, Giulia D'Angelo, Yulia Sandamirskaya

Computer Vision

CORE: Improving Compositional Reasoning in MLLM Embedding via Reranker Distillation

MLLM-based embedding models remain limited in compositional retrieval, often failing to distinguish scenes containing the same concepts but different attribute-object bindings. Yet the same backbone can resolve such distinctions when used as a cross-attentive reranker, motivating us to distill its compositional judgments into the embedding model. We propose CORE, which synthesizes candidate lists spanning five compositional matching levels and introduces a Rank-KL objective that trains the embedding model to reproduce the reranker's fine-grained ranking. We further introduce a graded evaluation protocol and compare contrastive learning, pairwise CoSENT, and listwise Rank-KL under the same data and tuning budget. Our comparison shows that both CoSENT and Rank-KL use the multi-level supervision more effectively than contrastive learning, with Rank-KL achieving the strongest overall performance. Across three compositional reasoning benchmarks (COLA, SUGARCREPE++, NEGBENCH), CORE-RERANKER-8B achieves an 82.7% total average, outperforming Jina-Reranker by 10.7 points, while CORE-EMBED-8B achieves the best total average (0.666) among all evaluated embedding models. The improvements transfer to the MCMR benchmark without sacrificing retrieval performance on COCO and Flickr30K.
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All authors Tingyu Song, Mingxin Li, Yanzhao Zhang, Dingkun Long, Chu Liu, Pengjun Xie, Yilun Zhao, Shu Wu

Computer Vision

TAP-Path: Task-Adaptive Structural and Token Pruning for Efficient and Trustworthy Pathology Foundation Models

Pathology foundation models improve transferable representation learning for histopathology, but recent gains often rely on encoders with hundreds of millions of parameters and high inference cost. We propose TAP-Path, a task-adaptive compression framework that directly restructures a pretrained Virchow2 encoder rather than distilling it into a separate student. TAP-Path combines validation-driven transformer-block selection, physical removal of redundant blocks, input-adaptive patch-token pruning, multi-depth feature recovery, and a lightweight gated task head. The final model retains 24 of 32 transformer blocks and 70% of patch tokens after pruning, reducing encoder parameters by 24.96% (631.24M to 473.70M) and analytical encoder compute by 35.20% (340.13G to 220.40G FLOPs). Across three task-head optimization seeds, TAP-Path achieved $87.98 \pm 0.067%$ test accuracy, $81.26 \pm 0.49%$ balanced accuracy, and $82.38 \pm 0.48%$ macro-F1 on a 32-class histopathology benchmark, compared with 86.89% for full Virchow2 and 87.67% for UNI2-h. TAP-Path achieved a Brier score of $0.1800 \pm 0.0005$ and failure-detection AUROC of $0.9047 \pm 0.0060$. A validation-only rare-aware objective improved rare-class balanced accuracy in a secondary operating analysis. Frozen external evaluation on 433 CPTAC samples yielded $91.22 \pm 0.83%$ accuracy and $91.10 \pm 0.81%$ balanced accuracy. These results show that task-adaptive structural and token sparsification can improve the accuracy-efficiency trade-off of large pathology foundation models while preserving reliability under internal and external evaluation.
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Computer Vision

Continuous Actions from Discrete Minds: Latent-Aligned Planning for End-to-End Autonomous Driving

Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.
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All authors Ruoyu Yao, Yusen Xie, Qingzhao Liu, Pei Liu, Zewei Yang, Yipeng Zhu, Xiaolong Wang, Jun Ma

Computer Vision

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the “creative brain” for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand “visual world simulator” to synthesize standalone visual assets. Operating under an “imagine first, then act” closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.
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All authors Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li

Computer Vision

DSAQuant: Denoising-Stage-Aligned Quantization-Aware Training for Video Generation

Video diffusion models (VDMs) have achieved impressive progress in text-to-video generation, but their high memory and computational costs hinder practical deployment. Quantization-aware training (QAT) is an effective solution for compressing and accelerating advanced generative models without runtime overhead at inference. However, existing QAT methods suffer from a distinctive challenge in VDMs: while they often preserve prompt semantics, global layout, and coarse motion, the quantized model severely degrades visual details, texture fidelity, and sharpness. In this paper, we trace this degradation to the timestep-agnostic design of conventional quantization pipelines, which overlooks the stage-wise functionality of video denoising. In VDMs, early denoising steps mainly establish global structure and motion, whereas middle and late steps refine local appearance and high-frequency details. Based on this insight, we propose DSAQuant, a Denoising-Stage-Aligned Quantization-aware training framework for VDMs. During training, Denoising-Stage Oriented Supervision preserves teacher distillation in early steps for stable structure planning, while shifting later steps toward target-driven optimization to enhance detail reconstruction. During inference, Denoising-Stage Gated Guidance disables CFG in the final denoising steps to prevent it from amplifying quantization-induced errors into high-frequency artifacts. Extensive experiments on the Wan and CogVideoX families under W4A4 and W3A3 settings show that DSAQuant consistently outperforms the SOTA QAT baseline, improving the VBench average score by up to 6.60 under aggressive W3A3 quantization while preserving strong text-video alignment. These results demonstrate that effective VDM quantization requires not only reducing quantization error, but also aligning quantization training and inference with the stage-wise nature of video diffusion.
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All authors Shuaiting Li, Zelin Gao, Haibin Shen, Yujun Shen, Haotong Qin, Yinghao Xu

Computer Vision

Stable and Scalable Bundle Adjustment of Holistic 3D Structures

Bundle Adjustment (BA) is a cornerstone of 3D computer vision and has benefited from decades of advances in sparse optimization and numerical methods. It was originally developed for jointly optimizing camera intrinsics, poses and sparse 3D points. While extensions incorporate lines and other primitives, integrating richer geometric structures such as parallelism, coplanarity, or wireframes often introduces significantly increased computational cost and reduced numerical stability. In this paper, we propose a unified framework that extends bundle adjustment to jointly optimize geometric features and higher-order relations. We first introduce a taxonomy that distinguishes scalable geometric features with direct 2D measurements (e.g., points and lines), from groups encoding higher-order relations (e.g., coplanarity, parallelism, etc.), where we show that groups can be modeled as camera-like entities within the bundle adjustment framework. Building on this formulation, we propose that both group constraints and cross-feature relations (i.e., point-line associations) can be expressed through 2D reprojection measurements. By formulating group-induced and cross-feature reprojection errors, we preserve the sparsity structure of classical point-based BA under Schur elimination, while avoiding direct 3D regularization that degrades the conditioning and stability. Experiments on both real-world and synthetic datasets demonstrate runtime performance comparable to classical point-only bundle adjustment, while producing significantly richer 3D structures and improved geometric accuracy.
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All authors Shaohui Liu, Rémi Pautrat, Daniel Barath, Richard Hartley, Viktor Larsson, Marc Pollefeys

Computer Vision

The Blind Spot in 2D Infants' Pose Estimation:Robust Learning from Noisy Annotations

Noisy annotations pose a significant challenge for supervised deep learning, as neural networks rely on large-scale, high-quality labeled data whose corruption can severely impair model performance. Although robustness to label noise has been extensively studied for classification tasks, it remains relatively underexplored in Pose Estimation (PE). This limitation becomes critical in clinical contexts, including neonatology, where PE of preterm infants is used to support the assessment of spontaneous motility, a key indicator of neurodevelopmental trajectories. In such settings, infants' images labeling is further hindered by visual challenges (e.g., keypoint self-occlusions, caregiver interference), making the annotation process inherently susceptible to errors. To tackle noisy annotations in PE, we introduce REliable keypoint selection via Memory of traINing Dynamics (REMIND), a clustering-based keypoint-selection strategy that exploits keypoint-wise training dynamics to identify noisy labels without assuming any prior knowledge of the noise distribution, thus enabling noise-free model training. When evaluated on the proprietary NeoPose dataset, comprising 46 videos of 46 preterm infants recorded in real clinical settings, REMIND correctly identifies noisy annotations across multiple corruption scenarios, achieving up to 93% Area Under the Curve (AUC) with three different PE architectures used in the relevant literature. To our knowledge, this is the first study to explicitly address label noise in preterm infants' PE, paving the way for the design of trustworthy learning-based algorithms for infants'monitoring support when data quality cannot be guaranteed.
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All authors Emanuele Cardinale, Marco Proietti, Alessandro Cacciatore, Maria Francesca Spadea, Lucia Migliorelli, Sara Moccia

Computer Vision

Catalogue Photography as a Cold Start: Toward Deployable Rotary Milling Tool Recognition

Verifying that manufactured batches of rotary milling tools, also known as carbide burrs, conform to production order sheets remains a largely manual and error-prone quality assurance task. Automating this process with computer vision faces a critical cold-start constraint since no labelled imagery from the deployment environment is available, leaving manufacturer catalogue photography as the sole source of supervision. We investigate how far catalogue supervision can support an industrial recognition pipeline under domain shift, explicitly measuring the gap between catalogue separability and performance on held-out field photographs. Our findings reveal three key insights. First, off-the-shelf frozen feature extractors do not reliably separate the two task attributes, head shape and tooth profile, motivating targeted representation learning. Second, metric learning produces near-perfect unsupervised cluster discovery on catalogue images (adjusted Rand index 0.94–0.97), yet on field photographs under half of the accuracy gained from training survives. Third, the largest transfer gains do not come from model scale or representation complexity, but from simple changes that reduce domain sensitivity: converting images to grayscale (+0.22) and constraining retrieval against the known order sheet (+0.11). We therefore treat catalogue photography as a useful cold start rather than a deployment-ready training domain, and provide empirical baselines and an evaluation protocol for catalogue-to-field transfer in precision tool manufacturing.
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All authors Abilash Philip Madavath, Chandra Yuvesh Aubeeluck, Augustin Raju, Nicolas Pyschny, Felix Hackelöer, Florian Zwanzig

Computer Vision

IchthyoNoma: Nomenclature and Context Sensitivity of Zero-Shot Biological Vision–Language Models for Bangladeshi Freshwater Fish Recognition

Zero-shot vision-language models (VLMs) are increasingly used as training-free species recognizers, but reported accuracy can reflect more than visual species knowledge. We audit CLIP, BioCLIP, BioCLIP2, and a multilingual Jina CLIP v2 control on seven freshwater-fish categories from two Bangladeshi sources (10,321 images). BioCLIP2 reaches 72.36% on BFF-15 with English common names and 68.91% on SylFishBD with scientific names, versus 25.15% and 14.40% for generic CLIP. BioCLIP2 Bengali prompts are near chance in balanced accuracy (14.22-14.29%); Jina partially recovers Bengali discrimination to 21.89% and 16.36%, but bare Bengali names return to 14.29% on both sources. Paired SylFishBD interventions show no significant weak-blur effect, modest losses from stronger blur/gray masking, a larger white-mask artifact, and strong species dependence. Zero-shot biological VLM scores therefore jointly reflect biological specialization, multilingual alignment, nomenclature, prompt formulation, and context.
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Computer Vision

Sharpening the Ensemble: An SSIM-Aligned Residual Refiner for Brain-MRI Inpainting Post-Processing

Brain-MRI inpainting replaces a masked region of a scan with synthesized, anatomically plausible healthy tissue, so that analysis tools built for healthy brains can be applied to images they would otherwise reject. On the BraTS local-synthesis benchmark, which ranks submissions on the structural similarity index (SSIM), the peak signal-to-noise ratio, and the mean squared error (MSE) jointly, the strongest recent models are accurate, but several report blurry synthesized regions and attribute this to the mean-seeking behavior of the $\ell_1$ and MSE terms in their training losses. We address this in post-processing, forming a deep ensemble of the two co-first-place 2025 models and training a lightweight residual refiner on the ensemble's own outputs under an $\ell_1$ loss augmented with a structural-similarity term whose weight $\lambda$ we vary. At a moderate $\lambda$ the refiner improves SSIM over the ensemble, from $0.8767$ to $0.8780$ on a held-out reproduction of the official scorer and from $0.8555$ to $0.8572$ on the official validation leaderboard, with essentially no change in MSE. The gain is small but consistent, improving $62.6\%$ of the held-out cases with a signed-rank $p=2.2\times10^{-7}$, whereas over-weighting the structural term reverses it. Two ablations bound the effect. Adding any third model to the two-model ensemble degrades it, and classical unsharp masking fails to improve SSIM at any strength (best $0.8765$ against $0.8767$), so the gain reflects learned rather than indiscriminate sharpening. The result is a cheap, reproducible post-processing stage that improves an already strong ensemble without any large-scale retraining.
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