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Tuesday 12 May

Computer Vision · Cross-listed from q-bio.NC

Perceived face similarity reflects inverse-generative and naturalistic discriminative objectives

The perceptual representations supporting our ability to recognize faces remain a computational mystery. Deep neural networks offer mechanistic hypotheses for human face perception, but theoretically distinct models often make indistinguishable representational predictions for randomly sampled faces. To expose diagnostic differences among these hypotheses, we compared six neural network models sharing an architecture but trained on distinct tasks, using face pairs optimized to elicit contrasting model predictions ("controversial" pairs) alongside randomly sampled pairs. We tested model predictions against face-dissimilarity judgments from 864 human participants across stimulus sets differing in realism and pose variation. Models prioritizing high-level, invariant structures (trained via inverse rendering, face identification, or object classification) most robustly matched human judgments. Furthermore, models trained on natural images typically outperformed synthetic-trained counterparts. Together, these findings suggest that human face perception is shaped by mechanisms that infer latent causes of facial appearance, discount nuisance variation, and are tuned by natural image statistics.
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All authors Wenxuan Guo, Heiko H. Schütt, Kamila Maria Jozwik, Katherine R. Storrs, Nikolaus Kriegeskorte, Tal Golan

Computer Vision

A Data Efficiency Study of Synthetic Fog for Object Detection Using the Clear2Fog Pipeline

Object detection in adverse weather is critical for the safety of autonomous vehicles; however, the scarcity of labelled, real-world foggy data remains a significant bottleneck. In this paper, we propose Clear2Fog (C2F), an end-to-end, physics-based pipeline that simulates fog for clear-weather datasets under a unified camera and LiDAR framework. C2F combines monocular depth estimation with a novel atmospheric light estimation method to improve the physical consistency of synthetic fog generation while reducing structural artefacts and chromatic biases observed in existing frameworks. Utilising a training set of 270,000 images from the Waymo Open Dataset, we conduct an extensive data efficiency study to investigate whether environmental diversity can reduce dataset scale requirements and improve model generalisation under varying fog conditions. Our findings reveal that models trained on mixed-density fog datasets at 75% scale achieve performance that is not statistically different from those trained on fixed-density datasets at 100% scale, reducing synthetic training data requirements by 25%. We observe that this efficiency trend is consistent across two representative detector architectures. Furthermore, we investigate the sim-to-real transfer by using C2F-generated data as a pre-training foundation before fine-tuning on real-world fog data. We demonstrate that, within the evaluated settings, a relative 10x increase in the default fine-tuning learning rate reduces the negative transfer caused by standard fine-tuning, resulting in an absolute increase of up to 0.0117 mAP beyond the real-only baseline. Overall, this work demonstrates the value of diverse synthetic fog as a pre-training tool for real-world adaptation.
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Computer Vision

TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking

Dense 3D tracking from monocular video is fundamental to dynamic scene understanding. While recent 3D foundation models provide reliable per-frame geometry, recovering object motion in this geometry remains challenging and benefits from strong motion priors learned from real-world videos. Existing 3D trackers either follow iterative paradigms trained from scratch on synthetic data or fine-tune 3D reconstruction models learned from static multi-view images, both lacking real-world motion priors. Pre-trained video diffusion transformers (video DiTs) offer rich spatio-temporal priors from internet-scale videos, making them a promising foundation for 3D tracking. However, their frame-anchored formulation, which generates each frame's content, is fundamentally mismatched with reference-anchored dense 3D tracking, which must follow the same physical points from a reference frame across time. We present TrackCraft3R, the first method to repurpose a video DiT as a feed-forward dense 3D tracker. Given a monocular video and its frame-anchored reconstruction pointmap, TrackCraft3R predicts a reference-anchored tracking pointmap that follows every pixel of the first frame across time in a single forward pass, along with its visibility. We achieve this through two designs: (i) a dual-latent representation that uses per-frame geometry latents and reference-anchored track latents as dense queries, and (ii) temporal RoPE alignment, which specifies the target timestamp of each track latent. Together, these designs convert the per-frame generative paradigm of video DiTs into a reference-anchored tracking formulation with LoRA fine-tuning. TrackCraft3R achieves state-of-the-art performance on standard sparse and dense 3D tracking benchmarks, while running 1.3x faster and using 4.6x less peak memory than the strongest prior method. We further demonstrate robustness to large motions and long videos.
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All authors Jisu Nam, Jahyeok Koo, Soowon Son, Jaewoo Jung, Honggyu An, Junhwa Hur, Seungryong Kim

Computer Vision

3D Primitives are a Spatial Language for VLMs

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at simpler spatial questions on the same image. We show that 3D geometric primitives (cubes, spheres, cylinders, expressed in executable code) serve as a powerful intermediate representation for spatial understanding, and exploit this through three contributions. First, we introduce \textbf{SpatialBabel}, a benchmark evaluating fourteen VLMs on primitive-based 3D scene reconstruction across six scene-code languages (programming languages and declarative formats for 3D primitive scenes), revealing that a single model's object-detection F1 can vary by up to $5.7\times$ across languages. Second, we propose Code-CoT (Code Chain-of-Thought), a training-free inference strategy that routes spatial reasoning through primitive-based code generation. Code-CoT lifts the SpatialBabel-QA-Score by up to $+6.4$% on primitive scenes and real-photo CV-Bench-3D accuracy by $+5.0$% for VLMs with strong coding capabilities. Third, we propose \textbf{S$^{3}$-FT} (Self-Supervised Spatial Fine-Tuning), which self-supervisedly distills primitive spatial knowledge into general visual reasoning by parsing the model's own Three.js primitive-reconstructions into structured annotations and fine-tuning on the result, with no human labels and no teacher model. Training on primitive images alone, S$^3$-FT improves Qwen3-VL-8B by $+4.6$ to $+8.6$% on SpatialBabel-Primitive-QA, $+9.7$% on CV-Bench-2D, and $+17$% on HallusionBench; the recipe transfers across model families. These results establish geometric primitives in code as both a diagnostic and a transferable spatial vocabulary for VLMs. We will release all artifacts upon publication.
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All authors Junze Liu, Kun Qian, Florian Dubost, Kai Zhong, Arvind Srinivasan, Nan Chen, Anping Wang, Sam Zhang, Alejandro Mottini, Qingjun Cui, Tian Wang

Computer Vision · Cross-listed from eess.IV

Are Compact Rationales Free? Measuring Tile Selection Headroom in Frozen WSI-MIL

Whole-slide image (WSI) multiple instance learning (MIL) classifiers can achieve strong slide-level AUC while leaving the full-bag prediction opaque. Attention scores are widely reused as post-hoc explanations, but high attention can reflect aggregation preference rather than a compact, model-sufficient rationale. We study post-hoc rationale highlighting for frozen WSI-MIL: given a trained classifier, can its slide-level prediction be recovered from a compact, output-consistent tile subset without retraining the backbone? We instantiate this with Finding Optimal Contextual Instances (FOCI), a lightweight rationale-readout layer over a frozen MIL backbone. FOCI is trained with model-output sufficiency and exclusion objectives over keep/drop tile subsets, evaluated with an insertion-style Sequential Reveal Protocol (SRP) adapted to WSI-MIL, and summarized by the Selection Headroom Index (SHI). Across three WSI benchmarks and seven MIL backbones, FOCI reveals that compact rationales are selection-headroom dependent: transformer and multi-branch attention aggregators can admit compact rationales, near-minimal attention-pooling baselines enter a selection-saturation regime, and hard-selection backbones can conflict with an external readout. For TransMIL, relative to its documented CLS-proxy ranking, FOCI reduces the Minimum Sufficient K (MSK) tile count by 32-56% across benchmarks, while ACMIL+FOCI attains the highest mean SHI (+0.465). Deletion-based perturbation and selected-only downstream evaluation provide complementary checks. These results position FOCI as a model-level interpretability and audit layer: selected tiles are not claims of clinical or pathologist-level diagnostic sufficiency, but candidate rationales that offer a compact, reviewable view of when a frozen MIL prediction can be localized to a small output-consistent subset.
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All authors Hyun Do Jung, Jungwon Choi, Soojung Choi, Yujin Oh, Hwiyoung Kim

Computer Vision

DistractMIA: Black-Box Membership Inference on Vision-Language Models via Semantic Distraction

Vision-language models (VLMs) are trained on large-scale image-text corpora that may contain private, copyrighted, or otherwise sensitive data, motivating membership inference as a tool for training-data auditing. This is especially challenging for deployed VLMs, where auditors typically observe only generated textual responses. Existing VLM membership inference attacks either rely on probability-level signals unavailable in such settings, or use mask-based semantic prediction tasks whose effectiveness depends on object-centric visual assumptions. To address these limitations, we propose DistractMIA, an output-only black-box framework based on semantic distraction. Rather than removing visual evidence, DistractMIA preserves the original image, inserts a known semantic distractor, and measures how generated responses change. This design is motivated by the intuition that member samples remain more anchored to the original image semantics, while non-member samples are more easily redirected toward the distractor. To make this signal reliable, DistractMIA calibrates distractor configurations on a reference set and derives membership scores from repeated textual generations, capturing response stability and distractor uptake without accessing logits, probabilities, or hidden states. Experiments across multiple VLMs and benchmarks show that DistractMIA consistently outperforms both output-only and stronger-access baselines. Its performance on a medical benchmark further demonstrates applicability beyond object-centric natural images.
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Computer Vision

Improving Diffusion Posterior Samplers with Lagged Temporal Corrections for Image Restoration

Diffusion-based posterior sampling (PS) is a leading framework for imaging inverse problems, combining learned priors with measurement constraints. Yet, its standard formulations rely on instantaneous data-consistent estimates, which induce temporal variability in the reverse dynamics. We reinterpret PS from a dynamical perspective, showing that the standard PS update corresponds to a first-order discretization of the diffusion dynamics plus a residual correction capturing the mismatch between the denoised prediction and the data-consistent estimate. A second-order discretization, however, naturally introduces a temporal correction based on the variation of consecutive estimates. Building on this, we propose LAMP, combining the second-order update with the residual correction characterizing a PS technique. LAMP thus inherits a lagged temporal correction, and it can be implemented as a modular plug-in over the PS backbone. We show that LAMP preserves the structure of a posterior sampler, and we perform a one-step risk analysis to characterize when LAMP improves the reverse transition via a bias-variance trade-off. Experiments across multiple imaging tasks demonstrate consistent improvements over strong baselines such as DiffPIR and DDRM, without increasing the number of denoising evaluations.
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All authors Davide Evangelista, Elena Morotti, Francesco Pivi, Maurizio Gabbrielli

Computer Vision

VideoSEAL: Mitigating Evidence Misalignment in Agentic Long Video Understanding by Decoupling Answer Authority

Long video question answering requires locating sparse, time-scattered visual evidence within highly redundant content. Although current MLLMs perform well on short videos, long videos introduce long-horizon search and verification, which often necessitates multi-turn, agentic interaction. We show that existing LVU agents can exhibit "evidence misalignment": they produce correct answers that are not supported by the retrieved or inspected evidence. To characterize this failure, we introduce two diagnostics (temporal groundedness and semantic groundedness) and use them to reveal two pressures that amplify misalignment: prompt pressure from shared-context saturation at inference time and reward pressure from outcome-only optimization during training. These findings point to a structural root cause: the coupled agent paradigm conflates long-horizon planning with answer authority. We therefore propose the decoupled planner-inspector framework, which separates planning from answer authority and gates final answering on pixel-level verification. Across four long-video benchmarks, our framework improves both answer accuracy and evidence alignment, achieving 55.1% on LVBench and 62.0% on LongVideoBench while producing interpretable search trajectories. Moreover, the decoupled architecture scales consistently with increased search budgets and supports plug-and-play upgrades of the MLLM backbone without retraining the planner. Code and models are available at https://github.com/Echochef/VideoSEAL.
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All authors Chenhao Qiu, Yechao Zhang, Xin Luo, Shien Song, Xusheng Liu

Computer Vision

M3Net: A Macro-to-Meso-to-Micro Clinical-inspired Hierarchical 3D Network for Pulmonary Nodule Classification

The accurate classification of benign and malignant pulmonary nodules in CT scans is critical for early lung cancer screening, yet remains challenging due to the multi-scale and heterogeneous nature of pulmonary nodules. While deep learning offers potential for auxiliary diagnosis, most existing models act as "black boxes", lacking the transparency and explainability required for trustworthy clinical integration. To address this issue, we propose M3Net, a novel 3D network for pulmonary nodule classification inspired by the hierarchical diagnostic workflow of radiologists, which integrates multi-scale contextual information from fine-grained structures to global anatomical relationships. Our framework constructs a progressive multi-scale input, from fine-grained nodule structures to local semantics and global spatial relationships. M3Net employs scale-specific encoders and ensures cross-scale semantic consistency through latent space projection and mutual information maximization. Extensive experiments on the public LIDC-IDRI dataset and a self-collected clinical dataset (USTC-FHLN) demonstrate that our method achieves state-of-the-art performance, with accuracies of 86.96% and 84.24% respectively, outperforming the best baseline by 3.26% and 2.17%. The results validate that M3Net provides a more robust and clinically relevant solution for pulmonary nodule classification. The code is available at https://github.com/jylEcho/M3-Net.
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All authors Jinyue Li, Yuzhou Yu, Jingjing Yang, Meng Fu, Yani Zhang, Shuyao He, Dianlong Ge, Xin Ning, Yannan Chu, Qiankun Li

Computer Vision

Coherence-Guided Pyramid Self-Contrastive Disentanglement for Ultrasound Imaging via Single-Shot Test-Time Training

The inherent electronic noise, side lobes, and speckle noise complicate clinical interpretation of ultrasound images. Conventional denoising methods rely on explicit noise assumptions that may underperform in composite noise conditions. Learning-based methods are usually pretrained in a limited image domain and face inevitable domain shift in complex in vivo environments. This study proposes a computational ultrasound imaging pipeline with a Pyramid Self-Contrastive Disentanglement (PSCD) model. We generalize the explicit IQ signal coherence to a learnable latent space and formulate it as a contrastive critic to implicitly disentangle the received IQ signals into a coherent anatomy space and an incoherent noise space. Clean IQ signals for B-mode image formation are estimated from the anatomy space exclusively. We first apply PSCD to synthetic aperture ultrasound, where an Aperture-to-Aperture proxy task constrains the selective reconstruction in dual domains. This framework can be trained at test time using single-shot imaging data. Simulation experiments, including noise levels from 0 to 30 dB with simple to complex geometries, demonstrated improvements of 69.3$\%$ in SNR and 34.4$\%$ in CNR. The in vivo experiments, including human hearts in six echocardiographic views and other abdominal organs, showed 84.8$\%$ SNR and 25.7$\%$ CNR gains using only two apertures. Our PSCD also achieved higher image resolution and boundary sharpness, while preserving the high-frequency details. It can naturally generalize to other ultrasound imaging pipelines involving multiple transmit-receive events, enabling precise anatomical visualization without domain shift and pretraining costs.
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All authors Jiajing Zhang, Bingze Dai, Xi Zhang, Yue Xu, Wei-Ning Lee

Computer Vision · Cross-listed from eess.IV

Uncovering Latent Pathological Signatures in Pulmonary CT via Cross-Window Knowledge Distillation

Multi-window CT imaging captures complementary pathological information across anatomical structures of differing densities, yet existing deep learning methods fuse representations only at later stages, missing cross-density interactions. We propose a cross-window knowledge distillation framework in which student encoders learn latent clinical priors from a teacher trained on the most informative window. Evaluated retrospectively on three cohorts - COPD-CT-DF (n=719), RSNA PE (n=1,433), and an in-house CTEPD dataset (n=161) - distillation improved per-window AUC by 10.1-16.5 percentage points on COPD-CT-DF (0.75-0.81 to 0.90-0.94; all P<0.001), with ensemble AUC reaching 0.9960. Similar gains were observed on RSNA PE (0.80-0.83 to 0.90-0.92) and CTEPD (AUC 0.7481 vs. 0.6264). Cross-window distillation internalises pathological signatures invisible to supervised approaches, offering a generalisable solution for multi-window pulmonary CT analysis.
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All authors Bo Peng, Wujian Xu, Kun Wang, Ximing Liao, Na Wang, Daqian Shi, Tian Li, Jing Gao, Johan Thygesen, Yingqun Ji, Honghan Wu

Computer Vision

Covering Human Action Space for Computer Use: Data Synthesis and Benchmark

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models suggests a long-tail pattern in GUI operations, where a relatively small fraction of complex and diverse interactions accounts for a disproportionate share of task failures. We hypothesize that this issue largely stems from the scarcity of data for complex interactions. To address this problem, we propose a new benchmark CUActSpot for evaluating models' capabilities on complex interactions across five modalities: GUI, text, table, canvas, and natural image, as well as a variety of actions (click, drag, draw, etc.), covering a broader range of interaction types than prior click-centric benchmarks that focus mainly on GUI widgets. We also design a renderer-based data-synthesis pipeline: scenes are automatically generated for each modality, screenshots and element coordinates are recorded, and an LLM produces matching instructions and action traces. After training on this corpus, our Phi-Ground-Any-4B outperforms open-source models with fewer than 32B parameters. We will release our benchmark, data, code, and models at https://github.com/microsoft/Phi-Ground.git
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All authors Miaosen Zhang, Xiaohan Zhao, Zhihong Tan, Zhou Huoshen, Yijia Fan, Yifan Yang, Kai Qiu, Bei Liu, Justin Wagle, Chenzhong Yin, Mingxi Cheng, Ji Li, Qi Dai, Chong Luo, Xu Yang, Xin Geng, Baining Guo

Computer Vision

SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture

Recent large vision-language models (VLMs) remain fundamentally constrained by a persistent dichotomy: understanding and generation are treated as distinct problems, leading to fragmented architectures, cascaded pipelines, and misaligned representation spaces. We argue that this divide is not merely an engineering artifact, but a structural limitation that hinders the emergence of native multimodal intelligence. Hence, we introduce SenseNova-U1, a native unified multimodal paradigm built upon NEO-unify, in which understanding and generation evolve as synergistic views of a single underlying process. We launch two native unified variants, SenseNova-U1-8B-MoT and SenseNova-U1-A3B-MoT, built on dense (8B) and mixture-of-experts (30B-A3B) understanding baselines, respectively. Designed from first principles, they rival top-tier understanding-only VLMs across text understanding, vision-language perception, knowledge reasoning, agentic decision-making, and spatial intelligence. Meanwhile, they deliver strong semantic consistency and visual fidelity, excelling in conventional or knowledge-intensive any-to-image (X2I) synthesis, complex text-rich infographic generation, and interleaved vision-language generation, with or without think patterns. Beyond performance, we show detailed model design, data preprocessing, pre-/post-training, and inference strategies to support community research. Last but not least, preliminary evidence demonstrates that our models extend beyond perception and generation, performing strongly in vision-language-action (VLA) and world model (WM) scenarios. This points toward a broader roadmap where models do not translate between modalities, but think and act across them in a native manner. Multimodal AI is no longer about connecting separate systems, but about building a unified one and trusting the necessary capabilities to emerge from within.
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All authors Haiwen Diao, Penghao Wu, Hanming Deng, Jiahao Wang, Shihao Bai, Silei Wu, Weichen Fan, Wenjie Ye, Wenwen Tong, Xiangyu Fan, Yan Li, Yubo Wang, Zhijie Cao, Zhiqian Lin, Zhitao Yang, Zhongang Cai, Yuwei Niu, Yue Zhu, Bo Liu, Chengguang Lv, Haojia Yu, Haozhe Xie, Hongli Wang, Jianan Fan, Jiaqi Li, Jiefan Lu, Jingcheng Ni, Junxiang Xu, Kaihuan Liang, Lianqiang Shi, Linjun Dai, Linyan Wang, Oscar Qian, Peng Gao, Pengfei Liu, Qingping Sun, Rui Shen, Ruisi Wang, Shengnan Ma, Shuang Yang, Siyi Xie, Siying Li, Tianbo Zhong, Xiangli Kong, Xuanke Shi, Yang Gao, Yongqiang Yao, Yves Wang, Zhengqi Bai, Zhengyu Lin, Zixin Yin, Wenxiu Sun, Ruihao Gong, Quan Wang, Lewei Lu, Lei Yang, Ziwei Liu, Dahua Lin

Computer Vision

EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera

Reconstructing the absolute 3D pose and shape of the hands from the user's viewpoint using a single head-mounted camera is crucial for practical egocentric interaction in AR/VR, telepresence, and hand-centric manipulation tasks, where sensing must remain compact and unobtrusive. While monocular RGB methods have made progress, they remain constrained by depth-scale ambiguity and struggle to generalize across the diverse optical configurations of head-mounted devices. As a result, models typically require extensive training on device-specific datasets, which are costly and laborious to acquire. This paper addresses these challenges by introducing EgoForce, a monocular 3D hand reconstruction framework that recovers robust, absolute 3D hand pose and its position from the user's (camera-space) viewpoint. EgoForce operates across fisheye, perspective, and distorted wide-FOV camera models using a single unified network. Our approach combines a differentiable forearm representation that stabilizes hand pose, a unified arm-hand transformer that predicts both hand and forearm geometry from a single egocentric view, mitigating depth-scale ambiguity, and a ray space closed-form solver that enables absolute 3D pose recovery across diverse head-mounted camera models. Experiments on three egocentric benchmarks show that EgoForce achieves state-of-the-art 3D accuracy, reducing camera-space MPJPE by up to 28% on the HOT3D dataset compared to prior methods and maintaining consistent performance across camera configurations. For more details, visit the project page at https://dfki-av.github.io/EgoForce.
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All authors Christen Millerdurai, Shaoxiang Wang, Yaxu Xie, Vladislav Golyanik, Didier Stricker, Alain Pagani

Computer Vision

From Web to Pixels: Bringing Agentic Search into Visual Perception

Visual perception connects high-level semantic understanding to pixel-level perception, but most existing settings assume that the decisive evidence for identifying a target is already in the image or frozen model knowledge. We study a more practical yet harder open-world case where a visible object must first be resolved from external facts, recent events, long-tail entities, or multi-hop relations before it can be localized. We formalize this challenge as Perception Deep Research and introduce WebEye, an object-anchored benchmark with verifiable evidence, knowledge-intensive queries, precise box/mask annotations, and three task views: Search-based Grounding, Search-based Segmentation, and Search-based VQA. WebEyes contains 120 images, 473 annotated object instances, 645 unique QA pairs, and 1,927 task samples. We further propose Pixel-Searcher, an agentic search-to-pixel workflow that resolves hidden target identities and binds them to boxes, masks, or grounded answers. Experiments show that Pixel-Searcher achieves the strongest open-source performance across all three task views, while failures mainly arise from evidence acquisition, identity resolution, and visual instance binding.
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All authors Bokang Yang, Xinyi Sun, Kaituo Feng, Xingping Dong, Dongming Wu, Xiangyu Yue

Computer Vision

CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives

Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot boundaries. Existing autoregressive models often struggle in this setting. Trained primarily for short-horizon continuation, they treat long sequences as extended single shots, inevitably suffering from motion stagnation and semantic drift during long rollouts. To bridge this gap, we introduce CausalCine, an interactive autoregressive framework that transforms multi-shot video generation into an online directing process. CausalCine generates causally across shot changes, accepts dynamic prompts on the fly, and reuses context without regenerating previous shots. To achieve this, we first train a causal base model on native multi-shot sequences to learn complex shot transitions prior to acceleration. We then propose Content-Aware Memory Routing (CAMR), which dynamically retrieves historical KV entries according to attention-based relevance scores rather than temporal proximity, preserving cross-shot coherence under bounded active memory. Finally, we distill the causal base model into a few-step generator for real-time interactive generation. Extensive experiments demonstrate that CausalCine significantly outperforms autoregressive baselines and approaches the capability of bidirectional models while unlocking the streaming interactivity of causal generation. Demo available at https://yihao-meng.github.io/CausalCine/
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All authors Yihao Meng, Zichen Liu, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Yue Yu, Hanlin Wang, Haobo Li, Jiapeng Zhu, Yanhong Zeng, Xing Zhu, Yujun Shen, Qifeng Chen, Huamin Qu

Computer Vision

AlphaGRPO: Unlocking Self-Reflective Multimodal Generation in UMMs via Decompositional Verifiable Reward

In this paper, we propose AlphaGRPO, a novel framework that applies Group Relative Policy Optimization (GRPO) to AR-Diffusion Unified Multimodal Models (UMMs) to enhance multimodal generation capabilities without an additional cold-start stage. Our approach unlocks the model's intrinsic potential to perform advanced reasoning tasks: Reasoning Text-to-Image Generation, where the model actively infers implicit user intents, and Self-Reflective Refinement, where it autonomously diagnoses and corrects misalignments in generated outputs. To address the challenge of providing stable supervision for real-world multimodal generation, we introduce the Decompositional Verifiable Reward (DVReward). Unlike holistic scalar rewards, DVReward utilizes an LLM to decompose complex user requests into atomic, verifiable semantic and quality questions, which are then evaluated by a general MLLM to provide reliable and interpretable feedback. Extensive experiments demonstrate that AlphaGRPO yields robust improvements across multimodal generation benchmarks, including GenEval, TIIF-Bench, DPG-Bench and WISE, while also achieving significant gains in editing tasks on GEdit without training on editing tasks. These results validate that our self-reflective reinforcement approach effectively leverages inherent understanding to guide high-fidelity generation. Project page: https://huangrh99.github.io/AlphaGRPO/
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All authors Runhui Huang, Jie Wu, Rui Yang, Zhe Liu, Hengshuang Zhao

Computer Vision

Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction

Surface reconstruction with differentiable rendering has achieved impressive performance in recent years, yet the pervasive photometric ambiguities have strictly bottlenecked existing approaches. This paper presents AmbiSuR, a framework that explores an intrinsic solution upon Gaussian Splatting for the photometric ambiguity-robust surface 3D reconstruction with high performance. Starting by revisiting the foundation, our investigation uncovers two built-in primitive-wise ambiguities in representation, while revealing an intrinsic potential for ambiguity self-indication in Gaussian Splatting. Stemming from these, a photometric disambiguation is first introduced, constraining ill-posed geometry solution for definite surface formation. Then, we propose an ambiguity indication module that unleashes the self-indication potential to identify and further guide correcting underconstrained reconstructions. Extensive experiments demonstrate our superior surface reconstructions compared to existing methods across various challenging scenarios, excelling in broad compatibility. Project: https://fictionarry.github.io/AmbiSuR-Proj/ .
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All authors Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, Xiaohan Yu, Lin Gu, Gim Hee Lee

Computer Vision

Do Vision Transformers Need All-to-All Attention? Global Communication Through Elastic Learned Cores

Vision Transformers (ViTs) learn rich visual-semantic representations through all-to-all self-attention among patch tokens. However, this design implicitly assumes that direct pairwise patch interactions are necessary for effective representation learning. In this work, we challenge this assumption and show that representations supporting both global recognition and dense prediction can be learned without direct patch-to-patch interaction. We propose VECA (Visual Elastic-Core Attention), a vision transformer with core-periphery structured attention mediated by a small set of learned cores. Patch tokens exchange global information exclusively through these cores, while the full set of dense patches are preserved and iteratively updated across layers. This reduces attention complexity from $O(N^2)$ to $O(N)$, linear in the number of patches $N$ for a fixed core budget $C$. Unlike prior latent-token cross-attention architectures, VECA facilitates sparse global communication without compressing the spatial representation itself. Nested training along the core axis further enables a single model to elastically trade off computation and accuracy at inference time without retraining. Across image classification and dense prediction tasks, VECA remains competitive with full-attention backbones and outperforms the evaluated linear-complexity alternatives on most benchmarks. Moreover, without explicit supervision, these cores develop semantically organized structures that support object-label transfer across video frames. These results show that effective visual representations can be learned without direct all-to-all patch interaction.
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All authors Alan Z. Song, Yinjie Chen, Mu Nan, Deva Ramanan, Michael J. Tarr, Andrew F. Luo

Computer Vision

OmniNFT: Modality-wise Omni Diffusion Reinforcement for Joint Audio-Video Generation

Recent advances in joint audio-video generation have been remarkable, yet real-world applications demand strong per-modality fidelity, cross-modal alignment, and fine-grained synchronization. Reinforcement Learning (RL) offers a promising paradigm, but its extension to multi-objective and multi-modal joint audio-video generation remains unexplored. Notably, our in-depth analysis first reveals that the primary obstacles to applying RL in this stem from: (i) multi-objective advantages inconsistency, where the advantages of multimodal outputs are not always consistent within a group; (ii) multi-modal gradients imbalance, where video-branch gradients leak into shallow audio layers responsible for intra-modal generation; (iii) uniform credit assignment, where fine-grained cross-modal alignment regions fail to get efficient exploration. These shortcomings suggest that vanilla RL fine-tuning strategy with a single global advantage often leads to suboptimal results. To address these challenges, we propose OmniNFT, a novel modality-aware online diffusion RL framework with three key innovations: (1) Modality-wise advantage routing, which routes independent per-reward advantages to their respective modality generation branches. (2) Layer-wise gradient surgery, which selectively detaches video-branch gradients on shallow audio layers while retaining those for cross-modal interaction layers. (3) Region-wise loss reweighting, which modulates policy optimization toward critical regions related to audio-video synchronization and fine-grained alignment. Extensive experiments on JavisBench and VBench with the LTX-2 backbone demonstrate that OmniNFT achieves comprehensive improvements in audio and video perceptual quality, cross-modal alignment, and audio-video synchronization.
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All authors Guohui Zhang, XiaoXiao Ma, Jie Huang, Hang Xu, Hu Yu, Siming Fu, Yuming Li, Zeyue Xue, Lin Song, Haoyang Huang, Nan Duan, Feng Zhao

Computer Vision

FuTCR: Future-Targeted Contrast and Repulsion for Continual Panoptic Segmentation

Continual Panoptic Segmentation (CPS) requires methods that can quickly adapt to new categories over time. The nature of this dense prediction task means that training images may contain a mix of labeled and unlabeled objects. As nothing is known about these unlabeled objects a priori, existing methods often simply group any unlabeled pixel into a single "background" class during training. In effect, during training, they repeatedly tell the model that all the different background categories are the same (even when they aren't). This makes learning to identify different background categories as they are added challenging since these new categories may require using information the model was previously told was unimportant and ignored. Thus, we propose a Future-Targeted Contrastive and Repulsive (FuTCR) framework that addresses this limitation by restructuring representations before new classes are introduced. FuTCR first discovers confident future-like regions by grouping model-predicted masks whose pixels are consistently classified as background but exhibit non-background logits. Next, FuTCR applies pixel-to-region contrast to build coherent prototypes from these unlabeled regions, while simultaneously repelling background features away from known-class prototypes to explicitly reserve representational space for future categories. Experiments across six CPS settings and a range of dataset sizes show FuTCR improves relative new-class panoptic quality over the state-of-the-art by up to 28%, while preserving or improving base-class performance with gains up to 4%.
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All authors Nicholas Ikechukwu, Keanu Nichols, Deepti Ghadiyaram, Bryan A. Plummer

Computer Vision

LychSim: A Controllable and Interactive Simulation Framework for Vision Research

While self-supervised pretraining has reduced vision systems' reliance on synthetic data, simulation remains an indispensable tool for closed-loop optimization and rigorous out-of-distribution (OOD) evaluation. However, modern simulation platforms often present steep technical barriers, requiring extensive expertise in computer graphics and game development. In this work, we present LychSim, a highly controllable and interactive simulation framework built upon Unreal Engine 5 to bridge this gap. LychSim is built around three key designs: (1) a streamlined Python API that abstracts away underlying engine complexities; (2) a procedural data pipeline capable of generating diverse, high-fidelity environments with varying out-of-distribution (OOD) visual challenges, paired with rich 2D and 3D ground truths; and (3) a native integration of the Model Context Protocol (MCP) that transforms the simulator into a dynamic, closed-loop playground for reasoning agentic LLMs. We further annotate scene-level procedural rules and object-level pose alignments to enable semantically aligned 3D ground truths and automated scene modification. We demonstrate LychSim's capability across multiple downstream applications, including serving as a synthetic data engine, powering reinforcement learning-based adversarial examiners, and facilitating interactive, language-driven scene layout generation. To benefit the broader vision community, LychSim will be made publicly available, including full source code and various data annotations.
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All authors Wufei Ma, Chloe Wang, Siyi Chen, Jiawei Peng, Patrick Li, Alan Yuille

Computer Vision

3D Gaussian Splatting for Efficient Retrospective Dynamic Scene Novel View Synthesis with a Standardized Benchmark

Retrospective novel view synthesis (NVS) of dynamic scenes is fundamental to applications such as sports. Recent dynamic 3D Gaussian Splatting (3DGS) approaches introduce temporally coupled formulations to enforce motion coherence across time. In this paper, we argue that, in a synchronized multi-view (MV) setting typical of sports, the dynamic scene at each time step is already strongly geometrically constrained. We posit that the availability of calibrated, synchronized viewpoints provides sufficient spatial consistency, and therefore, explicit temporal coupling, or complex multi-body constraints seems unnecessary for retrospective NVS. To this end, we propose an approach tailored for synchronized MV dynamic scene. By initializing the SfM-derived point cloud at the start time and propagating optimized Gaussians over time, we show that efficient retrospective NVS can be achieved without imposing a temporal deformation constraint. Complementing our methodological contribution, we introduce a Dynamic MV dataset framework built on Blender for reproducible NeRF and 3DGS research. The framework generates high-quality, synchronized camera rigs and exports training-ready datasets in standard formats, eliminating inconsistencies in coordinate conventions and data pipelines. Using the framework, we construct a dynamic benchmark suite and evaluate representative NeRF and 3DGS approaches under controlled conditions. Together, we show that, under a synchronized MV setup, efficient retrospective dynamic scene NVS can be achieved using 3DGS. At the same time, the dataset-generation framework enables reproducible and principled benchmarking of dynamic NVS methods.
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Computer Vision

GaitProtector: Impersonation-Driven Gait De-Identification via Training-Free Diffusion Latent Optimization

Conventional gait de-identification methods often encounter an inherent trade-off: they either provide insufficient identity suppression or introduce spatiotemporal distortions that impede structure-sensitive downstream applications. We propose GaitProtector, an impersonation-driven gait de-identification framework that formulates privacy protection as a unified objective with two tightly coupled components: (i) obfuscation, which repels the protected gait from the source identity, and (ii) impersonation, which attracts it toward a selected target identity. The target identity serves as a semantic anchor that biases optimization toward structurally plausible gait patterns under the pretrained diffusion prior, helping preserve dominant body shape and motion dynamics. We instantiate this idea through a training-free diffusion latent optimization pipeline. Instead of retraining a generator for each dataset, we invert each input silhouette sequence into the latent trajectory of a pretrained 3D video diffusion model and iteratively optimize latent codes with a differentiable adversarial objective to synthesize protected gaits. Experiments on the CASIA-B dataset show that GaitProtector achieves a 56.7% impersonation success rate under black-box gait recognition and reduces Rank-1 identification accuracy from 89.6% to 15.0%, while maintaining favorable visual and temporal quality. We further evaluate downstream utility on the Scoliosis1K dataset, where diagnostic accuracy decreases only from 91.4% to 74.2%. To the best of our knowledge, this work is the first to leverage pretrained 3D diffusion priors in a training-free manner for silhouette-based gait de-identification.
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All authors Huiran Duan, Qian Zhou, Zhongliang Guo, Junhao Dong, Yuqi Li, Guoying Zhao, Yingli Tian

Computer Vision

AOI-SSL: Self-Supervised Framework for Efficient Segmentation of Wire-bonded Semiconductors In Optical Inspection

Segmentation models in automated optical inspection of wire-bonded semiconductors are typically device-specific and must be re-trained when new devices or distribution shifts appear. We introduce AOI-SSL, a training-efficient framework for semantic segmentation of wire-bonded semiconductors by combining small-domain self-supervised pre-training of vision transformers with in-context inference that minimizes the need of labeled examples. We pre-train SOTA self-supervised algorithms in a small industrial inspection dataset and find that Masked Autoencoders are the most effective in this small-data setting, improving downstream segmentation while reducing the labeled fine-tuning effort. We further introduce in-context, patch-level retrieval methods that predict masks directly from dense encoder embeddings with negligible additional training. We show that, in this setting, simple similarity-based retrieval performs on par with more complex attention-based aggregation used currently in the literature. Furthermore, our experiments demonstrate that self-supervised pre-training significantly improves segmentation quality compared to training from scratch and to ImageNet pre-trained backbones under a fixed fine-tuning computational budget. Finally, the results reveal that retrieval based segmentation outperforms fine-tuning when targeting single device images, allowing for near-instant adaptation to difficult samples.
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All authors Joaquín Figueira, Rob Van Gastel, Giacomo D'Amicantonio, Zhuoran Liu, Ioan Gabriel Bucur, Faysal Boughorbel, Egor Bondarev

Computer Vision

Beyond Localization: A Comprehensive Benchmark of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images

Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360 degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 QA pairs from 2,600 omnidirectional images across 26 indoor environments, organized into eight tasks under three cognitive groups— Perception, Spatial, and advanced PCSR. We evaluate 14 representative MLLMs and observe a substantial perception–reasoning gap: accuracy reaches 57.59% on Limited Field-of-View Reasoning (T7) but drops to 13.49%, 7.13%, and 0.64% on Relative Direction (T2), Egocentric Rotation (T4), and open-ended Compositional Directional Chains (T3), respectively. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR exhibits partial plasticity rather than being fully immutable. Still, these gains are task-selective, sensitive to reward design, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight meaningful yet bounded room for recovery under targeted optimization. Details and access are available at https://github.com/Caleb-ychen/PCSR-Benchmark.
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All authors Yuangong Chen, Wai Keung Wong, Jiaxing Li, Ioannis Patras, Xu Zheng

Computer Vision

GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction

3D Gaussian Splatting (3DGS) has emerged as a prominent paradigm for 3D reconstruction and novel view synthesis. However, it remains vulnerable to severe artifacts when trained under sparse-view constraints. While recent methods attempt to rectify artifacts in rendered views using image diffusion models, they typically rely on multi-view self-attention to retrieve information from reference images. We observe that this mechanism often fails when the rendered novel views output by 3DGS are heavily corrupted: damaged query features lead to erroneous cross-view retrieval, resulting in inconsistent rendering refinement. To address this, we propose GeoQuery, a geometry-guided diffusion framework that integrates generative priors with explicit geometric cues via a novel Geometry-guided Cross-view Attention (GCA) mechanism. First, by leveraging predicted depth maps and camera poses, we construct a geometry-induced correspondence field to sample reference features, forming a geometry-aligned proxy query that replaces the corrupted rendering features. Furthermore, we design a new cross-view feature aggregation pipeline, in which we restrict the cross-view attention to a local window around each proxy query to effectively retrieve useful features while suppressing spurious matches. GeoQuery can be seamlessly integrated into existing diffusion-based pipelines, enabling robust reconstruction even under extreme view sparsity. Extensive experiments on sparse-view novel view synthesis and rendering artifact removal demonstrate the effectiveness of our approach.
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All authors Xiao Cao, Yuze Li, Youmin Zhang, Jiayu Song, Cheng Yan, Wen Li, Lixin Duan

Computer Vision

SEMIR: Semantic Minor-Induced Representation Learning on Graphs for Visual Segmentation

Segmenting small and sparse structures in large-scale images is fundamentally constrained by voxel-level, lattice-bound computation and extreme class imbalance – dense, full-resolution inference scales poorly and forces most pipelines to rely on fixed regionization or downsampling, coupling computational cost to image resolution and attenuating boundary evidence precisely where minority structures are most informative. We introduce SEMIR (Semantic Minor-Induced Representation Learning), a representation framework that decouples inference from the native grid by learning a task-adapted, topology-preserving latent graph representation with exact decoding. SEMIR transforms the underlying grid graph into a compact, boundary-aligned graph minor through parameterized edge contraction, node deletion, and edge deletion, while preserving an exact lifting map from minor predictions to lattice labels. Minor construction is formalized as a few-shot structure learning problem that replaces hand-tuned preprocessing with a boundary-alignment objective: minor parameters are learned by maximizing agreement between predicted boundary elements and target-specific semantic edges under a boundary Dice criterion, and the induced minor is annotated with scale- and rotation-robust geometric and intensity descriptors and supports efficient region-level inference via message passing on a graph neural network (GNN) with relational edge features. We benchmark SEMIR on three tumor segmentation datasets – BraTS 2021, KiTS23, and LiTS – where targets exhibit high structural variability and distributional uncertainty. SEMIR yields consistent improvements in minority-structure Dice at practical runtime. More broadly, SEMIR establishes a framework for learning task-adapted, topology-preserving latent representations with exact decoding for high-resolution structured visual data.
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Computer Vision

Fast Image Super-Resolution via Consistency Rectified Flow

Diffusion models (DMs) have demonstrated remarkable success in real-world image super-resolution (SR), yet their reliance on time-consuming multi-step sampling largely hinders their practical applications. While recent efforts have introduced few- or single-step solutions, existing methods either inefficiently model the process from noisy input or fail to fully exploit iterative generative priors, compromising the fidelity and quality of the reconstructed images. To address this issue, we propose FlowSR, a novel approach that reformulates the SR problem as a rectified flow from low-resolution (LR) to high-resolution (HR) images. Our method leverages an improved consistency learning strategy to enable high-quality SR in a single step. Specifically, we refine the original consistency distillation process by incorporating HR regularization, ensuring that the learned SR flow not only enforces self-consistency but also converges precisely to the ground-truth HR target. Furthermore, we introduce a fast-slow scheduling strategy, where adjacent timesteps for consistency learning are sampled from two distinct schedulers: a fast scheduler with fewer timesteps to improve efficiency, and a slow scheduler with more timesteps to capture fine-grained texture details. Extensive experiments demonstrate that FlowSR achieves outstanding performance in both efficiency and image quality. Code: \href{https://github.com/jiaqixuac/FlowSR}{this https URL}.
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All authors Jiaqi Xu, Wenbo Li, Haoze Sun, Fan Li, Zhixin Wang, Long Peng, Jingjing Ren, Haoran Yang, Xiaowei Hu, Renjing Pei, Pheng-Ann Heng

Computer Vision

Fill the GAP: A Granular Alignment Paradigm for Visual Reasoning in Multimodal Large Language Models

Visual latent reasoning lets a multimodal large language model (MLLM) create intermediate visual evidence as continuous tokens, avoiding external tools or image generators. However, existing methods usually follow an output-as-input latent paradigm and yield unstable gains. We identify evidence for a feature-space mismatch that can contribute to this instability: dominant visual-latent models build on pre-norm MLLMs and reuse decoder hidden states as predicted latent inputs, even though these states occupy a substantially different norm regime from the input embeddings the model was trained to consume (Xie et al., 2025; Li et al., 2026; Team et al., 2026). This mismatch can make direct latent feedback unreliable. Motivated by this diagnosis, we propose GAP, a Granular Alignment Paradigm for visual latent modeling. GAP aligns visual latent reasoning at three levels: feature-level alignment maps decoder outputs into input-compatible visual latents through a lightweight PCA-aligned latent head; context-level alignment grounds latent targets with inspectable auxiliary visual supervision; and capacity-guided alignment assigns latent supervision selectively to examples where the base MLLM struggles. On Qwen2.5-VL 7B, the resulting model achieves the best mean aggregate perception and reasoning performance among our supervised variants. Inference-time intervention probing further suggests that generated latents provide task-relevant visual signal beyond merely adding token slots.
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All authors Yanting Miao, Yutao Sun, Dexin Wang, Mengyu Zhou, Pascal Poupart, Lei Lv, Qi Zhao, Li Wang, Hao Li, Xiaoxi Jiang, Guanjun Jiang