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Tuesday 21 April

Computer Vision

Visual Reasoning through Tool-supervised Reinforcement Learning

In this paper, we investigate the problem of how to effectively master tool-use to solve complex visual reasoning tasks for Multimodal Large Language Models. To achieve that, we propose a novel Tool-supervised Reinforcement Learning (ToolsRL) framework, with direct tool supervision for more effective tool-use learning. We focus on a series of simple, native, and interpretable visual tools, including zoom-in, rotate, flip, and draw point/line, whose tool supervision is easy to collect. A reinforcement learning curriculum is developed, where the first stage is solely optimized by a set of well motivated tool-specific rewards, and the second stage is trained with the accuracy targeted rewards while allowing calling tools. In this way, tool calling capability is mastered before using tools to complete visual reasoning tasks, avoiding the potential optimization conflict among those heterogeneous tasks. Our experiments have shown that the tool-supervised curriculum training is efficient and ToolsRL can achieve strong tool-use capabilities for complex visual reasoning tasks.
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All authors Qihua Dong, Gozde Sahin, Pei Wang, Zhaowei Cai, Robik Shrestha, Hao Yang, Davide Modolo

Computer Vision

CrackForward: Context-Aware Severity Stage Crack Synthesis for Data Augmentation

Reliable crack detection and segmentation are vital for structural health monitoring, yet the scarcity of well-annotated data constitutes a major challenge. To address this limitation, we propose a novel context-aware generative framework designed to synthesize realistic crack growth patterns for data augmentation. Unlike existing methods that primarily manipulate textures or background content, CrackForward explicitly models crack morphology by combining directional crack elongation with learned thickening and branching. Our framework integrates two key innovations: (i) a contextually guided crack expansion module, which uses local directional cues and adaptive random walk to simulate realistic propagation paths; and (ii) a two-stage U-Net-style generator that learns to reproduce spatially varying crack characteristics such as thickness, branching, and growth. Experimental results show that the generated samples preserve target-stage saturation and thickness characteristics and improve the performance of several crack segmentation architectures. These results indicate that structure-aware synthetic crack generation can provide more informative training data than conventional augmentation alone.
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Computer Vision

Infection-Reasoner: A Compact Vision-Language Model for Wound Infection Classification with Evidence-Grounded Clinical Reasoning

Assessing chronic wound infection from photographs is challenging because visual appearance varies across wound etiologies, anatomical locations, and imaging conditions. Prior image-based deep learning methods have mainly focused on classification with limited interpretability, despite the need for evidence-grounded explanations to support point-of-care decision making. We present Infection-Reasoner, a compact 4B-parameter reasoning vision-language model for chronic wound infection classification and rationale generation. To address the scarcity of expert-labeled wound images with reasoning annotations, Infection-Reasoner is trained using a two-stage pipeline: (1) reasoning distillation, in which GPT-5.1 generates chain-of-thought rationales for unlabeled wound images to initialize wound-specific reasoning in a smaller student model (Qwen3-VL-4B-Thinking), and (2) reinforcement learning post-training with Group Relative Policy Optimization on a small labeled infection dataset to refine classification reasoning. On a held-out heterogeneous wound dataset, Infection-Reasoner achieved 86.8% accuracy, 86.4% sensitivity, and 87.1% specificity, outperforming several strong baselines, including GPT-5.1. Rationale quality was further evaluated using both multimodal large language model (MLLM) judges and wound expert review. Across four MLLM judges, visual-support agreement scores ranged from 0.722 to 0.903, while expert review rated 61.8% of rationales as Correct and 32.4% as Partially Correct.
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All authors Palawat Busaranuvong, Reza Saadati Fard, Emmanuel Agu, Deepak Kumar, Shefalika Gautam, Bengisu Tulu, Diane Strong

Computer Vision

UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video

We introduce UniCon3R, a unified feed-forward framework for online human-scene 4D reconstruction from monocular video. Current feed-forward human-scene reconstruction methods suffer from artifacts, where bodies float above the ground or penetrate parts of the scene. A key reason is the lack of effective interaction modelling between the human and the environment. Our goal is to exploit contact between the human and the scene during inference to actively improve the human mesh reconstruction. To that end, we explicitly model interaction by inferring 4D contact from the human pose and scene geometry and use the contact as a corrective cue for generating the pose. This enables UniCon3R to jointly recover scene geometry and spatially aligned 4D humans within the scene. Experiments on standard human-centric video benchmarks show that UniCon3R outperforms state-of-the-art baselines on physical plausibility and global human motion estimation while preserving fast, feed-forward inference speeds. The results validate our central claim: contact serves as a powerful internal prior, thus establishing a new paradigm for physically grounded joint human-scene reconstruction. Project page is available at https://surtantheta.github.io/UniCon3R .
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All authors Tanuj Sur, Shashank Tripathi, Nikos Athanasiou, Ha Linh Nguyen, Kai Xu, Michael J. Black, Angela Yao

Computer Vision

SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation

Recent agentic frameworks for 3D scene synthesis have advanced realism and diversity by integrating heterogeneous generation and editing tools. These tools are organized into workflows orchestrated by an off-the-shelf LLM. Current approaches typically adopt an execute-review-reflect loop: at each step, the orchestrator executes a tool, renders intermediate results for review, and then decides on the tool and its parameters for the next step. However, this design has two key limitations. First, next-step tool selection and parameter configuration are driven by heuristic rules, which can lead to suboptimal execution flows, unnecessary tool invocations, degraded output quality, and increased runtime. Second, rendering and reviewing intermediate results after each step introduces additional latency. To address these issues, we propose SceneOrchestra, a trainable orchestration framework that optimizes the tool-call execution flow and eliminates the step-by-step review loop, improving both efficiency and output quality. SceneOrchestra consists of an orchestrator and a discriminator, which we fine-tune with a two-phase training strategy. In the first phase, the orchestrator learns context-aware tool selection and complete tool-call trajectory generation, while the discriminator is trained to assess the quality of full trajectories, enabling it to select the best trajectory from multiple candidates. In the second phase, we perform interleaved training, where the discriminator adapts to the orchestrator's evolving trajectory distribution and distills its discriminative capability back into the orchestrator. At inference, we only use the orchestrator to generate and execute full tool-call trajectories from instructions, without requiring the discriminator. Extensive experiments show that our method achieves state-of-the-art scene quality compared to previous work.
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Computer Vision

MMCORE: MultiModal COnnection with Representation Aligned Latent Embeddings

We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual embeddings via learnable query tokens, which subsequently serve as conditioning signals for a diffusion model. This streamlined design effectively transfers the rich understanding and reasoning capabilities of VLMs into the visual generation process. By obviating the need for deep fusion between autoregressive and diffusion models or training from scratch, MMCORE significantly reduces computational overhead while maintaining high-fidelity synthesis. MMCORE seamlessly integrates text-to-image synthesis with interleaved image generation, demonstrating robust multimodal comprehension in complex scenarios such as spatial reasoning and visual grounding. Comprehensive evaluations indicate that MMCORE consistently outperforms state-of-the-art baselines across a broad spectrum of text-to-image and single/multi-image editing benchmarks.
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All authors Zijie Li, Yichun Shi, Jingxiang Sun, Ye Wang, Yixuan Huang, Zhiyao Guo, Xiaochen Lian, Peihao Zhu, Yu Tian, Zhonghua Zhai, Peng Wang

Computer Vision

SGAP-Gaze: Scene Grid Attention Based Point-of-Gaze Estimation Network for Driver Gaze

Driver gaze estimation is essential for understanding the driver's situational awareness of surrounding traffic. Existing gaze estimation models use driver facial information to predict the Point-of-Gaze (PoG) or the 3D gaze direction vector. We propose a benchmark dataset, Urban Driving-Face Scene Gaze (UD-FSG), comprising synchronized driver-face and traffic-scene images. The scene images provide cues about surrounding traffic, which can help improve the gaze estimation model, along with the face images. We propose SGAP-Gaze, Scene-Grid Attention based Point-of-Gaze estimation network, trained and tested on our UD-FSG dataset, which explicitly incorporates the scene images into the gaze estimation modelling. The gaze estimation network integrates driver face, eye, iris, and scene contextual information. First, the extracted features from facial modalities are fused to form a gaze intent vector. Then, attention scores are computed over the spatial scene grid using a Transformer-based attention mechanism fusing face and scene image features to obtain the PoG. The proposed SGAP-Gaze model achieves a mean pixel error of 104.73 on the UD-FSG dataset and 63.48 on LBW dataset, achieving a 23.5% reduction in mean pixel error compared to state-of-the-art driver gaze estimation models. The spatial pixel distribution analysis shows that SGAP-Gaze consistently achieves lower mean pixel error than existing methods across all spatial ranges, including the outer regions of the scene, which are rare but critical for understanding driver attention. These results highlight the effectiveness of integrating multi-modal gaze cues with scene-aware attention for a robust driver PoG estimation model in real-world driving environments.
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Computer Vision

Wan-Image: Pushing the Boundaries of Generative Visual Intelligence

We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivity tools. While contemporary diffusion models excel at aesthetic generation, they frequently encounter critical bottlenecks in rigorous design workflows that demand absolute controllability, complex typography rendering, and strict identity preservation. To address these challenges, Wan-Image features a natively unified multi-modal architecture by synergizing the cognitive capabilities of large language models with the high-fidelity pixel synthesis of diffusion transformers, which seamlessly translates highly nuanced user intents into precise visual outputs. It is fundamentally powered by large-scale multi-modal data scaling, a systematic fine-grained annotation engine, and curated reinforcement learning data to surpass basic instruction following and unlock expert-level professional capabilities. These include ultra-long complex text rendering, hyper-diverse portrait generation, palette-guided generation, multi-subject identity preservation, coherent sequential visual generation, precise multi-modal interactive editing, native alpha-channel generation, and high-efficiency 4K synthesis. Across diverse human evaluations, Wan-Image exceeds Seedream 5.0 Lite and GPT Image 1.5 in overall performance, reaching parity with Nano Banana Pro in challenging tasks. Ultimately, Wan-Image revolutionizes visual content creation across e-commerce, entertainment, education, and personal productivity, redefining the boundaries of professional visual synthesis.
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All authors Chaojie Mao, Chen-Wei Xie, Chongyang Zhong, Haoyou Deng, Jiaxing Zhao, Jie Xiao, Jinbo Xing, Jingfeng Zhang, Jingren Zhou, Jingyi Zhang, Jun Dan, Kai Zhu, Kang Zhao, Keyu Yan, Minghui Chen, Pandeng Li, Shuangle Chen, Tong Shen, Yu Liu, Yue Jiang, Yulin Pan, Yuxiang Tuo, Zeyinzi Jiang, Zhen Han, Ang Wang, Bang Zhang, Baole Ai, Bin Wen, Boang Feng, Feiwu Yu, Gang Wang, Haiming Zhao, He Kang, Jianjing Xiang, Jianyuan Zeng, Jinkai Wang, Junjie Zhou, Ke Sun, Linqian Wu, Pei Gong, Pingyu Wu, Ruiwen Wu, Tongtong Su, Wenmeng Zhou, Wenting Shen, Wenyuan Yu, Xianjun Xu, Xiaoming Huang, Xiejie Shen, Xin Xu, Yan Kou, Yangyu Lv, Yifan Zhai, Yitong Huang, Yun Zheng, Yuntao Hong, Zhe Zhang, Zhicheng Zhang

Computer Vision

If you're waiting for a sign... that might not be it! Mitigating Trust Boundary Confusion from Visual Injections on Vision-Language Agentic Systems

Recent advances in embodied Vision-Language Agentic Systems (VLAS), powered by large vision-language models (LVLMs), enable AI systems to perceive and reason over real-world scenes. Within this context, environmental signals such as traffic lights are essential in-band signals that can and should influence agent behavior. However, similar signals could also be crafted to operate as misleading visual injections, overriding user intent and posing security risks. This duality creates a fundamental challenge: agents must respond to legitimate environmental cues while remaining robust to misleading ones. We refer to this tension as trust boundary confusion. To study this behavior, we design a dual-intent dataset and evaluation framework, through which we show that current LVLM-based agents fail to reliably balance this trade-off, either ignoring useful signals or following harmful ones. We systematically evaluate 7 LVLM agents across multiple embodied settings under both structure-based and noise-based visual injections. To address these vulnerabilities, we propose a multi-agent defense framework that separates perception from decision-making to dynamically assess the reliability of visual inputs. Our approach significantly reduces misleading behaviors while preserving correct responses and provides robustness guarantees under adversarial perturbations. The code of the evaluation framework and artifacts are made available at https://anonymous.4open.science/r/Visual-Prompt-Inject.
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All authors Jiamin Chang, Minhui Xue, Ruoxi Sun, Shuchao Pang, Salil S. Kanhere, Hammond Pearce

Computer Vision

Environmental Understanding Vision-Language Model for Embodied Agent

Vision-language models (VLMs) have shown strong perception and reasoning abilities for instruction-following embodied agents. However, despite these abilities and their generalization performance, they still face limitations in environmental understanding, often failing on interactions or relying on environment metadata during execution. To address this challenge, we propose a novel framework named Environmental Understanding Embodied Agent (EUEA), which fine-tunes four core skills: 1) object perception for identifying relevant objects, 2) task planning for generating interaction subgoals, 3) action understanding for judging success likelihood, and 4) goal recognition for determining goal completion. By fine-tuning VLMs with EUEA skills, our framework enables more reliable task execution for instruction-following. We further introduce a recovery step that leverages these core skills and a group relative policy optimization (GRPO) stage that refines inconsistent skill predictions. The recovery step samples alternative actions to correct failure cases, and the GRPO stage refines inconsistent skill predictions. Across ALFRED tasks, our VLM significantly outperforms a behavior-cloning baseline, achieving an 8.86% improvement in average success rate. The recovery and GRPO stages provide an additional 3.03% gain, further enhancing overall performance. Finally, our skill-level analyses reveal key limitations in the environmental understanding of closed- and open-source VLMs and identify the capabilities necessary for effective agent-environment interaction.
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All authors Jinsik Bang, Jaeyeon Bae, Donggyu Lee, Siyeol Jung, Taehwan Kim

Computer Vision

KD-Judge: A Knowledge-Driven Automated Judge Framework for Functional Fitness Movements on Edge Devices

Functional fitness movements are widely used in training, competition, and health-oriented exercise programs, yet consistently enforcing repetition (rep) standards remains challenging due to subjective human judgment, time constraints, and evolving rules. Existing AI-based approaches mainly rely on learned scoring or reference-based comparisons and lack explicit rule-based approaches, limiting transparency and deterministic rep-level validation. To address these limitations, we propose KD-Judge, a novel knowledge-driven automated judging framework for functional fitness movements. It converts unstructured rulebook standards into executable, machine-readable representations using an LLM-based retrieval-augmented generation and chain-of-thought rule-structuring pipeline. The structured rules are then incorporated by a deterministic rule-based judging system with pose-guided kinematic reasoning to assess rep validity and temporal boundaries. To improve efficiency on edge devices, including a high-performance desktop and the resource-constrained Jetson AGX Xavier, we introduce a dual strategy caching mechanism that can be selectively applied to reduce redundant and unnecessary computation. Experiments demonstrate reliable rule-structuring performance and accurate rep-level assessment, with judgment evaluation conducted on the CFRep dataset, achieving faster-than-real-time execution (real-time factor (RTF) < 1). When the proposed caching strategy is enabled, the system achieves up to 3.36x and 15.91x speedups on resource-constrained edge device compared to the non-caching baseline for pre-recorded and live-streaming scenarios, respectively. These results show that KD-Judge enables transparent, efficient, and scalable rule-grounded rep-level analysis that can complement human judging in practice.
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All authors Shaibal Saha, Fan Li, Yunge Li, Arun Iyengar, Lucas Alves, Lanyu Xu

Computer Vision

Tstars-Tryon 1.0: Robust and Realistic Virtual Try-On for Diverse Fashion Items

Recent advances in image generation and editing have opened new opportunities for virtual try-on. However, existing methods still struggle to meet complex real-world demands. We present Tstars-Tryon 1.0, a commercial-scale virtual try-on system that is robust, realistic, versatile, and highly efficient. First, our system maintains a high success rate across challenging cases like extreme poses, severe illumination variations, motion blur, and other in-the-wild conditions. Second, it delivers highly photorealistic results with fine-grained details, faithfully preserving garment texture, material properties, and structural characteristics, while largely avoiding common AI-generated artifacts. Third, beyond apparel try-on, our model supports flexible multi-image composition (up to 6 reference images) across 8 fashion categories, with coordinated control over person identity and background. Fourth, to overcome the latency bottlenecks of commercial deployment, our system is heavily optimized for inference speed, delivering near real-time generation for a seamless user experience. These capabilities are enabled by an integrated system design spanning end-to-end model architecture, a scalable data engine, robust infrastructure, and a multi-stage training paradigm. Extensive evaluation and large-scale product deployment demonstrate that Tstars-Tryon1.0 achieves leading overall performance. To support future research, we also release a comprehensive benchmark. The model has been deployed at an industrial scale on the Taobao App, serving millions of users with tens of millions of requests.
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All authors Mengting Chen, Zhengrui Chen, Yongchao Du, Zuan Gao, Taihang Hu, Jinsong Lan, Chao Lin, Yefeng Shen, Xingjian Wang, Zhao Wang, Zhengtao Wu, Xiaoli Xu, Zhengze Xu, Hao Yan, Mingzhou Zhang, Jun Zheng, Qinye Zhou, Xiaoyong Zhu, Bo Zheng

Computer Vision

AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches mitigates this issues by synthesizing novel views, but they often condition on only one or two capture frames, which restricts geometric consistency and limits scalability to large or diverse scenes. We propose AnyRecon, a scalable framework for reconstruction from arbitrary and unordered sparse inputs that preserves explicit geometric control while supporting flexible conditioning cardinality. To support long-range conditioning, our method constructs a persistent global scene memory via a prepended capture view cache, and removes temporal compression to maintain frame-level correspondence under large viewpoint changes. Beyond better generative model, we also find that the interplay between generation and reconstruction is crucial for large-scale 3D scenes. Thus, we introduce a geometry-aware conditioning strategy that couples generation and reconstruction through an explicit 3D geometric memory and geometry-driven capture-view retrieval. To ensure efficiency, we combine 4-step diffusion distillation with context-window sparse attention to reduce quadratic complexity. Extensive experiments demonstrate robust and scalable reconstruction across irregular inputs, large viewpoint gaps, and long trajectories.
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All authors Yutian Chen, Shi Guo, Renbiao Jin, Tianshuo Yang, Xin Cai, Yawen Luo, Mingxin Yang, Mulin Yu, Linning Xu, Tianfan Xue

Computer Vision

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.
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All authors Gene Chou, Charles Herrmann, Kyle Genova, Boyang Deng, Songyou Peng, Bharath Hariharan, Jason Y. Zhang, Noah Snavely, Philipp Henzler

Computer Vision · Cross-listed from cs.LG

Generalization at the Edge of Stability

Training modern neural networks often relies on large learning rates, operating at the edge of stability, where the optimization dynamics exhibit oscillatory and chaotic behavior. Empirically, this regime often yields improved generalization performance, yet the underlying mechanism remains poorly understood. In this work, we represent stochastic optimizers as random dynamical systems, which often converge to a fractal attractor set (rather than a point) with a smaller intrinsic dimension. Building on this connection and inspired by Lyapunov dimension theory, we introduce a novel notion of dimension, coined the `sharpness dimension', and prove a generalization bound based on this dimension. Our results show that generalization in the chaotic regime depends on the complete Hessian spectrum and the structure of its partial determinants, highlighting a complexity that cannot be captured by the trace or spectral norm considered in prior work. Experiments across various MLPs and transformers validate our theory while also providing new insights into the recently observed phenomenon of grokking.
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All authors Mario Tuci, Caner Korkmaz, Umut Şimşekli, Tolga Birdal

Computer Vision

Generative Drifting for Conditional Medical Image Generation

Conditional medical image generation plays an important role in many clinically relevant imaging tasks. However, existing methods still face a fundamental challenge in balancing inference efficiency, patient-specific fidelity, and distribution-level plausibility, particularly in high-dimensional 3D medical imaging. In this work, we propose GDM, a generative drifting framework that reformulates deterministic medical image prediction as a multi-objective learning problem to jointly promote distribution-level plausibility and patient-specific fidelity while retaining one-step inference. GDM extends drifting to 3D medical imaging through an attractive-repulsive drift that minimizes the discrepancy between the generator pushforward and the target distribution. To enable stable drifting-based learning in 3D volumetric data, GDM constructs a multi-level feature bank from a medical foundation encoder to support reliable affinity estimation and drifting field computation across complementary global, local, and spatial representations. In addition, a gradient coordination strategy in the shared output space improves optimization balance under competing distribution-level and fidelity-oriented objectives. We evaluate the proposed framework on two representative tasks, MRI-to-CT synthesis and sparse-view CT reconstruction. Experimental results show that GDM consistently outperforms a wide range of baselines, including GAN-based, flow-matching-based, and SDE-based generative models, as well as supervised regression methods, while improving the balance among anatomical fidelity, quantitative reliability, perceptual realism, and inference efficiency. These findings suggest that GDM provides a practical and effective framework for conditional 3D medical image generation.
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All authors Zirong Li, Siyuan Mei, Weiwen Wu, Andreas Maier, Lina Gölz, Yan Xia

Computer Vision · Cross-listed from cs.RO

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models

We present VLA Foundry, an open-source framework that unifies LLM, VLM, and VLA training in a single codebase. Most open-source VLA efforts specialize on the action training stage, often stitching together incompatible pretraining pipelines. VLA Foundry instead provides a shared training stack with end-to-end control, from language pretraining to action-expert fine-tuning. VLA Foundry supports both from-scratch training and pretrained backbones from Hugging Face. To demonstrate the utility of our framework, we train and release two types of models: the first trained fully from scratch through our LLM–>VLM–>VLA pipeline and the second built on the pretrained Qwen3-VL backbone. We evaluate closed-loop policy performance of both models on LBM Eval, an open-data, open-source simulator. We also contribute usability improvements to the simulator and the STEP analysis tools for easier public use. In the nominal evaluation setting, our fully-open from-scratch model is on par with our prior closed-source work and substituting in the Qwen3-VL backbone leads to a strong multi-task table top manipulation policy outperforming our baseline by a wide margin. The VLA Foundry codebase is available at https://github.com/TRI-ML/vla_foundry and all multi-task model weights are released on https://huggingface.co/collections/TRI-ML/vla-foundry. Additional qualitative videos are available on the project website https://tri-ml.github.io/vla_foundry.
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All authors Jean Mercat, Sedrick Keh, Kushal Arora, Isabella Huang, Paarth Shah, Haruki Nishimura, Shun Iwase, Katherine Liu

Computer Vision

ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited controllability or reduced visual quality. We revisit this problem from an image-first perspective, where high-quality human appearance is learned via image generation and used as a prior for video synthesis, decoupling appearance modeling from temporal consistency. We propose a pose- and viewpoint-controllable pipeline that combines a pretrained image backbone with SMPL-X-based motion guidance, together with a training-free temporal refinement stage based on a pretrained video diffusion model. Our method produces high-quality, temporally consistent videos under diverse poses and viewpoints. We also release a canonical human dataset and an auxiliary model for compositional human image synthesis. Code and data are publicly available at https://github.com/Taited/ReImagine.
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All authors Zhengwentai Sun, Keru Zheng, Chenghong Li, Hongjie Liao, Xihe Yang, Heyuan Li, Yihao Zhi, Shuliang Ning, Shuguang Cui, Xiaoguang Han

Computer Vision

A Network-Aware Evaluation of Distributed Energy Resource Control in Smart Distribution Systems

Distribution networks with high penetration of Distributed Energy Resources (DERs) increasingly rely on communication networks to coordinate grid-interactive control. While many distributed control schemes have been proposed, they are often evaluated under idealized communication assumptions, making it difficult to assess their performance under realistic network conditions. This work presents an implementation-driven evaluation of a representative virtual power plant (VPP) dispatch algorithm using a co-simulation framework that couples a linearized distribution-system model with packet-level downlink emulation in ns-3. The study considers a modified IEEE~37-node feeder with high photovoltaic penetration and a primal–dual VPP dispatch that simultaneously targets feeder-head active power tracking and voltage regulation. Communication effects are introduced only on the downlink path carrying dual-variable updates, where per-DER packet delays and a hold-last-value strategy are modeled. Results show that, under ideal communication, the dispatch achieves close tracking of the feeder-head power reference while maintaining voltages within the prescribed limits at selected buses. When realistic downlink delay is introduced, the same controller exhibits large oscillations in feeder-head power and more frequent voltage limit violations. These findings highlight that distributed DER control performance can be strongly influenced by communication behavior and motivate evaluation frameworks that explicitly incorporate network dynamics into the assessment of grid-interactive control schemes.
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Computer Vision

SpanVLA: Learning from Negative-Recovery Samples with Fast Action Bridging for Vision-Language-Action Model

Vision-Language-Action (VLA) models bring rich world knowledge and reasoning capabilities to autonomous driving. However, most driving VLAs are trained only on positive expert demonstrations, which teach models what to do but provide limited supervision on which behaviors to avoid and how to recover from these failures, leading to limited robustness. We introduce SpanVLA, a robust and efficient driving VLA, together with nuReasoning-NR, the first real-world driving dataset and benchmark for learning from negative and recovery samples. An extension of nuReasoning, it comprises 36K reasoning-intensive driving scenarios, including 3K suboptimal trajectories and 3K expert recovery trajectories. To exploit their asymmetric supervision, we introduce Negative–Recovery Reinforcement Fine-Tuning (NR-RFT), which penalizes undesirable behaviors and rewards expert corrective actions. Because challenging scenarios produce rollout groups dominated by similar suboptimal or even infeasible trajectories, it further incorporates an advantage correction to preserve informative optimization signals and encourage exploration. For efficient action generation, SpanVLA retains autoregressive reasoning and introduces a lightweight flow-matching action bridge conditioned on sparse-layer KV caches and initialized from the historical trajectory. Extensive experiments on NAVSIM v1/v2, nuReasoning, and the nuReasoning-NR benchmark demonstrate strong and robust planning performance and efficient action generation. Qualitative results across diverse challenging scenarios further highlight its planning robustness and recovery capability. The dataset and benchmark code will be released to support future research.
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All authors Zewei Zhou, Ruining Yang, Xuewei Qi, Yiluan Guo, Sherry X. Chen, Tao Feng, Kateryna Pistunova, Yishan Shen, Lili Su, Jiaqi Ma

Computer Vision

Face Anything: 4D Face Reconstruction from Any Image Sequence

Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry and correspondence estimation. We present a unified method for high-fidelity 4D facial reconstruction based on canonical facial point prediction, a representation that assigns each pixel a normalized facial coordinate in a shared canonical space. This formulation transforms dense tracking and dynamic reconstruction into a canonical reconstruction problem, enabling temporally consistent geometry and reliable correspondences within a single feed-forward model. By jointly predicting depth and canonical coordinates, our method enables accurate depth estimation, temporally stable reconstruction, dense 3D geometry, and robust facial point tracking within a single architecture. We implement this formulation using a transformer-based model that jointly predicts depth and canonical facial coordinates, trained using multi-view geometry data that non-rigidly warps into the canonical space. Extensive experiments on image and video benchmarks demonstrate state-of-the-art performance across reconstruction and tracking tasks, achieving approximately 3$\times$ lower correspondence error and faster inference than prior dynamic reconstruction methods, while improving depth accuracy by 16%. These results highlight canonical facial point prediction as an effective foundation for unified feed-forward 4D facial reconstruction.
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All authors Umut Kocasari, Simon Giebenhain, Richard Shaw, Matthias Nießner

Computer Vision

Unveiling Fine-Grained Visual Traces: Evaluating Multimodal Interleaved Reasoning Chains in Multimodal STEM Tasks

Multimodal large language models (MLLMs) have shown promising reasoning abilities, yet evaluating their performance in specialized domains remains challenging. STEM reasoning is a particularly valuable testbed because it provides highly verifiable feedback, but existing benchmarks often permit unimodal shortcuts due to modality redundancy and focus mainly on final-answer accuracy, overlooking the reasoning process itself. To address this challenge, we introduce StepSTEM: a graduate-level benchmark of 283 problems across mathematics, physics, chemistry, biology, and engineering for fine-grained evaluation of cross-modal reasoning in MLLMs. StepSTEM is constructed through a rigorous curation pipeline that enforces strict complementarity between textual and visual inputs. We further propose a general step-level evaluation framework for both text-only chain-of-thought and interleaved image-text reasoning, using dynamic programming to align predicted reasoning steps with multiple reference solutions. Experiments across a wide range of models show that current MLLMs still rely heavily on textual reasoning, with even Gemini 3.1 Pro and Claude Opus 4.6 achieving only 38.29% accuracy. These results highlight substantial headroom for genuine cross-modal STEM reasoning and position StepSTEM as a benchmark for fine-grained evaluation of multimodal reasoning. Source code is available at https://github.com/lll-hhh/STEPSTEM.
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All authors Jing Jin, Hao Liu, Yan Bai, Yihang Lou, Zhenke Wang, Tianrun Yuan, Juntong Chen, Yongkang Zhu, Fanhu Zeng, Xuanyu Zhu, Tao Feng, Yige Xu

Computer Vision

IR-Flow: Bridging Discriminative and Generative Image Restoration via Rectified Flow

In image restoration, single-step discriminative mappings often lack fine details via expectation learning, whereas generative paradigms suffer from inefficient multi-step sampling and noise-residual coupling. To address this dilemma, we propose IR-Flow, a novel image restoration method based on Rectified Flow that serves as a unified framework bridging the gap between discriminative and generative paradigms. Specifically, we first construct multilevel data distribution flows, which expand the ability of models to learn from and adapt to various levels of degradation. Subsequently, cumulative velocity fields are proposed to learn transport trajectories across varying degradation levels, guiding intermediate states toward the clean target, while a multi-step consistency constraint is presented to enforce trajectory coherence and boost few-step restoration performance. We show that directly establishing a linear transport flow between degraded and clean image domains not only enables fast inference but also improves adaptability to out-of-distribution degradations. Extensive evaluations on deraining, denoising and raindrop removal tasks demonstrate that IR-Flow achieves competitive quantitative results with only a few sampling steps, offering an efficient and flexible framework that maintains an excellent distortion-perception balance. Our code is available at https://github.com/fanzh03/IR-Flow.
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All authors Zihao Fan, Xin Lu, Jie Xiao, Dong Li, Jie Huang, Xueyang Fu

Computer Vision

MMControl: Unified Multi-Modal Control for Joint Audio-Video Generation

Recent advances in Diffusion Transformers (DiTs) have enabled high-quality joint audio-video generation, producing videos with synchronized audio within a single model. However, existing controllable generation frameworks are typically restricted to video-only control. This restricts comprehensive controllability and often leads to suboptimal cross-modal alignment. To bridge this gap, we present MMControl, which enables users to perform Multi-Modal Control in joint audio-video generation. MMControl introduces a dual-stream conditional injection mechanism. It incorporates both visual and acoustic control signals, including reference images, reference audio, depth maps, and pose sequences, into a joint generation process. These conditions are injected through bypass branches into a joint audio-video Diffusion Transformer, enabling the model to simultaneously generate identity-consistent video and timbre-consistent audio under structural constraints. Furthermore, we introduce modality-specific guidance scaling, which allows users to independently and dynamically adjust the influence strength of each visual and acoustic condition at inference time. Extensive experiments demonstrate that MMControl achieves fine-grained, composable control over character identity, voice timbre, body pose, and scene layout in joint audio-video generation.
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All authors Liyang Li, Wen Wang, Canyu Zhao, Tianjian Feng, Zhiyue Zhao, Hao Chen, Chunhua Shen

Computer Vision

MedFlowSeg: Flow Matching for Medical Image Segmentation with Frequency-Aware Attention

Flow matching has recently emerged as a principled framework for learning continuous-time transport maps, enabling efficient ODE-based sampling without relying on stochastic diffusion processes. While generative modeling has shown promise for medical image segmentation, particularly in capturing uncertainty and complex anatomical variability, existing approaches are predominantly based on diffusion models, which require iterative sampling and incur substantial computational overhead. In this work, we propose MedFlowSeg, a conditional flow matching framework that formulates medical image segmentation as learning a time-dependent vector field that transports a simple prior distribution to the target segmentation distribution. Compared to diffusion-based methods, our formulation enables more efficient inference through solving an ordinary differential equation, while preserving the flexibility of generative modeling. To effectively incorporate conditional information, we introduce a dual-conditioning mechanism. Specifically, we propose a Dual-Branch Spatial Attention (DB-SA) module to inject multi-frequency structural priors, and a Frequency-Aware Attention (FA-Attention) module to model interactions between spatial and spectral representations via discrepancy-aware fusion and time-dependent modulation. These components improve the alignment between noisy intermediate states and clean semantic features, leading to better structural consistency and boundary delineation. We conduct extensive experiments across multiple medical imaging modalities, where MedFlowSeg consistently outperforms prior state-of-the-art (SOTA) baselines, including diffusion-based and flow-based methods.
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Computer Vision

InHabit: Scaling 3D Human-Scene Interaction Data With Image Foundation Models

Embodied AI and human-centric 3D scene understanding require data of people meaningfully interacting with diverse environments, yet such data remains scarce. Real-world capture has steadily pushed toward more scenes, but is bound to studios and at most around a hundred scenes, while synthetic datasets scale easily but place people without regard to what the scene affords. We argue that useful human-scene interaction data requires diversity in both scenes and interactions, and we show this with our proposed data engine InHabit. InHabit is a fully automatic engine that renders an existing 3D scene, uses 2D foundation models to propose and depict context-appropriate interactions, and lifts them into SMPL-X bodies, where the known scene geometry makes lifting well-constrained. Applied to Habitat-Matterport3D, InHabit produces InHabitants, which pairs photorealistic images with SMPL-X bodies and complete scene geometry across ~6.6k rooms, about 60x more scenes than the largest captured dataset. We illustrate the quality and value of such large-scale human-scene interaction data through a variety of experiments. In a perceptual study, our interactions are preferred over two prior placement methods in 78% of cases. Across three tasks - 1) contact estimation, 2) human-scene reconstruction, and 3) generating humans in scenes - training with InHabitants outperforms training on synthetic data with exact ground truth (BEDLAM), motion-capture data (TRUMANS), and real RGB-D captures (PROX); e.g., GRAFT trained on InHabitants reaches a contact F1 of 0.594 on PROX, versus 0.492 when trained on PROX itself. Project page: https://virtualhumans.mpi-inf.mpg.de/inhabit/
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All authors Nikita Kister, Pradyumna YM, István Sárándi, Jiayi Wang, Anna Khoreva, Gerard Pons-Moll

Computer Vision · Cross-listed from cs.CL

Chat2Workflow: A Benchmark for Generating Executable Visual Workflows with Natural Language

At present, executable visual workflows have emerged as a mainstream paradigm in real-world industrial deployments, offering strong reliability and controllability. However, in current practice, such workflows are almost entirely constructed through manual engineering: developers must carefully design workflows, write prompts for each step, and repeatedly revise the logic as requirements evolve – making development costly, time-consuming, and error-prone. To study whether large language models can automate this multi-round interaction process, we introduce Chat2Workflow, a benchmark for generating executable visual workflows directly from natural language, and propose a robust agentic baseline to improve performance. The benchmark is built from a large collection of real-world business workflows, with each instance designed so that the generated workflow can be transformed and directly deployed to practical workflow platforms such as Dify and Coze. Experimental results show that while state-of-the-art language models can often capture high-level intent, they struggle to generate correct, stable, and executable workflows, especially given complex and evolving requirements. Although our agentic baseline yields up to 6.05% resolve rate gains, the remaining real-world gap positions Chat2Workflow as a foundation for advancing industrial-grade automation. Code is available at https://github.com/zjunlp/Chat2Workflow.
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All authors Yi Zhong, Buqiang Xu, Yijun Wang, Zifei Shan, Shuofei Qiao, Guozhou Zheng, Ningyu Zhang

Computer Vision

CoCo-SAM3: Harnessing Concept Conflict in Open-Vocabulary Semantic Segmentation

SAM3 advances open-vocabulary semantic segmentation by introducing a prompt-driven mask generation paradigm. However, in multi-class open-vocabulary scenarios, masks generated independently from different category prompts lack a unified and inter-class comparable evidence scale, often resulting in overlapping coverage and unstable competition. Moreover, synonymous expressions of the same concept tend to activate inconsistent semantic and spatial evidence, leading to intra-class drift that exacerbates inter-class conflicts and compromises overall inference stability. To address these issues, we propose CoCo-SAM3 (Concept-Conflict SAM3), which explicitly decouples inference into intra-class enhancement and inter-class competition. Our method first aligns and aggregates evidence from synonymous prompts to strengthen concept consistency. It then performs inter-class competition on a unified comparable scale, enabling direct pixel-wise comparisons among all candidate classes. This mechanism stabilizes multi-class inference and effectively mitigates inter-class conflicts. Without requiring any additional training, CoCo-SAM3 achieves consistent improvements across eight open-vocabulary semantic segmentation benchmarks.
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All authors Yanhui Chen, Baoyao Yang, Siqi Liu, Jingchao Wang

Computer Vision

CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation

Synthesizing human–object interaction (HOI) videos has broad practical value in e-commerce, digital advertising, and virtual marketing. However, current diffusion models, despite their photorealistic rendering capability, still frequently fail on (i) the structural stability of sensitive regions such as hands and faces and (ii) physically plausible contact (e.g., avoiding hand–object interpenetration). We present CoInteract, an end-to-end framework for HOI video synthesis conditioned on a person reference image, a product reference image, text prompts, and speech audio. CoInteract introduces two complementary designs embedded into a Diffusion Transformer (DiT) backbone. First, we propose a Human-Aware Mixture-of-Experts (MoE) that routes tokens to lightweight, region-specialized experts via spatially supervised routing, improving fine-grained structural fidelity with minimal parameter overhead. Second, we propose Spatially-Structured Co-Generation, a dual-stream training paradigm that jointly models an RGB appearance stream and an auxiliary HOI structure stream to inject interaction geometry priors. During training, the HOI stream attends to RGB tokens and its supervision regularizes shared backbone weights; at inference, the HOI branch is removed for zero-overhead RGB generation. Experimental results demonstrate that CoInteract significantly outperforms existing methods in structural stability, logical consistency, and interaction realism.
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All authors Xiangyang Luo, Xiaozhe Xin, Tao Feng, Xu Guo, Meiguang Jin, Junfeng Ma

Computer Vision

CreatiParser: Generative Image Parsing of Raster Graphic Designs into Editable Layers

Graphic design images consist of multiple editable layers, such as text, background, and decorative elements, while most generative models produce rasterized outputs without explicit layer structures, limiting downstream editing. Existing graphic design parsing methods typically rely on multi-stage pipelines combining layout prediction, matting, and inpainting, which suffer from error accumulation and limited controllability. We propose a hybrid generative framework for raster-to-layer graphic design parsing that decomposes a design image into editable text, background, and sticker layers. Text regions are parsed using a vision-language model into a text rendering protocol, enabling faithful reconstruction and flexible re-editing, while background and sticker layers are generated using a multi-branch diffusion architecture with RGBA support. We further introduce ParserReward and integrate it with Group Relative Policy Optimization to align generation quality with human design preferences. Extensive experiments on two challenging datasets, i.e., the Parser-40K and Crello datasets, demonstrate superior performance over existing methods, eg., achieving an overall average improvement of 23.7% across all metrics.
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All authors Weidong Chen, Dexiang Hong, Zhendong Mao, Yutao Cheng, Xinyan Liu, Lei Zhang, Yongdong Zhang