Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Friday 3 April
Recent progress in feed-forward 3D Gaussian Splatting (3DGS) has notably improved rendering quality. However, the spatially uniform and highly redundant 3DGS map generated by previous feed-forward 3DGS methods limits their integration into downstream reconstruction tasks. We propose SparseSplat, the first feed-forward 3DGS model that adaptively adjusts Gaussian density according to scene structure and information richness of local regions, yielding highly compact 3DGS maps. To achieve this, we propose entropy-based probabilistic sampling, generating large, sparse Gaussians in textureless areas and assigning small, dense Gaussians to regions with rich information. Additionally, we designed a specialized point cloud network that efficiently encodes local context and decodes it into 3DGS attributes, addressing the receptive field mismatch between the general 3DGS optimization pipeline and feed-forward models. Extensive experimental results demonstrate that SparseSplat can achieve state-of-the-art rendering quality with only 22% of the Gaussians and maintain reasonable rendering quality with only 1.5% of the Gaussians. Project page: https://victkk.github.io/SparseSplat-page/.
Computer Vision
Gram-MMD: A Texture-Aware Metric for Image Realism Assessment
Evaluating the realism of generated images remains a fundamental challenge in generative modeling. Existing distributional metrics such as the Frechet Inception Distance (FID) and CLIP-MMD (CMMD) compare feature distributions at a semantic level but may overlook fine-grained textural information that can be relevant for distinguishing real from generated images. We introduce Gram-MMD (GMMD), a realism metric that leverages Gram matrices computed from intermediate activations of pretrained backbone networks to capture correlations between feature maps. By extracting the upper-triangular part of these symmetric Gram matrices and measuring the Maximum Mean Discrepancy (MMD) between an anchor distribution of real images and an evaluation distribution, GMMD produces a representation that encodes textural and structural characteristics at a finer granularity than global embeddings. To select the hyperparameters of the metric, we employ a meta-metric protocol based on controlled degradations applied to MS-COCO images, measuring monotonicity via Spearman's rank correlation and Kendall's tau. We conduct experiments on both the KADID-10k database and the RAISE realness assessment dataset using various backbone architectures, including DINOv2, DC-AE, Stable Diffusion's VAE encoder, VGG19, and the AlexNet backbone from LPIPS, among others. We also demonstrate on a cross-domain driving scenario (KITTI / Virtual KITTI / Stanford Cars) that CMMD can incorrectly rank real images as less realistic than synthetic ones due to its semantic bias, while GMMD preserves the correct ordering. Our results suggest that GMMD captures complementary information to existing semantic-level metrics.
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Computer Vision
Can Nano Banana 2 Replace Traditional Image Restoration Models? An Evaluation of Its Performance on Image Restoration Tasks
Recent advances in generative AI raise the question of whether general-purpose image editing models can serve as unified solutions for image restoration. We conduct a systematic evaluation of Nano Banana 2 across diverse scenes and degradations. Our results show that prompt design is critical, with concise prompts and explicit fidelity constraints achieving a better balance between reconstruction and perceptual quality. Nano Banana 2 achieves competitive full-reference performance and is consistently preferred in user studies, while showing strong generalization in challenging scenarios. However, we observe a gap between perceptual quality and restoration fidelity, as the model tends to produce visually rich results with over-enhanced details and inconsistencies. This issue is not well captured by existing IQA metrics or user studies. Overall, general-purpose models show promise as unified IR solvers from a perceptual perspective, but require improved controllability and fidelity-aware evaluation. Further comparisons and detailed analyses are available in our project repository: https://github.com/yxyuanxiao/NanoBanana2TestOnIR.
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Computer Vision
STEAR: Layer-Aware Spatiotemporal Evidence Intervention for Hallucination Mitigation in Video Large Language Models
Video Large Language Models (Video-LLMs) remain prone to spatiotemporal hallucinations, often generating visually unsupported details or incorrect temporal relations. Existing mitigation methods typically treat hallucination as a uniform decoding failure, applying globally shared correction rules. We instead observe that decoder layers contribute differently to visual grounding and later linguistic composition, indicating that intervention must be layer-aware. Based on this insight, we propose STEAR, a layer-aware spatiotemporal evidence intervention framework. STEAR identifies high-risk decoding steps and selects token-conditioned visual evidence from grounding-sensitive middle layers. It uses this shared evidence for two coupled purposes: restoring missing local grounding in middle layers, and constructing temporally perturbed patch-level counterfactuals to falsify inconsistent reasoning during late-layer decoding. Consequently, STEAR mitigates both spatial and temporal hallucinations within an efficient single-encode inference framework. Experiments across representative Video-LLM backbones and challenging benchmarks demonstrate that STEAR consistently reduces hallucinations while improving faithfulness, temporal consistency, and robustness. Our results confirm that reliable video decoding relies on intervening on precise evidence at the right layer, rather than enforcing a global penalty. The code is provided in the Supplementary Material.
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Computer Vision
QVAD: A Question-Centric Agentic Framework for Efficient and Training-Free Video Anomaly Detection
Video Anomaly Detection (VAD) is a fundamental challenge in computer vision, particularly due to the open-set nature of anomalies. While recent training-free approaches utilizing Vision-Language Models (VLMs) have shown promise, they typically rely on massive, resource-intensive foundation models to compensate for the ambiguity of static prompts. We argue that the bottleneck in VAD is not necessarily model capacity, but rather the static nature of inquiry. We propose QVAD, a question-centric agentic framework that treats VLM-LLM interaction as a dynamic dialogue. By iteratively refining queries based on visual context, our LLM agent guides smaller VLMs to produce high-fidelity captions and precise semantic reasoning without parameter updates. This “prompt-updating" mechanism effectively unlocks the latent capabilities of lightweight models, enabling state-of-the-art performance on UCF-Crime, XD-Violence, and UBNormal using a fraction of the parameters required by competing methods. We further demonstrate exceptional generalizability on the single-scene ComplexVAD dataset. Crucially, QVAD achieves high inference speeds with minimal memory footprints, making advanced VAD capabilities deployable on resource-constrained edge devices.
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Computer Vision
GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model
This paper describes our method for Track 2 of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge on smoke-degraded images. In this task, smoke reduces image visibility and weakens the cross-view consistency required by scene optimization and rendering. We address this problem with a multi-stage pipeline consisting of image restoration, dehazing, MLLM-based enhancement, 3DGS-MCMC optimization, and averaging over repeated runs. The main purpose of the pipeline is to improve visibility before rendering while limiting scene-content changes across input views. Experimental results on the challenge benchmark show improved quantitative performance and better visual quality than the provided baselines. The code is available at https://github.com/plbbl/GenSmoke-GS. Our method achieved a ranking of 1 out of 14 participants in Track 2 of the NTIRE 3DRR Challenge, as reported on the official competition website: https://www.codabench.org/competitions/13993/#/results-tab.
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Computer Vision · Cross-listed from cs.RO
ARM: Advantage Reward Modeling for Long-Horizon Manipulation
Long-horizon robotic manipulation remains challenging for reinforcement learning (RL) because sparse rewards provide limited guidance for credit assignment. Practical policy improvement thus relies on richer intermediate supervision, such as dense progress rewards, which are costly to obtain and ill-suited to non-monotonic behaviors such as backtracking and recovery. To address this, we propose Advantage Reward Modeling (ARM), a framework that shifts from hard-to-quantify absolute progress to estimating relative advantage. We introduce a cost-effective tri-state labeling strategy – Progressive, Regressive, and Stagnant – that reduces human cognitive overhead while ensuring high cross-annotator consistency. By training on these intuitive signals, ARM enables automated progress annotation for both complete demonstrations and fragmented DAgger-style data. Integrating ARM into an offline RL pipeline allows for adaptive action-reward reweighting, effectively filtering suboptimal samples. Our approach achieves a 99.4% success rate on a challenging long-horizon towel-folding task, demonstrating improved stability and data efficiency over current VLA baselines with near-zero human intervention during policy training.
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Computer Vision
Explicit Time-Frequency Dynamics for Skeleton-Based Gait Recognition
Skeleton-based gait recognizers excel at modeling spatial configurations but often underuse explicit motion dynamics that are crucial under appearance changes. We introduce a plug-and-play Wavelet Feature Stream that augments any skeleton backbone with time-frequency dynamics of joint velocities. Concretely, per-joint velocity sequences are transformed by the continuous wavelet transform (CWT) into multi-scale scalograms, from which a lightweight multi-scale CNN learns discriminative dynamic cues. The resulting descriptor is fused with the backbone representation for classification, requiring no changes to the backbone architecture or additional supervision. Across CASIA-B, the proposed stream delivers consistent gains on strong skeleton backbones (e.g., GaitMixer, GaitFormer, GaitGraph) and establishes a new skeleton-based state of the art when attached to GaitMixer. The improvements are especially pronounced under covariate shifts such as carrying bags (BG) and wearing coats (CL), highlighting the complementarity of explicit time-frequency modeling and standard spatio-temporal encoders.
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Computer Vision
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital twins for robotics and VR/AR. This problem, which we term Multi-Human Multi-Object (MHMO) rendering, presents two significant obstacles: achieving view-consistent representations for individual instances under severe mutual occlusion, and explicitly modeling the complex and combinatorial dependencies that arise from their interactions. To overcome these challenges, we propose MM-GS, a novel hierarchical framework built upon 3D Gaussian Splatting. Our method first employs a Per-Instance Multi-View Fusion module to establish a robust and consistent representation for each instance by aggregating visual information across all available views. Subsequently, a Scene-Level Instance Interaction module operates on a global scene graph to reason about relationships between all participants, refining their attributes to capture subtle interaction effects. Extensive experiments on challenging datasets demonstrate that our method significantly outperforms strong baselines, producing state-of-the-art results with high-fidelity details and plausible inter-instance contacts.
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Computer Vision
Not All Frames Deserve Full Computation: Accelerating Autoregressive Video Generation via Selective Computation and Predictive Extrapolation
Autoregressive (AR) video diffusion models enable long-form video generation but remain expensive due to repeated multi-step denoising. Existing training-free acceleration methods rely on binary cache-or-recompute decisions, overlooking intermediate cases where direct reuse is too coarse yet full recomputation is unnecessary. Moreover, asynchronous AR schedules assign different noise levels to co-generated frames, yet existing methods process the entire valid interval uniformly. To address these AR-specific inefficiencies, we present SCOPE, a training-free framework for efficient AR video diffusion. SCOPE introduces a tri-modal scheduler over cache, predict, and recompute, where prediction via noise-level Taylor extrapolation fills the gap between reuse and recomputation with explicit stability controls backed by error propagation analysis. It further introduces selective computation that restricts execution to the active frame interval. On MAGI-1 and SkyReels-V2, SCOPE achieves up to 4.73x speedup while maintaining quality comparable to the original output, outperforming all training-free baselines.
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Computer Vision
Effect of Input Resolution on Retinal Vessel Segmentation Performance: An Empirical Study Across Five Datasets
Most deep learning pipelines for retinal vessel segmentation resize fundus images to satisfy GPU memory constraints and enable uniform batch processing. However, the impact of this resizing on thin vessel detection remains underexplored. When high resolution images are downsampled, thin vessels are reduced to subpixel structures, causing irreversible information loss even before the data enters the network. Standard volumetric metrics such as the Dice score do not capture this loss because thick vessel pixels dominate the evaluation. We investigated this effect by training a baseline UNet at multiple downsampling ratios across five fundus datasets (DRIVE, STARE, CHASE_DB1, HRF, and FIVES) with native widths ranging from 565 to 3504 pixels, keeping all other settings fixed. We introduce a width-stratified sensitivity metric that evaluates thin (half-width <3 pixels), medium (3 to 7 pixels), and thick (>7 pixels) vessel detection separately, using native resolution width estimates derived from a Euclidean distance transform. Results show that for high-resolution datasets (HRF, FIVES), thin vessel sensitivity improves monotonically as images are downsampled toward the encoder's effective operating range, peaking at processed widths between 256 and 876 pixels. For low-to-mid resolution datasets (DRIVE, STARE, CHASE_DB1), thin vessel sensitivity is highest at or near native resolution and degrades with any downsampling. Across all five datasets, aggressive downsampling reduced thin vessel sensitivity by up to 15.8 percentage points (DRIVE) while Dice remained relatively stable, confirming that Dice alone is insufficient for evaluating microvascular segmentation.
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Computer Vision
Exploring Motion-Language Alignment for Text-driven Motion Generation
Text-driven human motion generation aims to synthesize realistic motion sequences that follow textual descriptions. Despite recent advances, accurately aligning motion dynamics with textual semantics remains a fundamental challenge. In this paper, we revisit text-to-motion generation from the perspective of motion-language alignment and propose MLA-Gen, a framework that integrates global motion priors with fine-grained local conditioning. This design enables the model to capture common motion patterns, while establishing detailed alignment between texts and motions. Furthermore, we identify a previously overlooked attention sink phenomenon in human motion generation, where attention disproportionately concentrates on the start text token, limiting the utilization of informative textual cues and leading to degraded semantic grounding. To analyze this issue, we introduce SinkRatio, a metric for measuring attention concentration, and develop alignment-aware masking and control strategies to regulate attention during generation. Extensive experiments demonstrate that our approach consistently improves both motion quality and motion-language alignment over strong baselines.
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Computer Vision
Visual Prototype Conditioned Focal Region Generation for UAV-Based Object Detection
Unmanned aerial vehicle (UAV) based object detection is a critical but challenging task, when applied in dynamically changing scenarios with limited annotated training data. Layout-to-image generation approaches have proved effective in promoting detection accuracy by synthesizing labeled images based on diffusion models. However, they suffer from frequently producing artifacts, especially near layout boundaries of tiny objects, thus substantially limiting their performance. To address these issues, we propose UAVGen, a novel layout-to-image generation framework tailored for UAV-based object detection. Specifically, UAVGen designs a Visual Prototype Conditioned Diffusion Model (VPC-DM) that constructs representative instances for each class and integrates them into latent embeddings for high-fidelity object generation. Moreover, a Focal Region Enhanced Data Pipeline (FRE-DP) is introduced to emphasize object-concentrated foreground regions in synthesis, combined with a label refinement to correct missing, extra and misaligned generations. Extensive experimental results demonstrate that our method significantly outperforms state-of-the-art approaches, and consistently promotes accuracy when integrated with distinct detectors. The source code is available at https://github.com/Sirius-Li/UAVGen.
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Computer Vision
Collaborative Multi-Mode Pruning for Vision-Language Models
Vision-Language Models (VLMs) have advanced rapidly within the unified Transformer architecture, yet their deployment on resource-constrained devices remains challenging due to high computational complexity. While pruning has emerged as an effective technique for compressing VLMs, existing approaches predominantly focus on a single mode by pruning either parameters or tokens, neglecting fully exploring the inherent redundancy in each mode, which leads to substantial performance degradation at high pruning ratios. To address the above limitations, we propose Collaborative Multi-Mode Pruning (CoMP), a novel framework tailored for VLMs by performing joint parameter and token pruning. Specifically, we first design a Collaborative Importance Metric (CIM) that investigates the mutual interference between the coupled parameters and tokens. It incorporates distinct significance of tokens into the computation of parameter importance scores, while simultaneously mitigating the affect of pruned parameters on token importance scores. Moreover, we develop a Multi-Mode Pruning Strategy (MPS) that decomposes the overall pruning process into a sequence of pruning stages, while in each stage we estimate the priory of different pruning modes based on their pruning cost and adaptively shift to the optimal one. Additionally, MPS integrates the historical cost and random exploration, in order to achieve a stable pruning process and avoid local optimum. Extensive experiments across various vision-language tasks and models demonstrate that our method effectively promotes the performance under high pruning ratios by comparing to the state-of-the-art approaches. The source code is available at https://github.com/Wuzimeng/CoMP.git.
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Computer Vision
CrossWeaver: Cross-modal Weaving for Arbitrary-Modality Semantic Segmentation
Multimodal semantic segmentation has shown great potential in leveraging complementary information across diverse sensing modalities. However, existing approaches often rely on carefully designed fusion strategies that either use modality-specific adaptations or rely on loosely coupled interactions, thereby limiting flexibility and resulting in less effective cross-modal coordination. Moreover, these methods often struggle to balance efficient information exchange with preserving the unique characteristics of each modality across different modality combinations. To address these challenges, we propose CrossWeaver, a simple yet effective multimodal fusion framework for arbitrary-modality semantic segmentation. Its core is a Modality Interaction Block (MIB), which enables selective and reliability-aware cross-modal interaction within the encoder, while a lightweight Seam-Aligned Fusion (SAF) module further aggregates the enhanced features. Extensive experiments on multiple multimodal semantic segmentation benchmarks demonstrate that our framework achieves state-of-the-art performance with minimal additional parameters and strong generalization to unseen modality combinations.
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Computer Vision
Learning from Synthetic Data via Provenance-Based Input Gradient Guidance
Learning methods using synthetic data have attracted attention as an effective approach for increasing the diversity of training data while reducing collection costs, thereby improving the robustness of model discrimination. However, many existing methods improve robustness only indirectly through the diversification of training samples and do not explicitly teach the model which regions in the input space truly contribute to discrimination; consequently, the model may learn spurious correlations caused by synthesis biases and artifacts. Motivated by this limitation, this paper proposes a learning framework that uses provenance information obtained during the training data synthesis process, indicating whether each region in the input space originates from the target object, as an auxiliary supervisory signal to promote the acquisition of representations focused on target regions. Specifically, input gradients are decomposed based on information about target and non-target regions during synthesis, and input gradient guidance is introduced to suppress gradients over non-target regions. This suppresses the model's reliance on non-target regions and directly promotes the learning of discriminative representations for target regions. Experiments demonstrate the effectiveness and generality of the proposed method across multiple tasks and modalities, including weakly supervised object localization, spatio-temporal action localization, and image classification.
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Computer Vision
MMTalker: Multiresolution 3D Talking Head Synthesis with Multimodal Feature Fusion
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync accuracy and producing realistic facial expressions, primarily due to the highly ill-posed nature of this cross-modal mapping. In this paper, we introduce a novel 3D audio-driven facial animation synthesis method through multi-resolution representation and multi-modal feature fusion, called MMTalker which can accurately reconstruct the rich details of 3D facial motion. We first achieve the continuous representation of 3D face with details by mesh parameterization and non-uniform differentiable sampling. The mesh parameterization technique establishes the correspondence between UV plane and 3D facial mesh and is used to offer ground truth for the continuous learning. Differentiable non-uniform sampling enables precise facial detail acquisition by setting learnable sampling probability in each triangular face. Next, we employ residual graph convolutional network and dual cross-attention mechanism to extract discriminative facial motion feature from multiple input modalities. This proposed multimodal fusion strategy takes full use of the hierarchical features of speech and the explicit spatiotemporal geometric features of facial mesh. Finally, a lightweight regression network predicts the vertex-wise geometric displacements of the synthesized talking face by jointly processing the sampled points in the canonical UV space and the encoded facial motion features. Comprehensive experiments demonstrate that significant improvements are achieved over state-of-the-art methods, especially in the synchronization accuracy of lip and eye movements.
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Computer Vision
Modality-Specific Hierarchical Enhancement for RGB-D Camouflaged Object Detection
Camouflaged object detection (COD) is challenging due to high target-background similarity, and recent methods address this by complementarily using RGB-D texture and geometry cues. However, RGB-D COD methods still underutilize modality-specific cues, which limits fusion quality. We believe this is because RGB and depth features are fused directly after backbone extraction without modality-specific enhancement. To address this limitation, we propose MHENet, an RGB-D COD framework that performs modality-specific hierarchical enhancement and adaptive fusion of RGB and depth features. Specifically, we introduce a Texture Hierarchical Enhancement Module (THEM) to amplify subtle texture variations by extracting high-frequency information and a Geometry Hierarchical Enhancement Module (GHEM) to enhance geometric structures via learnable gradient extraction, while preserving cross-scale semantic consistency. Finally, an Adaptive Dynamic Fusion Module (ADFM) adaptively fuses the enhanced texture and geometry features with spatially varying weights. Experiments on four benchmarks demonstrate that MHENet surpasses 16 state-of-the-art methods qualitatively and quantitatively. Code is available at https://github.com/afdsgh/MHENet.
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Computer Vision
PolyReal: A Benchmark for Real-World Polymer Science Workflows
Multimodal Large Language Models (MLLMs) excel in general domains but struggle with complex, real-world science. We posit that polymer science, an interdisciplinary field spanning chemistry, physics, biology, and engineering, is an ideal high-stakes testbed due to its diverse multimodal data. Yet, existing benchmarks related to polymer science largely overlook real-world workflows, limiting their practical utility and failing to systematically evaluate MLLMs across the full, practice-grounded lifecycle of experimentation. We introduce PolyReal, a novel multimodal benchmark grounded in real-world scientific practices to evaluate MLLMs on the full lifecycle of polymer experimentation. It covers five critical capabilities: (1) foundational knowledge application; (2) lab safety analysis; (3) experiment mechanism reasoning; (4) raw data extraction; and (5) performance & application exploration. Our evaluation of leading MLLMs on PolyReal reveals a capability imbalance. While models perform well on knowledge-intensive reasoning (e.g., Experiment Mechanism Reasoning), they drop sharply on practice-based tasks (e.g., Lab Safety Analysis and Raw Data Extraction). This exposes a severe gap between abstract scientific knowledge and its practical, context-dependent application, showing that these real-world tasks remain challenging for MLLMs. Thus, PolyReal helps address this evaluation gap and provides a practical benchmark for assessing AI systems in real-world scientific workflows.
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Computer Vision
BEVPredFormer: Spatio-temporal Attention for BEV Instance Prediction in Autonomous Driving
A robust awareness of how dynamic scenes evolve is essential for Autonomous Driving systems, as they must accurately detect, track, and predict the behaviour of surrounding obstacles. Traditional perception pipelines that rely on modular architectures tend to suffer from cumulative errors and latency. Instance Prediction models provide a unified solution, performing Bird's-Eye-View segmentation and motion estimation across current and future frames using information directly obtained from different sensors. However, a key challenge in these models lies in the effective processing of the dense spatial and temporal information inherent in dynamic driving environments. This level of complexity demands architectures capable of capturing fine-grained motion patterns and long-range dependencies without compromising real-time performance. We introduce BEVPredFormer, a novel camera-only architecture for BEV instance prediction that uses attention-based temporal processing to improve temporal and spatial comprehension of the scene and relies on an attention-based 3D projection of the camera information. BEVPredFormer employs a recurrent-free design that incorporates gated transformer layers, divided spatio-temporal attention mechanisms, and multi-scale head tasks. Additionally, we incorporate a difference-guided feature extraction module that enhances temporal representations. Extensive ablation studies validate the effectiveness of each architectural component. When evaluated on the nuScenes dataset, BEVPredFormer was on par or surpassed State-Of-The-Art methods, highlighting its potential for robust and efficient Autonomous Driving perception.
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Computer Vision
GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes
We present GP-4DGS, a novel framework that integrates Gaussian Processes (GPs) into 4D Gaussian Splatting (4DGS) for principled probabilistic modeling of dynamic scenes. While existing 4DGS methods focus on deterministic reconstruction, they are inherently limited in capturing motion ambiguity and lack mechanisms to assess prediction reliability. By leveraging the kernel-based probabilistic nature of GPs, our approach introduces three key capabilities: (i) uncertainty quantification for motion predictions, (ii) motion estimation for unobserved or sparsely sampled regions, and (iii) temporal extrapolation beyond observed training frames. To scale GPs to the large number of Gaussian primitives in 4DGS, we design spatio-temporal kernels that capture the correlation structure of deformation fields and adopt variational Gaussian Processes with inducing points for tractable inference. Our experiments show that GP-4DGS enhances reconstruction quality while providing reliable uncertainty estimates that effectively identify regions of high motion ambiguity. By addressing these challenges, our work takes a meaningful step toward bridging probabilistic modeling and neural graphics.
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Computer Vision
SentiAvatar: Towards Expressive and Interactive Digital Humans
We present SentiAvatar, a framework for building expressive interactive 3D digital humans, and use it to create SuSu, a virtual character that speaks, gestures, and emotes in real time. Achieving such a system remains challenging, as it requires jointly addressing three key problems: the lack of large-scale, high-quality multimodal data, robust semantic-to-motion mapping, and fine-grained frame-level motion-prosody synchronization. To solve these problems, first, we build SuSuInterActs (21K clips, 37 hours), a dialogue corpus captured via optical motion capture around a single character with synchronized speech, full-body motion, and facial expressions. Second, we pre-train a Motion Foundation Model on 200K+ motion sequences, equipping it with rich action priors that go well beyond the conversation. We then propose an audio-aware plan-then-infill architecture that decouples sentence-level semantic planning from frame-level prosody-driven interpolation, so that generated motions are both semantically appropriate and rhythmically aligned with speech. Experiments show that SentiAvatar achieves state-of-the-art on both SuSuInterActs (R@1 43.64%, nearly 2 times the best baseline) and BEATv2 (FGD 4.941, BC 8.078), producing 6s of output in 0.3s with unlimited multi-turn streaming. The source code, model, and dataset are available at https://sentiavatar.github.io.
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Computer Vision
UniSpector: Towards Universal Open-set Defect Recognition via Spectral-Contrastive Visual Prompting
Although industrial inspection systems should be capable of recognizing unprecedented defects, most existing approaches operate under a closed-set assumption, which prevents them from detecting novel anomalies. While visual prompting offers a scalable alternative for industrial inspection, existing methods often suffer from prompt embedding collapse due to high intra-class variance and subtle inter-class differences. To resolve this, we propose UniSpector, which shifts the focus from naive prompt-to-region matching to the principled design of a semantically structured and transferable prompt topology. UniSpector employs the Spatial-Spectral Prompt Encoder to extract orientation-invariant, fine-grained representations; these serve as a solid basis for the Contrastive Prompt Encoder to explicitly regularize the prompt space into a semantically organized angular manifold. Additionally, Prompt-guided Query Selection generates adaptive object queries aligned with the prompt. We introduce Inspect Anything, the first benchmark for visual-prompt-based open-set defect localization, where UniSpector significantly outperforms baselines by at least 19.7% and 15.8% in AP50b and AP50m, respectively. These results show that our method enable a scalable, retraining-free inspection paradigm for continuously evolving industrial environments, while offering critical insights into the design of generic visual prompting.
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Computer Vision
RayMamba: Ray-Aligned Serialization for Long-Range 3D Object Detection
Long-range 3D object detection remains challenging because LiDAR observations become highly sparse and fragmented in the far field, making reliable context modeling difficult for existing detectors. To address this issue, recent state space model (SSM)-based methods have improved long-range modeling efficiency. However, their effectiveness is still limited by generic serialization strategies that fail to preserve meaningful contextual neighborhoods in sparse scenes. To address this issue, we propose RayMamba, a geometry-aware plug-and-play enhancement for voxel-based 3D detectors. RayMamba organizes sparse voxels into sector-wise ordered sequences through a ray-aligned serialization strategy, which preserves directional continuity and occlusion-related context for subsequent Mamba-based modeling. It is compatible with both LiDAR-only and multimodal detectors, while introducing only modest overhead. Extensive experiments on nuScenes and Argoverse 2 demonstrate consistent improvements across strong baselines. In particular, RayMamba achieves up to 2.49 mAP and 1.59 NDS gain in the challenging 40–50 m range on nuScenes, and further improves VoxelNeXt on Argoverse 2 from 30.3 to 31.2 mAP.
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Computer Vision
EvaNet: Towards More Efficient and Consistent Infrared and Visible Image Fusion Assessment
Evaluation is essential in image fusion research, yet most existing metrics are directly borrowed from other vision tasks without proper adaptation. These traditional metrics, often based on complex image transformations, not only fail to capture the true quality of the fusion results but also are computationally demanding. To address these issues, we propose a unified evaluation framework specifically tailored for image fusion. At its core is a lightweight network designed efficiently to approximate widely used metrics, following a divide-and-conquer strategy. Unlike conventional approaches that directly assess similarity between fused and source images, we first decompose the fusion result into infrared and visible components. The evaluation model is then used to measure the degree of information preservation in these separated components, effectively disentangling the fusion evaluation process. During training, we incorporate a contrastive learning strategy and inform our evaluation model by perceptual scene assessment provided by a large language model. Last, we propose the first consistency evaluation framework, which measures the alignment between image fusion metrics and human visual perception, using both independent no-reference scores and downstream tasks performance as objective references. Extensive experiments show that our learning-based evaluation paradigm delivers both superior efficiency (up to 1,000 times faster) and greater consistency across a range of standard image fusion benchmarks. Our code will be publicly available at https://github.com/AWCXV/EvaNet.
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Computer Vision
Toward an Artificial General Teacher: Procedural Geometry Data Generation and Visual Grounding with Vision-Language Models
We study visual explanation in geometry education as a Referring Image Segmentation (RIS) problem: given a diagram and a natural language description, the task is to produce a pixel-level mask for the referred geometric element. However, existing RIS models trained on natural image benchmarks such as RefCOCO fail catastrophically on geometric diagrams due to the fundamental domain shift between photographic scenes and abstract, textureless schematics. To address the absence of suitable training data, we present a fully automated procedural data engine that generates over 200,000 synthetic geometry diagrams with pixel-perfect segmentation masks and linguistically diverse referring expressions, requiring zero manual annotation. We further propose domain-specific fine-tuning of vision-language models (VLMs), demonstrating that a fine-tuned Florence-2 achieves 49% IoU and 85% Buffered IoU (BIoU), compared to <1% IoU in zero-shot settings. We introduce Buffered IoU, a geometry-aware evaluation metric that accounts for thin-structure localization, and show that it better reflects true segmentation quality than standard IoU. Our results establish a foundation for building Artificial General Teachers (AGTs) capable of providing visually grounded, step-by-step explanations of geometry problems.
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Computer Vision
Progressive Video Condensation with MLLM Agent for Long-form Video Understanding
Understanding long videos requires extracting query-relevant information from long sequences under tight compute budgets. Existing text-then-LLM pipelines lose fine-grained visual cues, while video-based multimodal large language models (MLLMs) can keep visual details but are too frame-hungry and computationally expensive. In this work, we aim to harness MLLMs for efficient video understanding. We propose ProVCA, a progressive video condensation agent that iteratively locates key video frames at multiple granularities. ProVCA first adopts a segment localization module to identify the video segment relevant to the query, then a snippet selection module to select important snippets based on similarity, and finally a keyframe refinement module to pinpoint specific keyframes in those snippets. By progressively narrowing the scope from coarse segments to fine frames, ProVCA identifies a small set of keyframes for MLLM-based reasoning. ProVCA achieves state-of-the-art zero-shot accuracies of 69.3% on EgoSchema, 80.5% on NExT-QA, and 77.7% on IntentQA, while using fewer frames than previous training-free methods.
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Computer Vision
Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision
Editing animatable human avatars typically relies on sparse supervision, often a few edited keyframes, yet naively fitting a reconstructed avatar to these edits frequently causes identity leakage and pose-dependent temporal flicker. We argue that these failures are best understood as an ill-conditioned inversion: the available edited constraints do not sufficiently determine the latent directions responsible for the intended edit. We propose a conditioning-guided edited reconstruction framework that performs editing as a constrained inversion in a structured avatar latent space, restricting updates to a low-dimensional, part-specific edit subspace to prevent unintended identity changes. Crucially, we design the editing constraints during inversion by optimizing a conditioning objective derived from a local linearization of the full decoding-and-rendering pipeline, yielding an edit-subspace information matrix whose spectrum predicts stability and drives frame reweighting / keyframe activation. The resulting method operates on small subspace matrices and can be implemented efficiently (e.g., via Hessian-vector products), and improves stability under limited edited supervision.
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Computer Vision
InstructTable: Improving Table Structure Recognition Through Instructions
Table structure recognition (TSR) holds widespread practical importance by parsing tabular images into structured representations, yet encounters significant challenges when processing complex layouts involving merged or empty cells. Traditional visual-centric models rely exclusively on visual information while lacking crucial semantic support, thereby impeding accurate structural recognition in complex scenarios. Vision-language models leverage contextual semantics to enhance comprehension; however, these approaches underemphasize the modeling of visual structural information. To address these limitations, this paper introduces InstructTable, an instruction-guided multi-stage training TSR framework. Meticulously designed table instruction pre-training directs attention toward fine-grained structural patterns, enhancing comprehension of complex tables. Complementary TSR fine-tuning preserves robust visual information modeling, maintaining high-precision table parsing across diverse scenarios. Furthermore, we introduce Table Mix Expand (TME), an innovative template-free method for synthesizing large-scale authentic tabular data. Leveraging TME, we construct the Balanced Complex Dense Synthetic Tables (BCDSTab) benchmark, comprising 900 complex table images synthesized through our method to serve as a rigorous benchmark. Extensive experiments on multiple public datasets (FinTabNet, PubTabNet, MUSTARD) and BCDSTab demonstrate that InstructTable achieves state-of-the-art performance in TSR tasks. Ablation studies further confirm the positive impact of the proposed tabular-data-specific instructions and synthetic data.
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Computer Vision
Unlocking Positive Transfer in Incrementally Learning Surgical Instruments: A Self-reflection Hierarchical Prompt Framework
To continuously enhance model adaptability in surgical video scene parsing, recent studies incrementally update it to progressively learn to segment an increasing number of surgical instruments over time. However, prior works constantly overlooked the potential of positive forward knowledge transfer, i.e., how past knowledge could help learn new classes, and positive backward knowledge transfer, i.e., how learning new classes could help refine past knowledge. In this paper, we propose a self-reflection hierarchical prompt framework that unlocks the power of positive forward and backward knowledge transfer in class incremental segmentation, aiming to proficiently learn new instruments, improve existing skills of regular instruments, and avoid catastrophic forgetting of old instruments. Our framework is built on a frozen, pre-trained model that adaptively appends instrument-aware prompts for new classes throughout training episodes. To enable positive forward knowledge transfer, we organize instrument prompts into a hierarchical prompt parsing tree with the instrument-shared prompt partition as the root node, n-part-shared prompt partitions as intermediate nodes and instrument-distinct prompt partitions as leaf nodes, to expose the reusable historical knowledge for new classes to simplify their learning. Conversely, to encourage positive backward knowledge transfer, we conduct self-reflection refining on existing knowledge by directed-weighted graph propagation, examining the knowledge associations recorded in the tree to improve its representativeness without causing catastrophic forgetting. Our framework is applicable to both CNN-based models and advanced transformer-based foundation models, yielding more than 5% and 11% improvements over the competing methods on two public benchmarks respectively.