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Papers
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Monday 31 August
Speech emotion recognition (SER) faces two fundamental challenges: scarcity of labeled data and inter-speaker variability, both of which hinder generalization of emotion recognition systems. While prior adversarial approaches address speaker variability, they fall short in leveraging powerful pre-trained representations. We propose SISER (Speaker-Invariant Speech Emotion Recognition), integrating wav2vec 2.0 as a feature encoder and ECAPA-TDNN as a speaker discriminator within an entropy-based adversarial training scheme. wav2vec 2.0 provides rich self-supervised representations that alleviate dependency on large labeled datasets, while ECAPA-TDNN enables suppression of speaker identity via a stronger adversarial signal than shallow classifiers. Evaluated on IEMOCAP, SISER achieves a UA of 60.63%, outperforming the baseline (51.15%) and wav2vec 2.0 without speaker suppression (56.46%), with ablation emphasizing that the choice of speaker classifier architecture is a key factor.
Sound · Cross-listed from eess.AS
U-PAST: A Phase-Aware Audio Spectrogram Transformer-U-Net for Single-Channel Speech Enhancement
Convolutional neural networks (CNNs), used widely and successfully in audio enhancement, capture long-range time-frequency dependencies only indirectly, through successive convolution and pooling. Here, we present U-PAST, a hybrid transformer-U-Net architecture that addresses this limitation through self-attention dependency-modeling in the complex spectrogram domain. U-PAST tokenizes a complex STFT representation, similarly to the magnitude spectrogram tokenization of the Audio Spectrogram Transformer (AST), applies a multi-layer transformer encoder, and reconstructs the enhanced complex spectrogram with a U-Net-style decoder. We evaluate four architectural variants with between 1.17M and 2.40M parameters on the DNS Challenge, VoiceBank-DEMAND, and LibriMix corpora under matched, acoustic mismatch, and two-dataset mismatch conditions. U-PAST attains the best SI-SDR of any evaluated model under acoustic mismatch and closely trails substantially larger convolutional and time-domain baselines by 0.26 dB to 0.63 dB SI-SDR under the remaining three conditions while achieving the strongest perceptual (DNSMOS) quality under dataset mismatch. The largest evaluated configuration, U-PAST-H (2.40M parameters), is consistently the strongest variant of the family, offering an attractive performance-to-cost trade-off at a small parameter footprint.
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Cleaner Speech, Weaker Generalization: Revisiting Pitt-Derived Benchmarks for Alzheimer's Disease Detection
Speech-based Alzheimer's disease (AD) detection increasingly relies on speech-enhanced and curated versions of the Pitt Corpus, where speech enhancement, sample selection, and demographic balancing are often treated as beneficial preprocessing steps. However, whether these transformations improve real-world AD detection or instead affect model generalization and prediction behavior remains unclear. In this work, we revisit the role of speech preprocessing and dataset curation across widely used benchmarks for speech-based AD detection. We evaluate the speech quality of different datasets, the cross-dataset generalization of multiple deep learning models under matched and mismatched enhancement settings, and the behavior of several recent large audio-language models (LALMs). Experimental results show that across multiple supervised speech models, speech-enhanced datasets often improve in-domain performance while reducing robustness in cross-domain evaluation. Matched enhancement between training and test data alleviates, but does not eliminate, this degradation. LALMs show a similar sensitivity: enhanced datasets induce stronger class imbalance and prediction shifts than unprocessed data. These results suggest that speech preprocessing and dataset curation can substantially influence downstream AD detection behavior, indicating that “cleaner” speech datasets are not necessarily more reliable for real-world AD detection.
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XVAE-WMT: Explainable Wavelet-Temporal Variational Autoencoder for Blind Source Separation of Heart and Lung Sounds
The separation of cardiovascular sounds is a critical task in biomedical signal processing. In this paper, we introduce XVAE-WMT1, an unsupervised explainable generative AI algorithm combining a variational autoencoder (VAE) with explainable AI (XAI), wavelet-based inputs, a post-hoc output mask, and temporal consistency (TC) loss. Unlike existing supervised and VAE-based methods that rely on Short-Time Fourier Transform (STFT) and ignore latent interpretability, XVAE-WMT requires no paired clean recordings and integrates a Continuous Wavelet Transform (CWT) front-end for superior time-frequency localization. We assessed the latent space interpretability via different metrics, with SHAP (SHapley Additive exPlanations) enabling dimensionality reduction to the top 75% of latent features while preserving separation quality. Evaluated across two datasets using Signal-to-Distortion Ratio (SDR), Signal-to-Interference Ratio (SIR), and Signal-to-Artifacts Ratio (SAR), XVAE-WMT attains 26.8 dB SDR, 32.8 dB SIR, and 28.6 dB SAR.
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Sound · Cross-listed from cs.CV
DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution
Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
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Sound · Cross-listed from cs.CL
Language-Statistical Analysis of Neural Audio Codec Tokens Across Architectures, Corpora, and Noise Conditions
Neural audio codecs (NACs) convert speech into discrete token sequences, and prior work has reported that these sequences follow language-like statistical laws. This paper analyzes the token statistics of 13 NACs spanning multi-codebook residual vector quantization (RVQ), single-codebook VQ, and non-VQ designs, evaluated on three corpora under clean, white-noise, and real-world DEMAND-noise conditions. Zipf and Heaps parameters, unigram entropy, codebook occupancy, and Jensen-Shannon divergence (JSD) are estimated from matched token samples with explicit fit-validity safeguards and family-conditional $n$-gram orders. Corpus identity explains little variance in any metric, whereas acoustic condition and quantizer meta-category dominate in a metric-dependent way, and unigram entropy is the metric most strongly associated with meta-category. Clean-to-noise JSD computed at a common unigram order is associated with mel-cepstral distortion most clearly under DEMAND noise. The collapse and explosion degradation signatures previously reported for RVQ codecs concentrate in RVQ cells under white and DEMAND noise, respectively; explosion also occurs in non-VQ codecs, and single-codebook VQ codecs shift in occupancy and distribution shape without either signature. These results provide architecture-conditioned conventions for applying language-statistical analysis to NAC tokens.
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Sound · Cross-listed from cs.CL
When Does Predictor-Based RL Align with Human Perception? A Study of Subjective Rewards in Codec-Based Speech Language Models
Codec-based text-to-speech (TTS) models make language-model post-training applicable to speech generation, but it remains unclear when learned perceptual predictors can serve as reinforcement learning rewards without losing alignment with human listeners. We study this question with Group Relative Policy Optimization (GRPO) using learned rewards for anime-like speaking style, naturalness, likability, and arousal. To prevent perceptual rewards from being optimized through transcript drift, we introduce a character error rate (CER) zone constraint and compare policy optimization with Best-of-$N$ reranking under the same reward gate. Across single-reward runs, each reward primarily improves its own target metric, showing that subjective predictors are not interchangeable quality surrogates. Multi-rater A/B tests further show uneven human transfer, while a reward-gap analysis separates average transfer from within-axis calibration: signed reward gaps significantly predict listener choices in the pooled analysis, whereas residual CER gaps do not, but per-axis calibration remains heterogeneous. Best-of-8 is a strong human-level baseline and is not clearly worse than GRPO perceptually, suggesting that GRPO should be viewed as amortizing reward-selected behavior into the policy rather than uniformly outperforming reranking. These results support analyzing subjective speech rewards as predictor-axis-base tuples and provide practical diagnostics for selecting rewards before multi-reward speech post-training.
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CoJEPA: Combining Contrastive Learning and JEPA for Global-Local Music Representations
Joint-Embedding Predictive Architecture (JEPA) has shown strong performance in learning rich representations through self-supervised prediction in latent space. However, it typically relies on teacher–student architecture with an EMA to stabilise training, and can tend to yield uninformative representations. Contrastive learning is stable to train and produces strong global representations, but remains limited on local tasks by the global nature of its objective. In this work, we combine both into CoJEPA: a single shared backbone jointly trained with a JEPA objective on masked sequence tokens and a contrastive objective on the class token. The contrastive gradient provides stability, removing the need for an EMA teacher entirely, while JEPA enriches the sequence tokens via local predictions that contrastive learning alone cannot provide. Crucially, no extra parameters are added to the backbone: the same model is guided towards richer representations purely through the design of its training signal. CoJEPA takes the best of both worlds, outperforming or matching both individual methods across global and local MIR tasks, with a particularly strong advantage on tonal and harmonic understanding, and without any task-specific architectural changes. CoJEPA shows that combining objectives with complementary inductive biases can substitute for scale, encouraging future work to invest in smarter training objectives over ever-larger models.
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MusGU+: Toward a Musician-Centered Evaluation Framework and Discovery Tool for Generative Music AI
Generative music systems are increasingly presented as tools that democratize music creation, yet their practical suitability for musicians remains underexplored. Prior work includes openness-focused evaluation frameworks, such as MusGO (Music-Generative Open AI), as well as qualitative studies of musicians' experiences with generative systems. However, these approaches do not support systematic comparison or early-stage discovery of models for creative use. Motivated by such limitations, we introduce MusGU+, a musician-centered evaluation framework organized around three dimensions: Adaptability, Usability, and Controllability. Together, these capture whether a model can be feasibly trained or fine-tuned on personal data, integrated into real-world music workflows, and controlled in musically meaningful ways. We evaluate 10 representative generative music systems and present an interactive discovery tool that enables musicians to explore and filter models according to these criteria. While MusGO remains valuable for promoting responsible research practices, MusGU+ supports informed selection and practical adoption of generative systems by musicians.
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Stride-k Subsampling: Train-Free Audio Token Reduction for Whisper
Whisper exposes speech through a fixed 1500-token encoder interface, now a default representation for ASR decoders and Whisper-based speech language models (SpeechLMs), yet its redundancy remains largely unexamined. We propose stride-k subsampling, a deterministic indexing operation that retains every k-th token after the convolutional stem or encoder transformer. Across five Whisper scales, k=2 preserves baseline WER at both positions, with CKA attributing this stability to acoustic overlap at the stem and attention-induced redistribution at the encoder output. Applying stride-2 at both positions cuts audio tokens by 75% and total GFLOPs by 52-58%, with small WER costs on most ASR benchmarks and larger costs on harder ones. The same configuration extends to three Whisper-based SpeechLMs, yielding modest accuracy drops on stronger baselines and larger drops on weaker ones, while reducing end-to-end latency by 19.6-27.4%. Requiring no training or auxiliary computation, stride-k subsampling exploits Whisper's preprocessing redundancy, indicating that its audio-token interface carries more capacity than downstream tasks require.
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Decoupled Latent Flow Matching for Few-Step Joint Vocal-Accompaniment Separation
Generative modeling provides a flexible way to model mixture-conditioned source distributions, but iterative diffusion and flow matching models are costly for long music signals. This paper studies joint vocal-accompaniment separation through latent flow matching, where a pretrained variational autoencoder (VAE) maps mixtures and sources into a compact latent space and a flow matching model generates vocal and accompaniment latents jointly. The proposed framework decouples semantic separation from acoustic velocity prediction through a Separation Encoder and a Velocity Decoder. To reduce sampling cost, we further apply latent adversarial post-training inspired by Flow2GAN for few-step generation. Experiments show that latent adversarial refinement can improve perceptual and separation metrics under a reduced sampling budget.
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Playability-Aware Audio-to-Tablature Guitar Transcription via Diffusion Models
Guitar tablature transcription requires not only accurate pitch detection but also assigning each note to a specific string-fret position, as the same pitch can be played at multiple fretboard positions. Existing approaches treat this as a standard classification problem, ignoring the musical and physical constraints that govern playable fingering sequences. We propose Noise2Fret, a diffusion model for audio-to-tablature transcription that generates tablature through a continuous latent representation of discrete fret and string targets, conditioned on spectral and audio features. To bridge the gap between pitch accuracy and physical playability, we introduce five auxiliary losses encoding Pitch-Class Distance, Positional Distance, Circle-of-Fifths Distance, String Similarity, and Hand-Span Feasibility directly into the training objective. Experiments on GuitarSet and GOAT datasets demonstrate that the model outperforms baselines while remaining computationally more efficient, and that the auxiliary losses yield consistent gains over the standard training objective.
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Vocal Music under Phoneme-Conditional Analysis
The vocal music of each language carries a distinctive sonic identity, even without instrumental accompaniment. We ask whether these differences are measurable and traceable to specific phonemes. To tackle this question, we introduce phoneme-conditional analysis, which isolates the acoustic effect of typologically distinctive phonemes by comparing marker syllables against matched non-marker controls within the same song, holding singer, melody, and genre constant. Across nine typologically diverse languages and thousands of songs, we measure effects along five acoustic dimensions. Song-level profiles built from these effects identify the language of an unaccompanied vocal at 85.5% balanced accuracy in a nine-way classification with folds grouped by artist; whether the separability arises by accumulation of the phoneme-local effects themselves is left open. Our findings suggest that phonological structure leaves systematic and measurable traces in how each language is sung.
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Sound · Cross-listed from cs.HC
LipCoder: Voice-Enabled Coding Toolkit
AI-assisted programming environments have accelerated software development, giving rise to new paradigms like vibe coding. However, their benefits remain largely inaccessible to visually impaired programmers, as existing screen readers and assistive tools offer limited support for these emerging workflows. We introduce LipCoder, a voice-centric programming toolkit designed to deliver editor-level functionality through auditory and speech-based interfaces. LipCoder offers features comprising speech feedback and earcon cues for comprehension and validation, as well as natural language input for navigation and modification. In an exploratory evaluation, 5 visually impaired programmers performed a series of coding tasks comparing LipCoder with a baseline of VSCode, Copilot, and VoiceOver. Quantitative trends and qualitative feedback point to directions for auditory-first design that may broaden accessibility in speech-driven coding environments.
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Closing the Verification Loop: Self-Check Captioning for Long-Paragraph Detailed Audio Captioning
Long-paragraph detailed audio captioning, which requires dense and transcript-faithful descriptions of fine-grained audio content, remains unsolved for current audio-visual multimodal language models. We attribute this failure to two structural problems. The first is data poverty, as no public corpus jointly provides long clips, paragraph captions, and verbatim-transcript fidelity. The second is generation-mode failure, evidenced by a 44.8 to 46.4 percentage-point gap between right-audio and shuffled-audio multiple-choice question (MCQ) accuracy. We address both within Self-Check Captioning (SCC), a unified framework that instantiates audio-grounded question answering as the verification primitive at every lifecycle stage. SCC yields three artifacts. Long-paragraph Audio Caption 50k (LACap-50k) is a 50,222-clip audio-visual corpus with 491.5-word captions and a post-hoc automatic speech recognition (ASR) audit. Layer-Curvature Supervised Fine-Tuning (LC-SFT) is the first on-policy supervised fine-tuning method to weight tokens by intermediate-layer evidence, motivated by our identification of Late-Layer Semantic-Entropy Collapse (SEC). SCC-Verifier arbitrates among caption rollouts via audio-grounded self-answering at inference. Across multiple benchmarks, our system attains state-of-the-art among open-source captioners and is competitive with proprietary baselines. We release LACap-50k to fill the resource gap for long-paragraph detailed audio captioning research.
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Textual Acoustic Grounding for Generalizable LLM-Based Deepfake Voice Detection
Deepfake voice detection suffers from poor generalization across unseen domains. While Audio Large Language Models (ALLMs) show promise, the modality gap between continuous audio embeddings which capture the subtle acoustic details necessary for deepfake detection and the semantic space of LLMs remains a critical, underexplored bottleneck. We address this by benchmarking diverse audio encoders integrated with Qwen LLMs (0.5B to 7B parameters). First, we demonstrate that fine-tuning the LLM alone risks out-of-domain overfitting, making a frozen LLM a stronger, resource-efficient baseline. Second, to explicitly bridge the modality gap, we introduce a cross-modal prompting strategy that injects linguistic-knowledge-driven acoustic features (via openSMILE) as structured text tokens. This explicit textual grounding not only enhances the frozen baseline but also makes LLM fine-tuning more effective. Ultimately, our approach demonstrates state-of-the-art resilience on the out-of-domain ITW and MLAAD benchmarks, yielding over 16.2% absolute improvement in Macro-F1 over existing ALLM baselines while maintaining competitive in-domain performance. All models reported in this work are \href{https://huggingface.co/01Yassine/AudioLLM-Deepfake-Detection}{publicly available}.
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SPHERE: Automatic Music Upmixing via Audio Language Model Post-Training with Spatial Heuristic Rewards
In this paper, we study the task of automatic music upmixing, wherein a system predicts spatial mixing parameters from a multi-stem recording. Different from existing methods that rely on task-specific music encoders, we approach this task via audio language model (ALM) post-training, leveraging rich representations from existing ALMs, which encode both music semantics and mixing knowledge. Specifically, we propose a post-training recipe that first employs rejection sampling SFT, followed by reinforcement learning (RL) with verifiable rewards (RLVR) via GRPO. We propose Sphere (Spatial Heuristic Rewards), a deterministic reward suite inspired by music mixing conventions, to guide our post-training. It consists of 6 perceptually-motivated sub-rewards and encourages the output mix to be centered, balanced and spacious. More broadly, our results suggest that expert domain knowledge can be encoded as verifiable rewards and distilled into language models, without task-specific architectures.
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Sound · Cross-listed from physics.app-ph
Arctic Dispersion Interruption Phenomenon and Sound Source Depth Estimation
The sound speed profile in the deep Arctic Ocean causes the surface layer to form a normal mode waveguide. When the depth of the sound source or receiver is near a node of the eigenfunction, the source cannot excite the mode, or the receiver cannot detect it, resulting in the modal amplitude at the receiver being approximately zero. This manifests as a dispersion interruption in the dispersion structure, which can be observed through time-frequency analysis of the received acoustic signal. Based on the interruption frequency identified from the received signal, combined with the relationship between node depth and modal frequency calculated from the ocean sound speed profile, the source depth can be estimated if the receiver depth is known. The phenomenon of dispersion interruption and the method of estimating source depth have been validated through simulations and experiments.
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Perceptually Better, Semantically Worse: Measuring Speech Enhancement Impact on LLM-Based Voice Systems
Speech enhancement (SE) is commonly applied as a preprocessing step in spoken AI pipelines under the assumption that better audio quality improves downstream task performance. Whether SE-induced distortions propagate to downstream LLM task performance remains an open question. We introduce Output Divergence Rate (ODR), which measures how often SE changes an LLM's intent classification relative to clean speech, and benchmark five conditions on 2,974 SLURP clips using Whisper large-v3 and wav2vec2-large cascades. Every condition produces ODR significantly above zero ($p < 0.001$, binomial test). MetricGAN{+} more than doubles ODR versus unenhanced noisy speech (0.318 vs. 0.135) despite improving PESQ, and unmitigated echo reaches an ODR of 0.836 through speaker substitution, a failure WER cannot capture. Audio quality metrics range from near-zero to moderate correlation with ODR (SQUIM-MOS $\rho=-0.068$, PESQ $\rho=-0.467$). The MetricGAN{+} and echo results replicate across ASR architectures, indicating that standard audio quality metrics are insufficient for LLM pipeline quality.
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Ouroboros: Self-Referential Backdoor Attacks on Speech Enhancement via Clean Audio Triggers
Speech enhancement models are widely deployed as frontend modules in real-time speech services, yet their vulnerability to backdoor attacks remains unexplored. Existing backdoor methods are confined to classification tasks and rely on active trigger injection, an assumption incompatible with the passive processing nature of speech enhancement models. In this paper, we propose Ouroboros, a novel backdoor attack framework that leverages the ideal clean outputs of speech enhancement models as natural triggers, enabling inference-time activation without any external trigger injection. Extensive evaluations show Ouroboros achieves near-perfect attack success rates with minimal performance degradation on diverse models and datasets. Physical-world validations confirm that naturally recorded, unaltered clean audio can reliably activate the backdoor. Moreover, Ouroboros generalizes to targeted content-tampering attacks and remains effective against common filtering and finetuning defenses.
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Parallel Time-Band Mixing with Learned Observation-Adding for Robust ASR Front-Ends
Speech enhancement is often used as a front-end for robust ASR, yet recurrent temporal and cross-band modules introduce sequential dependencies that reduce parallel efficiency. In this paper, we present a sequence-parallel band-split enhancement front-end built on a Parallel Time-Band Mixer (PTBM) block that eliminates within-block recurrent unrolling. PTBM integrates intra-band temporal mixing and per-frame cross-band attention within a unified parallel architecture, enabling efficient contextual modeling across both time and frequency dimensions. The system retains the mask-plus-residual reconstruction interface and introduces learned Observation-Adding (LOA) to suppress ASR-sensitive artifacts without development-set tuning. Experiments on DNS Challenge and CHiME-4 with frozen Whisper back-ends show that the proposed front-end consistently reduces word error rate relative to recurrent band-split baselines while requiring only 0.96 M parameters and 0.58 GMAC/s for the front-end network.
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Sound · Cross-listed from cs.CL
Sequential Trajectories and Simultaneous Blending: Multi-Emotion Modeling for Instruction-Following TTS
Natural-language instructions enable flexible control of synthesized speech, yet emotional TTS systems primarily model a single utterance-level affect, leaving multi-emotion control underexplored. We study two complementary multi-emotion TTS tasks: emotion trajectory, which spans several ordered affective stages, and emotion blending, in which multiple emotions coexist throughout an utterance. These tasks expose a supervision mismatch: supervised fine-tuning (SFT) does not explicitly evaluate emotion features, while single-emotion rewards provide neither structure-aware feedback for trajectory completion nor pair-aware feedback for blending. We introduce HybridEmo, a post-training framework that initializes both tasks with SFT and then aligns the speech-token policy through Group Relative Policy Optimization using a sample-aware hybrid reward. For trajectory samples, segment-aligned consistency combines average and weakest-stage evidence to preserve the correctness and completeness of prescribed stages. For blending samples, a GMM-based reward combines frame-level support from the union of target-emotion anchors in an offline emotion space with an utterance-level weaker-target margin. Both branches share an ASR reward and are routed within a unified policy. On MultiEmo-Test, HybridEmo significantly improves trajectory correctness and blending intensity, without a noticeable degradation in speaker similarity. Human evaluation prefers HybridEmo to CosyVoice 3 and EmoVoice-0.5B, with nearly balanced preferences against Qwen3-TTS.
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VIBE: Video Instruction-aligned Background music gEneration
Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.
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Sunday 30 August
Sound · Cross-listed from cs.CL
Zero-Shot Respiratory Sound Classification through LLM-Augmented Audio-Text Alignment
Self-supervised respiratory encoders lack semantic grounding in clinical domain needed for zero-shot inference, limiting their utility without task-specific labeled data. We propose a framework that aligns these encoders with medical terminology in a shared latent space turning them into a zero-shot-capable foundation model. To address paired data scarcity, we use a medical LLM to synthesize structured reports from metadata, creating dense semantic anchors for contrastive learning. Our training combines a sigmoid-based contrastive loss with encoder's native SSL objective and similarity-aware negative sampling to sharpen pathological boundaries. Across 9 tasks on 6 datasets, our method achieves a 61.3% mean zero-shot AUC, surpassing CLAP (51.4%) and Qwen2-Audio (54.9%) while reaching the highest linear probing AUC (71.6%) with only 43% of data used by full-scale baselines, showing that structured semantic alignment outperforms large-scale, general-purpose models in clinical diagnostics.
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TEMPO: Temporally-grounded Multi-task Post-training for Large Audio-Language Models
Large audio-language models (LALMs) describe audio at the clip level but cannot assign timestamps to the events, speakers, or sounds they identify. Despite being essential for downstream tasks like speech recognition and dense audio captioning, timestamping remains a key limitation of most LALMs. We present TEMPO (Temporally-grounded Multi-task Post-training), the first unified model to handle audio, speech, and music timestamping tasks. Our core contribution is a supervised fine-tuning (SFT) stage built on three innovations: atomic timestamp tokens, a time-aware projector that injects sinusoidal wall-clock encodings into audio frame embeddings, and a distance-aware Gaussian loss. Our training is based on a synthetic-to-real curriculum. We further introduce, to our knowledge, the first application of reinforcement learning to unified audio timestamping, using GRPO with verifiable temporal rewards that directly optimize the evaluation objectives. Rather than serving as the primary source of performance gains, GRPO acts as a refinement stage on top of the SFT checkpoint, providing modest additional improvements. To support this work, we build a training dataset containing 119K samples and an evaluation benchmark containing 10K samples, drawn from established corpora across five tasks. On this benchmark, TEMPO outperforms Audio Flamingo Next and Qwen3-Omni, two state-of-the-art LALMs explicitly trained on timestamped data. Experiments confirm that SFT delivers most of these gains, with GRPO providing consistent but moderate refinements.
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How Well Do Generative Music Models Follow Emotion Conditioning?
Recent generative music models offer increasingly fine-grained control through text and audio conditioning, yet how faithfully they follow intended emotional cues remains an open question. We address this gap with a unified evaluation pipeline for emotion-following in generated music. Using all 1000 tracks in GTZAN, we extract semantic audio descriptions with DashengLM, an audio captioning model, and estimate source-track valence and arousal with Music2Emotion, a music emotion recognition model. We construct affect-aware text prompts by combining descriptions with top-ranked emotion tags and generate 30-second outputs with three systems, Stable Audio Open, MusicGen, and InspireMusic, evaluating both text- and audio-conditioned generation. To measure emotion-following, we compute valence and arousal on generated audio and compare them with the source tracks using absolute error and Euclidean distance in valence-arousal space. Text-conditioned generation consistently outperforms audio conditioning, with MusicGen (text) and InspireMusic (text) achieving the best performance, while audio-conditioned variants prove less stable. We further find that valence is preserved more reliably than arousal and that emotion-following varies substantially across genres. These findings underscore the importance of evaluating affective controllability directly rather than relying solely on general quality or prompt-relevance metrics.
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PhysWave: Physics-Guided Latent Diffusion Models for Controllable Spatial Audio Generation
Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.
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Note-Level Temporal Grounding of Musical Concepts in Large Audio-Language Models
Large audio-language models (LALMs) demonstrate growing music-understanding capabilities, but whether their responses are grounded in acoustic evidence remains unclear. Musical language often involves abstract concepts whose acoustic evidence is difficult to define and evaluate precisely. We introduce MusicGroundingBench, a controlled benchmark of algorithmically generated piano audio with exact symbolic alignment, comprising three-note and two-bar settings. We evaluate two complementary capabilities: grounding, which localizes the acoustic evidence for a musical query, and understanding, which answers questions about the same excerpts. Our experiments show that cross-modal fine-tuning enables models to learn each capability, but adding grounding supervision does not consistently improve understanding across backbones. We further test whether understanding requires listening through audio-ablation controls that remove or replace the input audio, and use attention analysis to examine whether grounding supervision shifts attention toward note boundaries. Meanwhile, the two evaluated LALMs show limited zero-shot grounding even for basic musical concepts, highlighting grounded music understanding as an important open challenge.
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Saturday 29 August
Sound · Cross-listed from cs.GR
ECHO: Dyadic 3D Facial Motion Generation with Asymmetric Deterministic Articulation and Stochastic Reaction
We propose ECHO for dyadic 3D facial motion generation under a strict dual-stream audio-only setting, formulating the problem as an asymmetric task involving speech-constrained articulation and one-to-many listener reactions. To address this asymmetry, ECHO decomposes motion into a deterministic anchor that captures stable speech-correlated structure and a stochastic residual that models the remaining one-to-many interaction dynamics. On top of this backbone, Motion Memory acts as a training-only regularizer during brief late-stage fine-tuning to provide local priors for weakly conditioned listening windows, while semantic-group scaling controls residual injection across expression, jaw, and neck. This design balances speaking-side articulatory fidelity with listening-side realism and diversity in a single generation process. Results from unified, state-wise, and ablation evaluations show that conversational 3D motion benefits from decomposing stable and uncertain components rather than applying stochasticity uniformly. ECHO provides a practical formulation and technical basis for deployable conversational digital humans under strict audio-only conditions.
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Sound · Cross-listed from cs.CL
Anchoring Speech with Semantics: A Multimodal Adapter Mechanism for Automatic Speech Recognition in Low-Resource Languages
Low-resource ASR remains difficult because scarce transcripts provide limited supervised evidence for target-side generation. To address this gap, we propose SAMA-ASR, a lightweight adapter mechanism that augments the decoder with semantic anchors from auxiliary translations and an acoustic anchor from speech; in principle, the mechanism can be applied to similar encoder–decoder multitask speech models. Through cross-modal adaptation, SAMA-ASR conditions decoder states on translation-derived semantic embeddings and a speech embedding, combining utterance-level meaning with speech-grounded evidence before token prediction. At evaluation time, these semantic anchors can be generated automatically by an upstream speech-to-text translator rather than supplied as oracle translations. Experiments on two 30-hour datasets covering the low-resource Sinitic varieties Taiwanese Hokkien and Hakka show that SAMA-ASR improves over acoustic, prior prompt-based, and semantic-only translation-guided baselines and remains effective in practical automatic semantic-anchor settings; translator-capacity analyses show that useful semantic anchors can be produced by a compact ST model.