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Papers
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Wednesday 12 August
Modern text-to-speech (TTS) is dominated by autoregressive (AR) codec language models, whose left-to-right decoding brings latency that grows with utterance length, error accumulation along the committed prefix, and an artificial generation order imposed on the Residual Vector Quantization (RVQ) token grid. We propose Luna-TTS Family, diffusion-language-model-based TTS systems pretrained on 1 million hours of speech across Chinese, English, Japanese, and Korean. The family is built by progressive adaptation of a pretrained AR text LLM, from causal to bidirectional and finally to block-causal attention, and comprises two variants sharing a single tokenizer, data pipeline, and 0.6B backbone lineage. Luna-TTS is fully non-autoregressive: it generates the entire RVQ token grid in a fixed number of parallel refinement steps, with zero-shot voice cloning and speech editing arising natively as infilling. Luna-TTS Realtime, derived by continual training, is autoregressive over blocks of 32 codec frames (1.28s) while denoising each block in parallel; it supports KV-cached blockwise generation and incremental audio delivery, achieving an end-to-end RTF of 0.0240 and 41.6 ms local first-block latency under the warmed serving protocol. An annealed fine-tuning stage adds explicit control over emotion and non-verbal vocalizations (NVVs), and a reinforcement-learning stage applies GRPO with policy ratios computed over the realized denoising trajectory. On Seed-TTS-Eval, Luna-TTS achieves the best results on all four metrics among compared open-source and commercial systems (0.73 CER / 79.7 SIM on test-zh, 1.49 WER / 76.8 SIM on test-en); on the harder in-the-wild CV3-Eval, it posts the lowest Mandarin and English error rates in our comparison. Against leading commercial systems, it achieves the best results on most objective, model-based, and human-rated metrics for NVV and emotion control.
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CookVoice: Unified Framework for Style Controllable Multi-Modal Human Voice Generation
Human voice generation has made rapid progress in speech generation, singing voice generation, voice cloning, and voice editing. However, most existing systems are designed for specific tasks and often rely on task-dependent architectures, control signals, or autoregressive decoding, limiting fine-grained controllability and inference efficiency. In this paper, we propose CookVoice, a unified framework for multimodal, multi-style, and multi-task human voice generation. CookVoice decomposes the human voice into three key factors: content, prosody, and style, enabling both speech and singing voice generation within a unified model. To achieve precise and flexible controllability, we design a flexible alignment strategy that maps text, style, and prosody control signals onto the frame-level of spectrogram. This design allows CookVoice to support a wide range of tasks, including text-to-speech, text-to-singing voice, style-controllable generation, voice mimicry, voice conversion, and voice editing. Experimental results show that CookVoice achieves generation quality comparable to existing Text-to-Speech and text-to-singing voice baselines, while providing stronger style and prosody controllability. Moreover, CookVoice achieves comparable performance to large-scale baselines with only 43.51 million parameters and efficient inference using as few as 4 ODE steps, making it a practical solution for real-world human voice generation applications. Demo page is available at https://haoweilou.github.io/CookVoice/.
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Dialogue-Aware Video-to-Music Generation Using Public Domain Film Collections
Video-to-music generation has drawn growing interest for its role in conveying the emotion of visual media, including film. Progress in the field, however, is hampered by a reproducibility gap: models are often trained on crawled corpora referenced through YouTube URLs that may be deleted, with the underlying data often difficult and time-consuming to retrieve. To address this, we introduce the Open Screen Soundtrack Library version 2 (OSSL-v2), a self-hosted corpus of 34,343 video clips totaling 246.4 hours, sourced from public-domain films. Unlike crawled corpora, OSSL-v2 is reproducible (i.e., not subject to link rot) and copyright-conscious, yet still large enough to train functional video-to-music models. We then use this film-domain corpus to study dialogue as a conditioning signal for video-to-music generation, motivated by the close temporal coupling between film music and on-screen speech. Specifically, we augment existing models' video cross-attention with a time axis and modulate it frame-by-frame with the dialogue track. Evaluated on both public-domain and commercial films, our approach shows improvement over the state-of-the-art baselines. The dataset is available at https://huggingface.co/datasets/McAuley-Lab/OSSL-v2.
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Tuesday 11 August
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TTS-Q: Perception-Guided Post-Training Quantization of Text-to-Speech Diffusion Transformers
Zero-shot text-to-speech (TTS) can clone a voice from seconds of audio. Yet the quality comes from billion-parameter diffusion transformers whose size and multi-step sampling put them out of reach of the on-device, assistive, and real-time applications that need them most. Post-training quantization (PTQ) shrinks such models without retraining, but it has been built for language and vision, not speech. At 4 bits, a strong quantizer leaves intelligibility close to full precision but consistently erodes speaker timbre, so error rates stay low while the voice drifts from the target speaker. We ask why quantization hurts speech, where the damage lives, and whether it can be repaired without retraining. To find out, we run the first 4-bit weight-and-activation (W4A4) PTQ study of a TTS diffusion transformer at 1B and 3.5B. The timbre cost comes from both the weight and the activation quantization, but only the activation part has the timestep structure a precision schedule can exploit. We therefore introduce TTS-Q, which selects hard-to-quantize items from task-matched calibration candidates and applies a budget-balanced mixed-precision schedule that assigns higher precision to late-step feed-forward activations. TTS-Q recovers timbre best at both scales, at no cost to intelligibility. Separately, the deployed calibrated-W4A4 reference reduces peak memory on GPU, providing a practical reference for resource-constrained TTS deployment.
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Qwen-MusicAVQA-7B: A Multimodal Model for Music Audio-Visual QA
A common approach to adding audio to a vision-language model is to train or adapt a large omni-modal system. We show that a lightweight alternative can be highly effective for music audio-visual question answering (AVQA). Qwen-MusicAVQA-7B connects a frozen Whisper encoder to Qwen2-VL-7B-Instruct through learned linear projections. The same frozen encoder processes both the video's music track and a TTS-spoken question through separate projectors, while the language model fuses visual frames, music, and question audio through pretrained self-attention, with no task-specific fusion network. On MUSIC-AVQA, our system reaches 96.0% +/- 3.9% accuracy across three independent training seeds on the 7,402-question available-video test subset. Our central finding is that downstream accuracy tracks how much fine-grained local temporal information the audio representation preserves. In a matched 32-token comparison, a stride-pooled Whisper frame sequence outperforms a globally pooled PANNs representation expanded to the same budget by 26 percentage points, even though PANNs sees at least as much audio and uses a far larger projector. The effect is not simply sequence versus vector: within Whisper alone, reducing temporal resolution at a fixed token budget costs a comparable amount. Under matched data and inputs, fine-tuned Qwen2.5-Omni-7B reaches 80.9%, against 95.9% for our 30 s variant; because the systems differ in backbone and adaptation, this is a system-level comparison. Accuracy remains high on sampled head and tail splits of the rephrased MUSIC-AVQA-R benchmark (96.5% and 95.6%). Because both encoders stay frozen and the music features are cached, the entire adaptation is cheap to train: the complete two-stage AVQA run takes approximately 5 hours on a single A100 80GB, and every run reported here fits on that one GPU.
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Measuring Cross-Cultural Style Diffusion Through Era Classification: US and Korean Popular Music
Popular music circulates globally while being locally reinterpreted, yet this process of cross-cultural style diffusion has rarely been quantified. We propose an era-classification framework for measuring temporal alignment between chart cultures. CNN classifiers trained from scratch on Billboard Hot 100 audio are applied to Korean Melon chart songs. Korean chart songs from the 1960s through the 1980s are consistently inferred as belonging to earlier Billboard eras, by a median of about four to five years, while the same models remain unbiased on held-out Billboard audio. The offset then halves at the 1990s, to roughly two to three years, and holds there through the 2000s. Reverse inference shows a complementary narrowing, and the pattern holds across architectures and seeds. We interpret these results as reflecting how globally circulating pop styles were locally adopted and progressively synchronized. The framework can be applied to other pairs of chart cultures beyond the US-Korea case examined here.
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Pitch Contour Tokenization using VQ-VAE and Its Application on Korean Traditional Music Analysis
Computational analysis of music often relies on discrete representations, yet many musical traditions are organized around continuous pitch movement that resists segmentation into note-like units. For such traditions, the discrete units that analysis would build on are not given in advance. We address this gap by learning a vocabulary of local pitch-contour patterns directly from unlabeled audio, using a VQ-VAE that quantizes fixed-length contour segments into a finite codebook. To make the learned tokens stable across segmentation positions and small variations in timing and pitch range, we train the model with a reconstruction objective evaluated under the best alignment among a set of candidate temporal and pitch-domain transformations. Applied to Korean traditional music, the learned tokens recover information about expert-defined sigimsae categories without supervision, and in pansori individual tokens align with the two principal modes, Gyemyeonjo and Ujo, supporting their use as units for corpus-level analysis of contour-centric traditions.
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Sound · Cross-listed from cs.CV
A Dataset and Benchmark for Optical Music Recognition of String Quartet Scores
Optical music recognition (OMR) transcribes music scores into digital formats. While the field has advanced significantly on monophonic and piano-form scores, multi-part score transcription remains underexplored, largely due to the absence of a suitable dataset. We introduce OpenScore String Quartet for Optical Music Recognition (OSSQ-OMR), the first dataset dedicated to multi-part OMR. Built on the OpenScore String Quartet corpus, OSSQ-OMR pairs digitally encoded scores with their original scanned editions from IMSLP, with all images visually aligned to their transcriptions. The dataset is released with score images at system and staff levels, and paired transcriptions in three encoding formats: Extended Linearized MusicXML (LMXE), **kern, and ABC. In total, OSSQ-OMR contains 24,544 system images and 98,172 staff images drawn from 116 string quartet scores. We accompany the dataset with a benchmark protocol and baseline results from two representative OMR models, evaluated across four random score-level splits with mutually exclusive test sets. Baselines reach OMR-NED as low as 3.6% on synthetic and 5.9% on scanned inputs; results reveal substantial effects of encoding and segmentation choices, with the LSTM-based baseline degrading on scanned inputs roughly 2.6 times less than the Transformer-based baseline.
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Sound · Cross-listed from cs.CV
The GENEA Challenge 2026: A Large-Scale Disentangled Evaluation of Speech-Driven Gesture Generation on the Seamless Interaction Dataset
This preprint presents the results of the fourth GENEA Challenge, a large-scale human evaluation of five speech-driven gesture-generation systems trained by participating teams on the Seamless Interaction dataset of dyadic conversations. As in the 2023 GENEA Challenge, we used a disentangled evaluation methodology to assess motion quality and speech alignment without confounding between the two, and performed a dyadic mismatching study to isolate the effect of listening and reacting to the interlocutor. We additionally introduce a new semantic gesture-generation task and a text-mismatching evaluation methodology using the Grounded Gestures subset of the data. In total, we ran four large-scale user studies, collecting over 23,000 votes from 869 test-takers. In the motion-realism study, the dataset's filtered segments had substantially higher motion quality than all challenge submissions (68-95% pairwise winrate). In the speech-alignment study, the motion-capture segments provided a conceptual ceiling at 62% alignment score, with the top submission significantly behind at 32% and the rest only slightly above the 0% expected of an input-independent system. In the dyadic study, motion capture again set the ceiling at 65% appropriateness score, but no submission scored substantially above chance, indicating that the systems could not yet respond to the interlocutor. Finally, the semantic mismatching evaluation found highly expressive gestures in the dataset (test-takers identified the matching transcript 79% of the time), yet almost all submissions failed to generate semantically expressive motion, with the best achieving only an 8% appropriateness score. The collected votes and outputs will be made publicly available at https://genea-workshop.github.io/2026/challenge/ to facilitate reproducibility and further research.
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Whisper-Aware LLM: Self-Supervised Uncertainty Learning for Robust Whispered Speech Recognition
The signal ambiguity of whispered speech drives ASR systems toward two opposing failure modes: failing to capture whispered speech or hallucinatory transcription of noise. This paper introduces the Whisper-Aware LLM, a framework that teaches an Audio-LLM to perceive and react to this uncertainty. Our model develops an intrinsic self-awareness by learning to quantify the physical deficiencies of acoustic signals through targeted self-supervised tasks. This learned uncertainty is then operationalized via a novel Confidence-Fused Decoding mechanism, which provides both high-level instructions and frame-level attention modulation to the LLM decoder. Our experiments confirm the effectiveness of this approach. The model sets a new state-of-the-art on whispered speech with a 17% relative CER reduction on AISHELL6-Whisper. At the same time, it directly addresses the reliability trade-off, with hallucination rates dropping from over 25% to 4.5%.
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DuplexWorld: Can voice agents help you get through the day?
Speech-to-speech (S2S) voice agents are increasingly being incorporated into enterprise for customer care and as daily companions for consumers owing to the ease of the conversational modality over text. However, existing benchmarks fail to holistically evaluate voice agents along axes that really matter and are shaped as tests of agentic tool calling against a database. We believe they fail to adequately account for the diversity of conversational dialogue that mundane activities introduce and further, never test how faithfully an agent can assist on tasks that move beyond database manipulation. To tackle this DuplexWorld introduces six worlds where voice agents are especially useful: banking, insurance, travel, healthcare and logistics, and Pathfinding. Agents are evaluated on eleven different types of conversations across 156 scenarios (350+ hours of conversation), each testing conversational and analytical capability to varying degrees. Through extensive evaluation comprising agentic, conversational and speech-naturalness metrics, we show that even the best voice agents leave substantial room for improvement on all 3 axes (Pass@1: 0.490, turn-taking: 0.653, DNSMOS: 3.378). We perform extensive analysis on agentic v conversational performance, world- and conversation type-wise performance, failure modes exploring the explore v exploit lens for Pathfinding conversations and voice agent reliability over all six worlds.
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DINO-A: Adapting Self-Distillation Vision Transformers to General Audio Representation Learning
We present DINO-A, an adaptation of self-distillation from vision to general audio representation learning. While DINO has become a canonical method in self-supervised vision and prior audio work has explored latent prediction (BYOL-A) and masked modeling (Audio-MAE, BEATs), no prior work has brought canonical DINO to general audio classification in the way BYOL-A brought BYOL. DINO-A retains DINO's multi-crop, EMA teacher, and high-dimensional projection, replacing only the input modality and augmentations with log-mel spectrograms and the BYOL-A v2 augmentation block. We pretrain three backbones, two Vision Transformers with 8x8 and 16x16 patches and a convolutional encoder, on FSD50K and evaluate them with linear probing on ESC-50, Speech Commands v2, UrbanSound8K, and GTZAN. Three findings characterize the resulting representations. Patch resolution within the Vision Transformer family has consistent effect on representation quality, with smaller patches winning across all four tasks. The choice between Vision Transformer and convolutional backbone interacts with task type: convolutional networks lead on speech while Vision Transformers lead on environmental sounds and music. Under identical pretraining and evaluation conditions, DINO-A and BYOL-A v2 differ by 11.96 percentage points on average, and we trace this difference to two mechanisms: the interaction between DINO's high-dimensional projection space and FSD50K's limited scale, and the additional cost of multi-crop augmentation, which DINO uses but BYOL-A v2 does not. The high-dimensional projection space, central to DINO's success in vision, becomes a liability at FSD50K scale.
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Beyond Dry References: Learning Relative Audio Effects Representations via Contrastive Distance Learning
Audio effects (Fx) representation learning plays a key role in intelligent music production, including automatic mixing and Fx style transfer. Existing methods typically rely on dry or nearly dry references for effect modeling, yet truly unprocessed audio is rarely available in practice, as real recordings inevitably reflect the microphone, room acoustics, and preceding signal processing. Instead of pursuing absolute effect encodings, we argue that the relative effect distance between audio signals is more meaningful for real-world music production. Motivated by this, we propose RelFx, a contrastive learning framework that learns relative effect transformations from general audio collections without requiring dry references during representation training. Our approach uses a dual-branch Siamese encoder equipped with cross-attention and differential gating fusion to infer the shared effect transformation from a reference clip and an effect-processed, content-related clip. We further propose an antisymmetric fusion variant for bidirectional effect encoding, such that swapping the input order directly produces a nearly sign-reversed embedding, a property not explored in earlier work. Moreover, our dry-reference-free formulation eliminates the reliance on dry multitrack datasets and enables training on effect-bearing audio. Experiments on Fx style transfer demonstrate state-of-the-art performance under the standard Fx-Encoder++ MUSDB18 evaluation protocol, consistently outperforming existing approaches across all four instrument categories.
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Never Stop Speaking: a Denial-of-Service Attack on End-to-End Speech Language Models
Many studies have shown that specially crafted inputs can induce large language models (LLMs) to generate excessively long outputs, resulting in significant computational overhead and resource consumption. While most existing denial-of-service (DoS) attacks target text-only LLMs, end-to-end (E2E) speech LLMs are rapidly emerging. Existing text-based DoS attacks primarily rely on prompt engineering, such as adversarial suffixes or semantic inducement, which exploit the discrete nature of text inputs and therefore cannot be directly transferred to continuous speech inputs. Moreover, prior studies on speech model security mainly focus on ASR or TTS systems, leaving the DoS vulnerability of E2E speech LLMs largely unexplored. To address this gap, we propose the perturbation-based DoS attack targeting E2E speech models. Instead of inducing long outputs through prompt manipulation, our method optimizes imperceptible acoustic perturbations to directly influence the model's autoregressive generation process while preserving the original input length. Specifically, we formulate the attack as a composite optimization objective that jointly suppresses EOS generation, encourages prolonged decoding, and largely preserves semantic consistency by integrating weighted EOS loss, top-k logit loss, length loss, and semantic alignment loss. To further improve stealthiness, we employ voice activity detection (VAD) to inject perturbations only into voiced regions. Extensive experiments on three open-source E2E speech LLMs demonstrate that our method achieves stable attack success rate while significantly increasing generation length and GPU resource consumption, revealing security risks in modern ALLMs.
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VoxSumm: A Multilingual Corpus of Long-Form Spoken News for Joint Summarization and Translation
As information increasingly traverses linguistic boundaries, users require concise cross-lingual representations of long-form content. Nevertheless, long-document summarization research remains text-centric, whereas multilingual speech research has largely prioritized translation, preserving source content rather than compressing it. We address this methodological gap by formalizing joint speech summarization and translation (JSumT): the generation of a succinct, faithful target-language summary directly from a long spoken document in a source language. We additionally introduce VoxSumm, the first multilingual and cross-lingual benchmark for this task, comprising 10,045 BBC article-summary pairs across 24 languages and encompassing approximately 703 hours of speech data. Our evaluation of representative speech-language models reveals pronounced variation across models and generation settings: Gemini3.1-Pro demonstrates the greatest consistency, summarization into English generally surpasses generation into non-English target languages, and translating an entire document before summarization compounds instruction-following failures. Through the release of VoxSumm, we establish a foundation for developing and evaluating multilingual systems capable of jointly interpreting, compressing, and translating long-form speech.
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Monday 10 August
Sound · Cross-listed from cs.CL
Modality-Gated Deep Adapters: Adding a Modality to a Frozen Embedding Model with Exact Preservation
Multimodal embedding models are deployed at scale: retrieval indices, benchmark results, and behavioral audits all depend on the base model's exact outputs. Extending such a model to a new modality with existing parameter-efficient methods silently changes those outputs; LoRA-style adaptation rewrites the text path whether or not the weights are merged, invalidating every stored embedding. We propose modality-gated deep adapters: bottleneck adapters attached to every decoder layer of a frozen multimodal embedding LLM, grouped into per-modality packs that execute only while their own modality is being encoded. The result is a modality added with zero change to existing outputs: inputs no pack claims traverse the base model's own computation graph, bit-for-bit unchanged, and co-loaded packs compose with an exact-zero isolation matrix. Both properties are stated as propositions, hold after arbitrary training rather than only at initialization, require no task labels or routing metadata at inference, and are verified by exact-equality tests on the released checkpoints. On one frozen 2B base, the audio pack (injected as connector tokens) improves audio-to-text R@10 by +3.4 to +5.4 points over an identically trained control, positive at every seed and reproduced at eleven times the data; the thermal pack, reusing the base's own frozen vision path, clears its pre-registered acceptance gate roughly sevenfold at every seed and lifts thermal-to-text R@10 from 0.224 to 0.785. An encoder swap locates the missing capacity: an external audio encoder that outranks Whisper-family encoders in CLAP-style comparisons loses by 16 R@10 points inside the frozen LLM, so the capacity belongs in the layers, exactly where the gated adapters place it. We release the audio model, the thermal pack, and the training, evaluation and invariance suites: models at huggingface.co/EximiusLabs, code on GitHub.
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Sound · Cross-listed from eess.SP
Beyond the Raw Waveform: Fusing Visual Representations of EDA for Stress Detection
Electrodermal activity (EDA) is widely used in automatic stress detection, yet most pipelines treat it only as a raw one-dimensional waveform. This study examines whether complementary visual representations of EDA provide useful information for stress classification and whether their fusion im- proves recognition performance. Six image-based representations are derived from each EDA recording: an unwrapped short-time Fourier transform (STFT) phase spectrogram, an instantaneous-frequency map computed from that phase, a power spectral density (PSD) spectrogram, a continuous wavelet transform scalogram, a recurrence plot, and a rendered waveform trace. The selected representations are stacked as channels of a single multichannel input, together with the raw waveform, and processed by a shared asymmetric-attention architecture. Experiments on a 58-subject stress dataset show that representation fusion improves over the raw waveform. The best configuration, which combines five representations while excluding the unwrapped phase spectrogram, reaches 70.97% test accuracy, compared with 67.36% for the raw waveform. The single PSD spectrogram achieves 69.44%, remaining close to the best-fused configuration at a lower computational cost. The results show that alternative visual forms of the same EDA signal can provide useful inductive biases for stress detection, and that a compact selection of complementary representations can be more effective than the raw waveform alone.
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Sound · Cross-listed from cs.CV
Xemo-Talker: Unlock Emotions Explicitly for Audio-Driven Talking Portrait Synthesis
Precise emotion control in audio-driven talking heads remains a challenge due to the reliance on implicit emotion regulation in existing systems, which often leads to indirect and insufficient control. Additionally, training with explicit emotion-related losses across the entire motion space poses significant difficulties due to the inherent trade-off between accurate lip synchronization and fine-grained emotion control. In this paper, we reveal a key finding: although emotional cues are distributed throughout the motion space, concentrating discriminative supervision on less-principal components achieves a better emotion-lip synchronization balance, as principal components mainly encode high-energy articulation and pose variations. Building on this insight, we propose Xemo-Talker, which first learns a neutral speech-to-motion mapping for stable articulation and lip synchronization, and then introduces a lightweight emotion branch guided by less-principal subspace supervision. To enhance emotion control, we design a Tri-Loss consisting of inter-class separation, intra-class compactness, and less-principal contrastive learning. Given an audio input, a reference image, and an emotion label, Xemo-Talker achieves state-of-the-art emotion classification accuracy while maintaining competitive lip synchronization and high inference efficiency, with performance approaching that measured on real videos.The source code is publicly available at https://github.com/chaolongy/Xemo-Talker.
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Sound · Cross-listed from cs.AI
Edge Phoneme Recognition for Children's Speech through Age-Aware Training
Detecting phonemes from children's speech has historically been difficult due to the scarcity of training data, and unique characteristics of children's speech. During a phoneme detection competition, we found that training a lightweight model to predict the age of the learner, as well as the phoneme sequence, enabled a 94M-parameter model to outperform WavLM Large models (317M) on the target DrivenData distribution, and fall within approximately 0.04 CER of competition ensembles with 90 times the parameters. This has enabled the creation of PhonemeTrainer, an application that can run on most modern cellular phones. This will ultimately enable better Automated Speech Recognition (ASR) and pronunciation helper apps for children's speech, with the privacy and compliance benefits that come with edge processing.
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DIY e-HandPan: A new DIY Low-Cost Handpan Interface based on Arduino and ESP32 Microcontrollers
We present DIY e-HandPan, a new open-source, low-cost and customizable handpan audio and MIDI protocol interface designed for musical performance, education and research. The proposed hardware is built from inexpensive electronic components and recycled materials using widely available fabrication techniques, making it accessible to makers, educators and researchers. The instrument can be implemented on two distinct MicroController Unit (MCU): Arduino or ESP32. The microcontroller captures strike velocity to provide expressive musical performance comparable to that of an acoustic handpan. In addition to real-time audio and MIDI generation, DIY e-HandPan integrates a bi-color LED guidance system capable of displaying musical sequences from MIDI files, providing an effective learning aid for beginners and educational activities. The modular architecture allows users to easily customize the number of notes, hardware configuration and embedded software according to specific applications. We present the complete hardware design, firmware and assembly instructions and we discuss the design choices and limitations, to evaluate the system in representative educational and musical performance scenarios. All design files, source code and documentation are released under an open-source license to improve the reproducibility and encourage further developments by the open hardware community.
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Sound · Cross-listed from cs.AR
Monophonic Audio Synthesizer Using FPGAs
Signal synthesis is used in every aspect of the electronics world, where sinusoidal waveforms are used to perform functions such as clocking, signal transmission, feedback controls, and other applications. Digital synthesis is the method of approximating sinusoidal waveforms using digital logic, where the waveform is approximated to an accurate degree at a specific frequency which can be either implemented digitally or converted into the analog domain for use elsewhere. This project details the creation of a digital synthesizer commonly used for professional audio applications through the implementation of hardware in an FPGA.
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Training Set Synthesis for Bioacoustic Denoising: A Case Study With Mice
Bioacoustic recordings are often degraded by ambient noise, which complicates the analysis of weak or noise-overlapped vocalizations. Convolutional neural networks, particularly U-Net architectures, have shown a strong denoising performance in speech and music processing. However, their direct application to bioacoustic signals is limited by the scarcity of clean training data. To address this issue, we propose a training set synthesis approach and develop a supervised denoising model that predicts a complex ratio mask in the time-frequency domain. The model leverages ridges, or frequency contours, that represent the fundamental frequency together with one or more harmonic partial components of vocalizations. These ridges are used both for the synthesis of training sets and to design a loss function that assigns higher weights to the ridge regions (ridge-guided loss function). This weighting step helps the network better preserve vocalization details during denoising. As a case study, we evaluate our approach using ultrasonic vocalizations (USVs) recordings of house mice, which are widely studied in behavioral biology and neuroscience. In actual field recordings, the proposed method enhances fundamental and harmonic partial ridge tracking compared to our previous signal-processing approach. In addition, a classifier trained on denoised data improves USV classification on out-of-sample, noisy recordings from wild and domesticated mice compared to classifiers trained on noisy recordings. Our proposed method also substantially improves the scale-invariant signal-to-distortion ratio on synthetic testing data across a wide range of input signal-to-noise ratios. Although we focus on USVs, the proposed approach should be broadly applicable to other bioacoustic signals with trackable ridges, and thus enables ridgebased training set synthesis and denoising.
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Beyond Naturalness: Probing Automated Text-To-Speech Evaluators on Linguistically Grounded Dimensions
Automated Text-to-Speech (TTS) evaluation methods (Mean Opinion Score (MOS) predictors and Audio Large Language Models (Audio-LLM) judges) are expected to reflect human perception, yet it is unclear how well they capture the distinct aspects of speech that listeners actually perceive. We deconstruct "naturalness" into a linguistically grounded annotation schema spanning 10 distinct perceptual dimensions, and use it to construct the first dimension-level meta-evaluation benchmark for TTS, comprising 860 utterances annotated by trained linguist raters. Results from benchmarking four MOS predictors and four Audio-LLM judges reveal that MOS predictors collapse onto acoustic signal quality, while Audio-LLM judges show selective, prompt-dependent detection that does not generalise across all dimensions. Neither class reliably captures a breadth of linguistically structured speech errors. Our dataset, annotation schema, and evaluation code are publicly released to support more targeted and interpretable TTS evaluation.
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Sound · Cross-listed from cs.CL
Structured Phonological Representations for Audio-Articulatory rtMRI Speech Classification
Real-time MRI makes it possible to observe vocal-tract articulation during speech, but mapping these articulatory patterns to phonetic and phonological categories remains challenging. We investigate whether PhonoQ, an audio-based model trained to recognize structured phonological features, provides useful information for audio–articulatory modeling. Specifically, we extract representations from PhonoQ's Conformer module, whose training is shaped by supervision for manner, place, voicing, and vowel features. Using articulatory contours with synchronized audio-derived features, we compare WavLM-large and HuBERT-large baselines with models that incorporate PhonoQ-derived representations. Across unseen-speech and unseen-subject settings, these features improve macro-F1 for phonological targets including manner, place, voicing, vowel height, and vowel backness, and also improve fine-grained 39-phoneme classification. In a contour-only inference setting, audio-derived teacher supervision yields modest but consistent gains over contour-only training, indicating that phonological information from synchronized audio can be partially transferred to articulatory models. Finally, posterior analyses show interpretable surface-sensitive patterns consistent with flapping-like /t/ realizations, /t/-/r/ retraction or affrication, and nasal place assimilation.
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MADBench: A Benchmark for Modality-Aware Audio Deepfake Detection
Recent advances in speech synthesis and audio generation have made high-fidelity acoustic forgery low-cost and difficult to attribute, enabling a realistic attack scenario in which speech and background audio are independently manipulated over otherwise authentic video. Yet existing research either focuses on visual manipulation, addresses speech detection in isolation, or conflates speech and non-speech audio as a single undifferentiated audio stream, overlooking the distinct forensic challenges posed by background audio. This conflation is consequential: the two acoustic components arise from fundamentally different generative mechanisms, exhibit distinct artifact profiles, and pose different challenges to detection systems. We introduce MADBench, the first benchmark that treats speech and environmental audio as distinct acoustic components, enabling component-aware evaluation of audio deepfake detection across independently manipulated forgery sources. We benchmark representative state-of-the-art detectors and multimodal large language models under a unified protocol. Our experiments reveal that environmental audio manipulation is more detectable than synthetic speech across general-purpose encoders, while existing pretrained detectors fail on both acoustic components, and manipulated environmental audio asymmetrically degrades speech deepfake detection, findings entirely invisible under the single-label paradigm of prior benchmarks. MADBench establishes a rigorous foundation for future research into robust, component-aware audio deepfake detection.
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SonicWeave: Chunk-Routed Mixture-of-Experts for Unified Audio Scene Generation
Text-conditioned general audio generation is moving beyond isolated speech, music, and sound-effect synthesis toward a single model that can compose them into controllable, coherent audio scenes. This unified setting is particularly challenging: heterogeneous components impose conflicting structural requirements on a shared backbone, while a complex mixed scene may contain locally distinct or overlapping content that demands fine-grained adaptation within the same clip. Existing audio mixture-of-experts (MoEs) mainly route at the domain level, while token-wise routing overlooks the local continuity inherent to acoustic signals. We propose SonicWeave, a flow-matching model for unified audio scene generation. At its core is a chunk-routed MoE with a conflict-gated prior-evidence routing mechanism (CPE-MoE). CPE-MoE routes contiguous acoustic chunks by combining a global prior that encodes the structured text condition and diffusion phase with local evidence from the evolving acoustic state. A learned conflict gate favors the prior when local states are unreliable, while allowing local evidence to influence routing when a region departs from the global scene context. SonicWeave supports speech, music, sound effects, singing, and their fine-grained mixtures with a single set of weights. Across TTS, TTA, and TTM benchmarks, SonicWeave consistently improves over controlled Dense and Base-MoE baselines. Complex-scene evaluation further demonstrates improved compositional quality, while routing analyses reveal content-dependent expert specialization across diffusion phases. These results suggest that temporally coherent, prior-evidence routing is an effective conditional-computation strategy for unified audio generation. Project page: https://caiyunrui.github.io/SonicWeave.
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AudioMap: Cloze-and-Choice Reinforcement Learning for Time-Aware Dense Audio Captioning
Time-aware dense audio captioning (TDAC) aims to generate multiple fine-grained attributes (dense) of the audio with precise time boundaries (time-aware). Existing methods struggle to achieve these two goals and mainly rely on supervised fine-tuning, yielding sub-optimal performance. While reinforcement learning (RL) shows promise, applying it to TDAC faces two main challenges: (1) existing rewards are too coarse to supervise multi-event, multi-attribute, and multi-relation descriptions in a fine-grained manner; and (2) temporal supervision is difficult for free-form captions, where flexible event-time expressions make reliable event-time correspondence challenging. To address these challenges, we propose AudioMap, a novel RL-based TDAC framework, which shifts to a unified cloze-and-choice reward paradigm. Specifically, we introduce the Evidence Sufficiency Reward (ESR) with an asymmetric hierarchical scoring mechanism to promote fine-grained accuracy and descriptive richness across diverse acoustic dimensions. Furthermore, we design the Event-Conditioned Temporal Reward (ECTR) to structurally bind timestamps to event semantics via temporal IoU, accompanied by a dual-curriculum learning strategy to facilitate the training process. Finally, to support this task, we construct the first time-aware fine-grained audio captioning dataset, AudioMapCap-44K, which contains 44K carefully annotated captions. Extensive experiments across diverse benchmarks show that AudioMap achieves state-of-the-art (SOTA) performance among open-source models and delivers competitive or superior results relative to proprietary models. Project page and release updates are available at https://github.com/ryysayhi/AudioMap.
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Sound · Cross-listed from eess.AS
Dynamic Clustering for Cross-Segment Permutation Alignment in Long Speech Separation
Long speech separation typically employs a segment-separation-stitch paradigm where recordings are divided into short segments, processed independently, and stitched together. Its challenge lies in predicting cross-segment permutations. This paper proposes a training-free dynamic clustering approach for cross-segment permutation alignment using speaker embedding reference pools. The method predicts the permutation using the cosine similarity between current segment embeddings and the reference pools. The approach updates reference pools by retaining the most representative speaker embeddings based on their overall cosine similarity with existing references. As a plug-and-play post-processing module compatible with existing separation models, the proposed method demonstrates superior performance compared to existing methods on dense and sparse long speech scenarios, particularly in challenging sparse scenarios with extended utterance gaps, and further shows robustness to speaker count estimation errors in unknown speaker count scenarios.
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RAG-Audio: Retrieval-Augmented Generation for Faithful Brain-to-Audio Reconstruction
Brain-to-audio reconstruction is limited by prior domination: when a pretrained generator is conditioned on a weak neural signal, it produces realistic but stimulus-inaccurate audio. We introduce RAG-Audio, which decodes fMRI into a semantic audio embedding, retrieves a matching real-audio exemplar, and initializes the frozen generator's sampling trajectory from that exemplar while retaining the decoded embedding as conditioning. On Brain2Music, RAG-Audio improves 10-way stimulus identification from $0.14$–$0.18$ for direct generation, near the $0.10$ chance level, to $0.40$–$0.43$, comparable to retrieval. It also reduces Fréchet Audio Distance by roughly an order of magnitude, from $13.49$ to $1.25$ for AudioLDM. RAG-Audio approaches nearest-neighbor retrieval in identification while remaining generative; its higher FAD is expected because retrieval directly replays real audio. An autoregressive negative control, which lacks an initializable latent trajectory, shows no comparable gain, attributing the improvement to trajectory initialization. These results suggest that retrieval-guided initialization can mitigate prior domination in brain-to-audio generation.
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DAVE: A Decoupled Audio-Visual Enhancement Framework for Real-World Speech Separation
Audio-visual speech enhancement under real-world conditions remains challenging due to unreliable visual inputs and the lack of large-scale training data with realistic acoustic conditions. Existing approaches usually fuse visual features directly into the separation network, making them vulnerable to degraded visual signals. In this paper, we present DAVE, a decoupled audio-visual enhancement framework for real-world speech separation. Firstly, to address the data scarcity issue, we construct DAVE-Corpus, a large-scale training corpus with 219,411 mixtures generated from public meeting corpora through combinatorial acoustic augmentation. Then, we introduce a progressive multi-objective optimization strategy to jointly improve speech separation, intelligibility, speaker identity preservation, and perceptual quality. We further develop a certified selective enhancement chain that applies scene routing, GAN-based denoising, and loudness normalization only within the no-reference partition, guaranteeing non-degradation of reference-based metrics. Experimental results on the Real-World Audio-Visual Speech Enhancement Challenge demonstrate the robustness of DAVE under both real-world mixed scenarios and visual degradation conditions.