Computer Vision
Papers
Fresh from arXiv, typeset properly. Highlighted words trade on the market.
Tuesday 14 April
Digital elevation modeling of planetary surfaces is essential for studying past and ongoing geological processes. Wide-angle imagery acquired during spacecraft descent promises to offer a low-cost option for high-resolution terrain reconstruction. However, accurate 3D reconstruction from such imagery is challenging due to strong radial distortion and limited parallax from vertically descending, predominantly nadir-facing cameras. Conventional multi-view stereo exhibits limited depth range and reduced fidelity under these conditions and also lacks domain-specific priors. We present the first study of modern neural reconstruction methods for planetary descent imaging. We also develop a novel approach that incorporates an explicit neural height field representation, which provides a strong prior since planetary surfaces are generally continuous, smooth, solid, and free from floating objects. This study demonstrates that neural approaches offer a strong and competitive alternative to traditional multi-view stereo (MVS) methods. Experiments on simulated descent sequences over high-fidelity lunar and Mars terrains demonstrate that the proposed approach achieves increased spatial coverage while maintaining satisfactory estimation accuracy.
Computer Vision
Multitasking Embedding for Embryo Blastocyst Grading Prediction (MEmEBG)
Reliable evaluation of blastocyst quality is critical for the success of in vitro fertilization (IVF) treatments. Current embryo grading practices primarily rely on visual assessment of morphological features, which introduces subjectivity, inter-embryologist variability, and challenges in standardizing quality assurance. In this study, we propose a multitask embedding-based approach for the automated analysis and prediction of key blastocyst components, including the trophectoderm (TE), inner cell mass (ICM), and blastocyst expansion (EXP). The method leverages biological and physical characteristics extracted from images of day-5 human embryos. A pretrained ResNet-18 architecture, enhanced with an embedding layer, is employed to learn discriminative representations from a limited dataset and to automatically identify TE and ICM regions along with their corresponding grades, structures that are visually similar and inherently difficult to distinguish. Experimental results demonstrate the promise of the multitask embedding approach and potential for robust and consistent blastocyst quality assessment.
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Computer Vision
Towards Patient-Specific Deformable Registration in Laparoscopic Surgery
Unsafe surgical care is a critical health concern, often linked to limitations in surgeon experience, skills, and situational awareness. Integrating patient-specific 3D models into the surgical field can enhance visualization, provide real-time anatomical guidance, and reduce intraoperative complications. However, reliably registering these models in general surgery remains challenging due to mismatches between preoperative and intraoperative organ surfaces, such as deformations and noise. To overcome these challenges, we introduce the first patient-specific non-rigid point cloud registration method, which leverages a novel data generation strategy to optimize outcomes for individual patients. Our approach combines a Transformer encoder-decoder architecture with overlap estimation and a dedicated matching module to predict dense correspondences, followed by a physics-based algorithm for registration. Experimental results on both synthetic and real data demonstrate that our patient-specific method significantly outperforms traditional agnostic approaches, achieving 45% Matching Score with 92% Inlier Ratio on synthetic data, highlighting its potential to improve surgical care.
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Computer Vision
GeoLink: A 3D-aware Framework to Improve Generalization for Cross-view Geo-localization
Generalizable cross-view geo-localization aims to match the same location across views in unseen regions and conditions without GPS supervision. Its core difficulty lies in severe semantic inconsistency caused by viewpoint variation and poor generalization under domain shift. Existing methods mainly rely on 2D correspondence, but they are easily distracted by redundant shared information across views, leading to less transferable representations. To address this, we propose GeoLink, a 3D-aware semantic-consistent framework for Generalizable cross-view geo-localization. Specifically, we offline reconstruct scene point clouds from multi-view drone images using VGGT, providing stable structural priors. Based on these 3D anchors, we improve 2D representation learning in two complementary ways. A Geometric-aware Semantic Refinement module mitigates potentially redundant and view-biased dependencies in 2D features under 3D guidance. In addition, a Unified View Relation Distillation module transfers 3D structural relations to 2D features, improving cross-view alignment while preserving a 2D-only inference pipeline. Extensive experiments on multiple benchmarks show that GeoLink consistently outperforms state-of-the-art methods and achieves superior generalization across unseen domains and diverse weather environments.
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Computer Vision
3DRealHead: Few-Shot Detailed Head Avatar
The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar methods often struggle to faithfully reproduce the identity and facial expressions, despite having multi-view data or learned priors. Learning priors that capture the diversity of human appearances, especially, for regions with highly person-specific features, like the mouth and teeth region is challenging as the underlying training data is limited. In addition, many of the avatar methods are purely relying on 3D morphable model-based expression control which strongly limits expressivity. To address these challenges, we are introducing 3DRealHead, a few-shot head avatar reconstruction method with a novel expression control signal that is extracted from a monocular video stream of the subject. Specifically, the subject can take a few pictures of themselves, recover a 3D head avatar and drive it with a consumer-level webcam. The avatar reconstruction is enabled via a novel few-shot inversion process of a 3D human head prior which is represented as a Style U-Net that emits 3D Gaussian primitives which can be rendered under novel views. The prior is learned on the NeRSemble dataset. For animating the avatar, the U-Net is conditioned on 3DMM-based facial expression signals, as well as features of the mouth region extracted from the driving video. These additional mouth features allow us to recover facial expressions that cannot be represented by the 3DMM leading to a higher expressivity and closer resemblance to the physical reality.
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Computer Vision
PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction
3D Gaussian Splatting (3DGS) has recently enabled highly photorealistic 3D reconstruction from casually captured multi-view images. However, this accessibility raises a privacy concern: publicly available images or videos can be exploited to reconstruct detailed 3D models of scenes or objects without the owner's consent. We present PatchPoison, a lightweight dataset-poisoning method that prevents unauthorized 3D reconstruction. Unlike global perturbations, PatchPoison injects a small high-frequency adversarial patch, a structured checkerboard, into the periphery of each image in a multi-view dataset. The patch is designed to corrupt the feature-matching stage of Structure-from-Motion (SfM) pipelines such as COLMAP by introducing spurious correspondences that systematically misalign estimated camera poses. Consequently, downstream 3DGS optimization diverges from the correct scene geometry. On the NeRF-Synthetic benchmark, inserting a 12 X 12 pixel patch increases reconstruction error by 6.8x in LPIPS, while the poisoned images remain unobtrusive to human viewers. PatchPoison requires no pipeline modifications, offering a practical, "drop-in" preprocessing step for content creators to protect their multi-view data.
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Computer Vision · Cross-listed from cs.RO
Multi-modal panoramic 3D outdoor datasets for place categorization
We present two multi-modal panoramic 3D outdoor (MPO) datasets for semantic place categorization with six categories: forest, coast, residential area, urban area and indoor/outdoor parking lot. The first dataset consists of 650 static panoramic scans of dense (9,000,000 points) 3D color and reflectance point clouds obtained using a FARO laser scanner with synchronized color images. The second dataset consists of 34,200 real-time panoramic scans of sparse (70,000 points) 3D reflectance point clouds obtained using a Velodyne laser scanner while driving a car. The datasets were obtained in the city of Fukuoka, Japan and are publicly available in [1], [2]. In addition, we compare several approaches for semantic place categorization with best results of 96.42% (dense) and 89.67% (sparse).
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Computer Vision · Cross-listed from cs.LG
Depth-Resolved Coral Reef Thermal Fields from Satellite SST and Sparse In-Situ Loggers Using Physics-Informed Neural Networks
Satellite sea surface temperature (SST) products underpin global coral bleaching monitoring, yet they measure only the ocean skin. Corals inhabit depths from the shallows to beyond 20 metres, where temperatures can be 1-3{\deg}C cooler than the surface; applying satellite SST uniformly to all depths therefore overestimates subsurface thermal stress. We present a physics-informed neural network (PINN) that fuses NOAA Coral Reef Watch SST with sparse in-situ temperature loggers within the one-dimensional vertical heat equation, enforcing SST as a hard surface boundary condition and jointly learning effective thermal diffusivity (ąppa}) and light attenuation (Kd). Validated across four Great Barrier Reef sites (30 holdout experiments), the PINN achieves 0.25-1.38{\deg}C RMSE at unseen depths. Under extreme sparsity (three training depths), the PINN maintains 0.27{\deg}C RMSE at the 5 metre holdout and 0.32{\deg}C at the 9.1 metre holdout, where statistical baselines collapse to >1.8{\deg}C; it outperforms a physics-only finite-difference baseline in 90% of experiments. Depth-resolved Degree Heating Day (DHD) profiles show that thermal stress attenuates with depth: at Davies Reef, DHD drops from 0.29 at the surface to zero by 10.7 metres, consistent with logger observations, while satellite DHD remains constant at 0.31 across all depths. However, the PINN underestimates absolute DHD at shallow depths because its smooth predictions attenuate the short-duration peaks that drive threshold exceedances; PINN DHD values should be interpreted as conservative lower bounds on depth-resolved stress. These results demonstrate that physics-constrained fusion of satellite SST with sparse loggers can extend bleaching assessment to the depth dimension using existing observational infrastructure.
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Computer Vision
Lyra 2.0: Explorable Generative 3D Worlds
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing – retrieving relevant past frames and establishing dense correspondences with the target viewpoints – while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
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Computer Vision
SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesis
Large Language Models (LLMs) and Vision-Language Models (VLMs) increasingly generate indoor scenes through intermediate structures such as layouts and scene graphs, yet evaluation still relies on LLM or VLM judges that score rendered views, making judgments sensitive to viewpoint, prompt phrasing, and hallucination. When the evaluator is unstable, it becomes difficult to determine whether a model has produced a spatially plausible scene or whether the output score reflects the choice of viewpoint, rendering, or prompt. We introduce SceneCritic, a symbolic evaluator for floor-plan-level layouts. SceneCritic's constraints are grounded in SceneOnto, a structured spatial ontology we construct by aggregating indoor scene priors from 3D-FRONT, ScanNet, and Visual Genome. SceneOnto traverses this ontology to jointly verify semantic, orientation, and geometric coherence across object relationships, providing object-level and relationship-level assessments that identify specific violations and successful placements. Furthermore, we pair SceneCritic with an iterative refinement test bed that probes how models build and revise spatial structure under different critic modalities: a rule-based critic using collision constraints as feedback, an LLM critic operating on the layout as text, and a VLM critic operating on rendered observations. Through extensive experiments, we show that (a) SceneCritic aligns substantially better with human judgments than VLM-based evaluators, (b) text-only LLMs can outperform VLMs on semantic layout quality, and (c) image-based VLM refinement is the most effective critic modality for semantic and orientation correction.
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Computer Vision
Generative Refinement Networks for Visual Synthesis
While diffusion models dominate the field of visual generation, they are computationally inefficient, applying a uniform computational effort regardless of different complexity. In contrast, autoregressive (AR) models are inherently complexity-aware, as evidenced by their variable likelihoods, but are often hindered by lossy discrete tokenization and error accumulation. In this work, we introduce Generative Refinement Networks (GRN), a next-generation visual synthesis paradigm that addresses these issues. At its core, GRN addresses the discrete tokenization bottleneck through a theoretically near-lossless Hierarchical Binary Quantization (HBQ), achieving a reconstruction quality comparable to continuous counterparts. Built upon HBQ's latent space, GRN fundamentally upgrades AR generation with a global refinement mechanism that progressively perfects and corrects artworks – like a human artist painting. Besides, GRN integrates an entropy-guided sampling strategy, enabling complexity-aware, adaptive-step generation without compromising visual quality. On the ImageNet benchmark, GRN establishes new records in image reconstruction (0.56 rFID) and class-conditional image generation (1.81 gFID). We also scale GRN to more challenging text-to-image and text-to-video generation, delivering superior performance on an equivalent scale. We release all models and code to foster further research on GRN.
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Computer Vision
Visual Preference Optimization with Rubric Rewards
The effectiveness of Direct Preference Optimization (DPO) depends on preference data that reflect the quality differences that matter in multimodal tasks. Existing pipelines often rely on off-policy perturbations or coarse outcome-based signals, which are not well suited to fine-grained visual reasoning. We propose rDPO, a preference optimization framework based on instance-specific rubrics. For each image-instruction pair, we create a checklist-style rubric of essential and additional criteria to score responses from any possible policies. The instruction-rubric pool is built offline and reused during the construction of on-policy data. On public reward modeling benchmarks, rubric-based prompting massively improves a 30B-A3B judge and brings it close to GPT-5.4. On public downstream benchmarks, rubric-based filtering raises the macro average to 82.69, whereas outcome-based filtering drops it to 75.82 from 81.14. When evaluating scalability on a comprehensive benchmark, rDPO achieves 61.01, markedly outperforming the style-constrained baseline (52.36) and surpassing the 59.48 base model. Together, these results show that visual preference optimization benefits from combining on-policy data construction with instance-specific criterion-level feedback.
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Computer Vision
Conflated Inverse Modeling to Generate Diverse and Temperature-Change Inducing Urban Vegetation Patterns
Urban areas are increasingly vulnerable to thermal extremes driven by rapid urbanization and climate change. Traditionally, thermal extremes have been monitored using Earth-observing satellites and numerical modeling frameworks. For example, land surface temperature derived from Landsat or Sentinel imagery is commonly used to characterize surface heating patterns. These approaches operate as forward models, translating radiative observations or modeled boundary conditions into estimates of surface thermal states. While forward models can predict land surface temperature from vegetation and urban form, the inverse problem of determining spatial vegetation configurations that achieve a desired regional temperature shift remains largely unexplored. This task is inherently underdetermined, as multiple spatial vegetation patterns can yield similar aggregated temperature responses. Conventional regression and deterministic neural networks fail to capture this ambiguity and often produce averaged solutions, particularly under data-scarce conditions. We propose a conflated inverse modeling framework that combines a predictive forward model with a diffusion-based generative inverse model to produce diverse, physically plausible image-based vegetation patterns conditioned on specific temperature goals. Our framework maintains control over thermal outcomes while enabling diverse spatial vegetation configurations, even when such combinations are absent from training data. Altogether, this work introduces a controllable inverse modeling approach for urban climate adaptation that accounts for the inherent diversity of the problem. Code is available at the GitHub repository.
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Computer Vision
Representation geometry shapes task performance in vision-language modeling for CT enterography
Computed tomography (CT) enterography is a primary imaging modality for assessing inflammatory bowel disease (IBD), yet the representational choices that best support automated analysis of this modality are unknown. We present the first study of vision-language transfer learning on abdominal CT enterography and identify two main findings. First, mean pooling of slice embeddings gives better categorical disease assessment (59.2% three-class accuracy), whereas attention pooling gives better cross-modal retrieval (0.235 text-to-image MRR). This pattern holds across all LoRA configurations tested and suggests that the two aggregators emphasize different properties of the learned representation. Second, per-slice tissue contrast matters more than broader spatial coverage: multi-window RGB encoding, which maps complementary Hounsfield Unit windows to RGB channels, outperforms all strategies that increase spatial coverage through multiplanar sampling, and in this setting adding coronal and sagittal views reduces classification performance. For report generation, fine-tuning without retrieval context yields within-1 severity accuracy at the prevalence-matched chance level (70.4% vs.\ 71% random), suggesting little learned ordering beyond the class distribution. Retrieval-augmented generation (RAG) improves this across all configurations, scoring 7–14 percentage points above the chance baseline and improving ordinal MAE from 0.98 to 0.80–0.89. A three-teacher pseudolabel framework enables all comparisons without expert annotations. Together, these findings provide the first baselines for this underexplored modality and offer practical guidance for building vision-language systems for volumetric medical imaging.
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Computer Vision
PrecisionCUA: Iterative Visual Refinement for Pixel-Precise Cursor Grounding in Code Editors
Computer Use Agents (CUAs) fundamentally rely on graphical user interface (GUI) grounding to translate language instructions into executable screen actions, but editing-level grounding in dense coding interfaces (such as VS Code and Cursor), where sub-pixel accuracy is required to interact with dense IDE elements, remains underexplored. Existing approaches typically rely on single-shot coordinate prediction, which lacks a mechanism for error correction and often fails in high-density interfaces. In this technical report, we conduct an empirical study of pixel-precise cursor localization in coding environments. Instead of a single-step execution, our agent engages in an iterative refinement process, utilizing visual feedback from previous attempts to reach the target element. This closed-loop grounding mechanism allows the agent to self-correct displacement errors and adapt to dynamic UI changes. We evaluate our approach across Claude, Qwen, and GPT on a suite of complex coding benchmarks, demonstrating that multi-turn refinement significantly outperforms state-of-the-art single-shot models in both click precision and overall task success rate. Our results suggest that iterative visual reasoning is a critical component for the next generation of reliable software engineering agents. Code: https://github.com/microsoft/precision-cua-bench/tree/main.
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Computer Vision
Agentic Discovery with Active Hypothesis Exploration for Visual Recognition
We introduce HypoExplore, an agentic framework that formulates neural architecture discovery for visual recognition as a hypothesis-driven scientific inquiry. Given a human-specified high-level research direction, HypoExplore ideates, implements, evaluates, and improves neural architectures through evolutionary branching. New hypotheses are created using a large language model by selecting a parent hypothesis to build upon, guided by a dual strategy that balances exploiting validated principles with resolving uncertain ones. Our proposed framework maintains a Trajectory Tree that records the lineage of all proposed architectures, and a Hypothesis Memory Bank that actively tracks confidence scores acquired through experimental evidence. After each experiment, multiple feedback agents analyze the results from different perspectives and consolidate their findings into hypothesis confidence updates. Our framework is tested on discovering lightweight vision architectures on CIFAR-10, with the best achieving 94.11% accuracy evolved from a root node baseline that starts at 18.91%, and generalizes to CIFAR-100 and Tiny-ImageNet. We further demonstrate applicability to a specialized domain by conducting independent architecture discovery runs on MedMNIST, which yield a state-of-the-art performance. We show that hypothesis confidence scores grow increasingly predictive as evidence accumulates, and that the learned principles transfer across independent evolutionary lineages, suggesting that HypoExplore not only discovers stronger architectures, but can help build a genuine understanding of the design space.
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Computer Vision · Cross-listed from cs.CL
GlotOCR Bench: OCR Models Still Struggle Beyond a Handful of Unicode Scripts
Optical character recognition (OCR) has advanced rapidly with the rise of vision-language models, yet evaluation has remained concentrated on a small cluster of high- and mid-resource scripts. We introduce GlotOCR Bench, a comprehensive benchmark evaluating OCR generalization across 100+ Unicode scripts. Our benchmark comprises clean and degraded image variants rendered from real multilingual texts. Images are rendered using fonts from the Google Fonts repository, shaped with HarfBuzz and rasterized with FreeType, supporting both LTR and RTL scripts. Samples of rendered images were manually reviewed to verify correct rendering across all scripts. We evaluate a broad suite of open-weight and proprietary vision-language models and find that most perform well on fewer than ten scripts, and even the strongest frontier models fail to generalize beyond thirty scripts. Performance broadly tracks script-level pretraining coverage, suggesting that current OCR systems rely on language model pretraining as much as on visual recognition. Models confronted with unfamiliar scripts either produce random noise or hallucinate characters from similar scripts they already know. We release the benchmark and pipeline for reproducibility. Pipeline Code: https://github.com/cisnlp/glotocr-bench, Benchmark: https://hf.co/datasets/cis-lmu/glotocr-bench.
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Computer Vision · Cross-listed from eess.IV
Probabilistic Feature Imputation and Uncertainty-Aware Multimodal Federated Aggregation
Multimodal federated learning enables privacy-preserving collaborative model training across healthcare institutions. However, a fundamental challenge arises from modality heterogeneity: many clinical sites possess only a subset of modalities due to resource constraints or workflow variations. Existing approaches address this through feature imputation networks that synthesize missing modality representations, yet these methods produce point estimates without reliability measures, forcing downstream classifiers to treat all imputed features as equally trustworthy. In safety-critical medical applications, this limitation poses significant risks. We propose the Probabilistic Feature Imputation Network (P-FIN), which outputs calibrated uncertainty estimates alongside imputed features. This uncertainty is leveraged at two levels: (1) locally, through sigmoid gating that attenuates unreliable feature dimensions before classification, and (2) globally, through Fed-UQ-Avg, an aggregation strategy that prioritizes updates from clients with reliable imputation. Experiments on federated chest X-ray classification using CheXpert, NIH Open-I, and PadChest demonstrate consistent improvements over deterministic baselines, with +5.36% AUC gain in the most challenging configuration.
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Computer Vision
AbdomenGen: Sequential Volume-Conditioned Diffusion Framework for Abdominal Anatomy Generation
Computational phantoms are widely used in medical imaging research, yet current systems to generate controlled, clinically meaningful anatomical variations remain limited. We present AbdomenGen, a sequential volume-conditioned diffusion framework for controllable abdominal anatomy generation. We introduce the Volume Control Scalar (VCS), a standardized residual that decouples organ size from body habitus, enabling interpretable volume modulation. Organ masks are synthesized sequentially, conditioning on the body mask and previously generated structures to preserve global anatomical coherence while supporting independent, multi-organ control. Across 11 abdominal organs, the proposed framework achieves strong geometric fidelity (e.g., liver dice $0.83 \pm 0.05$), stable single-organ calibration over $[-3,+3]$ VCS, and disentangled multi-organ modulation. To showcase clinical utility with a hepatomegaly cohort selected from MERLIN, Wasserstein-based VCS selection reduces distributional distance of training data by 73.6% . These results demonstrate calibrated, distribution-aware anatomical generation suitable for controllable abdominal phantom construction and simulation studies.
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Computer Vision · Cross-listed from cs.LG
Evolution of Optimization Methods: Algorithms, Scenarios, and Evaluations
Balancing convergence speed, generalization capability, and computational efficiency remains a core challenge in deep learning optimization. First-order gradient descent methods, epitomized by stochastic gradient descent (SGD) and Adam, serve as the cornerstone of modern training pipelines. However, large-scale model training, stringent differential privacy requirements, and distributed learning paradigms expose critical limitations in these conventional approaches regarding privacy protection and memory efficiency. To mitigate these bottlenecks, researchers explore second-order optimization techniques to surpass first-order performance ceilings, while zeroth-order methods reemerge to alleviate memory constraints inherent to large-scale training. Despite this proliferation of methodologies, the field lacks a cohesive framework that unifies underlying principles and delineates application scenarios for these disparate approaches. In this work, we retrospectively analyze the evolutionary trajectory of deep learning optimization algorithms and present a comprehensive empirical evaluation of mainstream optimizers across diverse model architectures and training scenarios. We distill key emerging trends and fundamental design trade-offs, pinpointing promising directions for future research. By synthesizing theoretical insights with extensive empirical evidence, we provide actionable guidance for designing next-generation highly efficient, robust, and trustworthy optimization methods. The code is available at https://github.com/APRIL-AIGC/Awesome-Optimizer.
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Computer Vision
V-GIFT: Boosting Visual Instruction Tuning with Self-Supervised Guidance
Multimodal large language models (MLLMs) perform well on many vision-language tasks but often struggle with vision-centric problems that require fine-grained visual perception. Recent evidence suggests that this limitation arises not from weak visual representations, but from under-utilization of visual information during instruction tuning, where many tasks can be partially solved using language priors alone. We propose a simple and lightweight approach that augments visual instruction tuning with a small number of visually grounded self-supervised tasks expressed as natural language instructions. By reformulating classical self-supervised pretext tasks, such as rotation prediction, color matching, and cross-view correspondence, as image-instruction-response triplets, we introduce supervision that cannot be solved without relying on visual evidence. Our approach requires no human annotations, no architectural modifications, and no additional training stages. Across multiple models, training regimes, and benchmarks, injecting only a small fraction (3-10%) of such visually grounded instructions consistently improves performance on vision-centric evaluations. Our findings highlight instruction tuning with visually grounded SSL tasks as a powerful lever for improving visual perception in MLLMs through simple adjustments to the training data distribution. Code available at: https://github.com/sirkosophia/V-GIFT
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Computer Vision · Cross-listed from cs.LG
Adaptive Data Dropout: Towards Self-Regulated Learning in Deep Neural Networks
Deep neural networks are typically trained by uniformly sampling large datasets across epochs, despite evidence that not all samples contribute equally throughout learning. Recent work shows that progressively reducing the amount of training data can improve efficiency and generalization, but existing methods rely on fixed schedules that do not adapt during training. In this work, we propose Adaptive Data Dropout, a simple framework that dynamically adjusts the subset of training data based on performance feedback. Inspired by self-regulated learning, our approach treats data selection as an adaptive process, increasing or decreasing data exposure in response to changes in training accuracy. We introduce a lightweight stochastic update mechanism that modulates the dropout schedule online, allowing the model to balance exploration and consolidation over time. Experiments on standard image classification benchmarks show that our method reduces effective training steps while maintaining competitive accuracy compared to static data dropout strategies. These results highlight adaptive data selection as a promising direction for efficient and robust training. Code will be released.
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Computer Vision
Distorted or Fabricated? A Survey on Hallucination in Video LLMs
Despite significant progress in video-language modeling, hallucinations remain a persistent challenge in Video Large Language Models (Vid-LLMs), referring to outputs that appear plausible yet contradict the content of the input video. This survey presents a comprehensive analysis of hallucinations in Vid-LLMs and introduces a systematic taxonomy that categorizes them into two core types: dynamic distortion and content fabrication, each comprising two subtypes with representative cases. Building on this taxonomy, we review recent advances in the evaluation and mitigation of hallucinations, covering key benchmarks, metrics, and intervention strategies. We further analyze the root causes of dynamic distortion and content fabrication, which often result from limited capacity for temporal representation and insufficient visual grounding. These insights inform several promising directions for future work, including the development of motion-aware visual encoders and the integration of counterfactual learning techniques. This survey consolidates scattered progress to foster a systematic understanding of hallucinations in Vid-LLMs, laying the groundwork for building robust and reliable video-language systems. An up-to-date curated list of related works is maintained at https://github.com/hukcc/Awesome-Video-Hallucination .
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Computer Vision
Direct Discrepancy Replay: Distribution-Discrepancy Condensation and Manifold-Consistent Replay for Continual Face Forgery Detection
Continual face forgery detection (CFFD) requires detectors to learn emerging forgery paradigms without forgetting previously seen manipulations. Existing CFFD methods commonly rely on replaying a small amount of past data to mitigate forgetting. Such replay is typically implemented either by storing a few historical samples or by synthesizing pseudo-forgeries from detector-dependent perturbations. Under strict memory budgets, the former cannot adequately cover diverse forgery cues and may expose facial identities, while the latter remains strongly tied to past decision boundaries. We argue that the core role of replay in CFFD is to reinstate the distributions of previous forgery tasks during subsequent training. To this end, we directly condense the discrepancy between real and fake distributions and leverage real faces from the current stage to perform distribution-level replay. Specifically, we introduce Distribution-Discrepancy Condensation (DDC), which models the real-to-fake discrepancy via a surrogate factorization in characteristic-function space and condenses it into a tiny bank of distribution discrepancy maps. We further propose Manifold-Consistent Replay (MCR), which synthesizes replay samples through variance-preserving composition of these maps with current-stage real faces, yielding samples that reflect previous-task forgery cues while remaining compatible with current real-face statistics. Operating under an extremely small memory budget and without directly storing raw historical face images, our framework consistently outperforms prior CFFD baselines and significantly mitigates catastrophic forgetting. Replay-level privacy analysis further suggests reduced identity leakage risk relative to selection-based replay.
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Computer Vision
Task Alignment: A Simple Proxy for Practical Model Merging Across Diverse Vision Tasks
Efficiently merging several models fine-tuned for different tasks, but stemming from the same pretrained base model, is of great practical interest. Despite extensive prior work, most evaluations of model merging in computer vision are restricted to image classification using CLIP, where different classification datasets define different tasks. In this work, our goal is to make model merging more practical and show its relevance on challenging scenarios beyond this specific setting. In most vision scenarios, different tasks rely on trainable and usually heterogeneous decoders. Differently from previous studies with frozen decoders, where merged models can be evaluated right away, the non-trivial cost of decoder training renders hyperparameter selection based on downstream performance impractical. To address this, we introduce the task alignment proxy, and show how it can be used to speed up hyperparameter selection by orders of magnitude while retaining performance. Equipped with the task alignment proxy, we extend the applicability of model merging to multi-task vision models beyond CLIP-based classification. Project page: https://europe.naverlabs.com/task-alignment
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Computer Vision · Cross-listed from cs.RO
DINO-Explorer: Active Underwater Discovery via Ego-Motion Compensated Semantic Predictive Coding
Marine ecosystem degradation necessitates continuous, scientifically selective underwater monitoring. However, most autonomous underwater vehicles (AUVs) operate as passive data loggers, capturing exhaustive video for offline review and frequently missing transient events of high scientific value. Transitioning to active perception requires a causal, online signal that highlights significant phenomena while suppressing maneuver-induced visual changes. We propose DINO-Explorer, a novelty-aware perception framework driven by a continuous semantic surprise signal. Operating within the latent space of a frozen DINOv3 foundation model, it leverages a lightweight, action-conditioned recurrent predictor to anticipate short-horizon semantic evolution. An efference-copy-inspired module utilizes globally pooled optical flow to discount self-induced visual changes without suppressing genuine environmental novelty. We evaluate this signal on the downstream task of asynchronous event triage under variant telemetry constraints. Results demonstrate that DINO-Explorer provides a robust, bandwidth-efficient attention mechanism. At a fixed operating point, the system retains 78.8% of post-discovery human-reviewer consensus events with a 56.8% trigger confirmation rate, effectively surfacing mission-relevant phenomena. Crucially, ego-motion conditioning suppresses 45.5% of false positives relative to an uncompensated surprise signal baseline. In a replay-side Pareto ablation study, DINO-Explorer robustly dominates the validated peak F1 versus telemetry bandwidth frontier, reducing telemetry bandwidth by 48.2% at the selected operating point while maintaining a 62.2% peak F1 score, successfully concentrating data transmission around human-verified novelty events.
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Computer Vision
Grasp in Gaussians: Fast Monocular Reconstruction of Dynamic Hand-Object Interactions
We present Grasp in Gaussians (GraG), a fast and robust method for reconstructing dynamic 3D hand-object interactions from a single monocular video. Unlike recent approaches that optimize heavy neural representations, our method focuses on tracking the hand and the object efficiently, once initialized from pretrained large models. Our key insight is that, given strong pretrained object and hand priors, accurate and temporally stable hand-object motion can be recovered using a compact Sum-of-Gaussians (SoG) representation, revived from classical tracking literature and integrated with generative Gaussian-based initializations. We initialize object pose and geometry using a video-adapted SAM3D pipeline, then convert the resulting dense Gaussian representation into a lightweight SoG via subsampling. This compact representation enables efficient and fast tracking while preserving geometric fidelity, with the pretrained priors and simple geometric/contact losses providing accurate hand-object placement. For the hand, we adopt a complementary strategy: starting from off-the-shelf monocular hand pose initialization, we refine hand motion using simple yet effective 2D joint, silhouette, depth, and contact losses, avoiding per-frame refinement of a detailed 3D hand appearance model while maintaining stable articulation. Extensive experiments on public benchmarks demonstrate that GraG reconstructs temporally coherent hand-object interactions on long sequences 4.4x-38.9x faster than prior work while preserving temporally coherent hand-object motion.
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Computer Vision
Pi-HOC: Pairwise 3D Human-Object Contact Estimation
Resolving real-world human-object interactions in images is a many-to-many challenge, in which disentangling fine-grained concurrent physical contact is particularly difficult. Existing semantic contact estimation methods are either limited to single-human settings or require object geometries (e.g., meshes) in addition to the input image. Current state-of-the-art leverages powerful VLM for category-level semantics but struggles with multi-human scenarios and scales poorly in inference. We introduce Pi-HOC, a single-pass, instance-aware framework for dense 3D semantic contact prediction of all human-object pairs. Pi-HOC detects instances, creates dedicated human-object (HO) tokens for each pair, and refines them using an InteractionFormer. A SAM-based decoder then predicts dense contact on SMPL human meshes for each human-object pair. On the MMHOI and DAMON datasets, Pi-HOC significantly improves accuracy and localization over state-of-the-art methods while achieving 20x higher throughput. We further demonstrate that predicted contacts improve SAM-3D image-to-mesh reconstruction via a test-time optimization algorithm and enable referential contact prediction from language queries without additional training.
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Computer Vision
Radar-Camera BEV Multi-Task Learning with Cross-Task Attention Bridge for Joint 3D Detection and Segmentation
Bird's-eye-view (BEV) representations are the dominant paradigm for 3D perception in autonomous driving, providing a unified spatial canvas where detection and segmentation features are geometrically registered to the same physical coordinate system. However, existing radar-camera fusion methods treat these tasks in isolation, missing the opportunity for cross-task feature sharing: object-level geometric cues from detection can sharpen segmentation, while dense road-layout context from segmentation can anchor detection. We propose CTAB (Cross-Task Attention Bridge), a bidirectional module that exchanges features between detection and segmentation branches via multi-scale deformable attention in shared BEV space. CTAB is integrated into a multi-task framework with an Instance Normalization-based segmentation decoder and learnable BEV upsampling to provide a more detailed BEV representation. On nuScenes, CTAB improves segmentation on 7 classes over the joint multi-task baseline at essentially neutral detection. On a 4-class subset (drivable area, pedestrian crossing, walkway, vehicle), our joint multi-task model achieves 51.0 mIoU-4 while simultaneously providing competitive 3D detection.
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Computer Vision
M3D-Stereo: A Multiple-Medium and Multiple-Degradation Dataset for Stereo Image Restoration
Image restoration under adverse conditions, such as underwater, haze or fog, and low-light environments, remains a highly challenging problem due to complex physical degradations and severe information loss. Existing datasets are predominantly limited to a single degradation type or heavily rely on synthetic data without stereo consistency, inherently restricting their applicability in real-world scenarios. To address this, we introduce M3D-Stereo, a stereo dataset with 7904 high-resolution image pairs for image restoration research acquired in multiple media with multiple controlled degradation levels. It encompasses four degradation scenarios: underwater scatter, haze/fog, underwater low-light, and haze low-light. Each scenario forms a subset, and is divided into six levels of progressive degradation, allowing fine-grained evaluations of restoration methods with increasing severity of degradation. Collected via a laboratory setup, the dataset provides aligned stereo image pairs along with their pixel-wise consistent clear ground truths. Two restoration tasks, single-level and mixed-level degradation, were performed to verify its validity. M3D-Stereo establishes a better controlled and more realistic benchmark to evaluate image restoration and stereo matching methods in complex degradation environments. It is made public under LGPLv3 license.